What are the effects of prayers and hymns in Blasphemy of God 2 ? A summary of all the spell effects in Blasphemy of God 2. Many players may not know what the spell effects are in the game. The editor has compiled relevant content, hoping it will be useful to everyone. help.
Summary of all spell effectsPrayers and hymns are actually different forms of spells. The main difference in the second generation is the different mana consumption when casting spells. Hymns have multiple actions. Overall, the spells in Blasphemy 2 are not as perfect as those in the first generation.
Homecoming Song: Lead the penitent back to the City of the Holy Name.
It consumes 51 passion, it is a skill to go home, a one-way portal
Memory of Your Eyes: Pauses the passage of time for 5 seconds, but the map mechanism will still run at normal time.
It consumes 75% of the upper limit of enthusiasm. Needless to say how powerful Smashing Varudo is.
Song of Thorns: Summons the Lady of Thorns, who will protect the penitent from any evil attack for 5 seconds.
It consumes 75% of the upper limit of enthusiasm. The disadvantage is that although the player is invincible, he will still be knocked away by enemy attacks and map traps. Moreover, the time is too short and the mana consumption is too high. It is not as useful as the invincible song of the first generation.
Sleepless Steel Alba: Summons a guardian for 20 seconds. The summoned object will automatically attack the enemy.
It consumes 66% of the upper limit of enthusiasm, and the attack frequency is too low. You can sneak attack while the enemy does not notice you, and the enemy will only get beaten. The upper limit of the number of summons is 1. You can't do the cool operation of using a medicine bottle to summon several people to fight together.
Living Thorn Sail: Generates a lightning ball, shoots lightning and causes 2 lightning damage.
It consumes 30 enthusiasm. The back swing is very annoying and basically useless.
Wind and Thunder Hammer: Use the electric hammer to strike an arc attack, causing 2 times of lightning damage.
It consumes 40 enthusiasm. Because of the arc trajectory and range issues, it is basically useless.
Sister Prayer: Summon lightning that penetrates the clouds and causes 115 lightning damage to nearby enemies.
It consumes 80 enthusiasm. The height is about two and a half players' height. There are two lightning pillars on the left and right. Generally speaking, the enemy can hit the lightning pillars at most twice. It is a relatively average skill.
Blood Miracle: Throws a red disk, causing mysterious damage to the enemy before returning to the wielder's hand.
It consumes 30 passion. It is a very useful skill in the first generation. In addition to attacking, it can also be used to shoot Moonlight Children in the distance.
Blood Crown: Shoots a red disc along the ground, causing mysterious damage.
It consumes 50 enthusiasm and keeps moving close to the ground. The damage effect is very good. The enemy can often be hit 3~6 times. If you have mana, you can keep throwing it in the air. If you have full mana, you can throw it 6 times in a row. If you bring the Selfless Father, you can throw it 8 times in a row. , with the Water of Piety, it can be thrown 15 times, and with Gregor, it can be thrown 16 times.
Divine Light from Heaven: Summons a ray of light from the sky, causing up to 5 mysterious damage.
It consumes 120 passion. The beam of light is slightly higher than the screen. It can attack the enemies above and the Sons of Moonlight. The mana consumption is not high. It is a very powerful chant.
Bell of the Twister: Summons a ghostly bell whose sound echoes continuously, causing mysterious damage.
Consuming 75% of the upper limit of enthusiasm, the player needs to collect 10 symbols to gradually increase the clock's damage and attack times. After collecting 10 symbols, it will attack 3 times, each time causing 146 range of mysterious damage. Unfortunately, it consumes too much mana. In addition, in the first two output stages of the clock, players will be forced to stand still and cannot run away.
Hanging in the Furnace: Generates a heat wave, causing continuous fire damage.
It consumes 40 passion. If you hold it down, you can continue to consume passion and spray flames. However, the stance output is easily interrupted, and the damage is too low, and there is no ability to repel it.
Rose of Three Lights: Continuously fires short-range projectiles, causing fire damage.
It consumes 50 passion and shoots three cone-shaped fireballs. It is often easy to miss a few, and the range is too short to be practical.
Burial Dance of Light: Summons fire from the earth, causing fire damage.
It consumes 80 enthusiasm and is a very useful output skill in the early to mid-term.
Thorn Evil Old Poem: Creates a barrier of thorns, causing poison gas damage.
It consumes 40 enthusiasm. Holding down will consume enthusiasm to make the thorns rotate around you. It is a skill to output from a standing position. However, the advantage of this skill is that it rotates 360 ° without dead ends, and it has a knockback ability to prevent some enemies from getting close.
Blade of Disease: Issues 6 consecutive sharp blade attacks, each causing 12 points of poison gas damage.
It consumes 55 enthusiasm. This is a free-hand skill. It has a weak tracking and locking effect. It is an excellent skill except that it does no damage.
Jealousy and Poison Song: Summons a monument that emits poisonous gas, which lasts for 12 seconds and causes 12 points of poisonous gas damage to all surrounding objects every 0.2 seconds .
It consumes 80 enthusiasm, and the maximum number of summons is 1. The poison damage is actually quite good, but this is a free skill, and the summon can be knocked away to other locations by the player's attack.
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