Sun Ce is a hero that everyone must have not completely forgotten. Recently, I was disgusted by one of Sun Ce's gameplays, so I also learned it and now teach it to my brothers. As the saying goes, if you can't beat it, join in. How could I forget such a fun gameplay? Here are the brothers! The teaching has begun, brothers, watch and study hard, maybe you will be the next national server Sun Ce!
In the early stage, Sun Ce can use his own strength to create a very good suppressive effect on the line. In the early stage, Sun Ce can compete with other heroes except Crazy Iron and Hard Steel. It is better to use the summoner skill with flash, which will be more beneficial. Pulling, mid-term teamfighting, and late-stage lane leading also rely more on flash. In the early stage, normal laning will be fine. If the opponent is weak, suppress it if it is strong. If the opponent is strong, look for opportunities to get first blood. Sun Ce has three rhythm points in this gameplay. The first is to suppress the opponent online, and the second is to fight in a team. The third is to bring the line!
It doesn’t matter if Sun Ce is suppressed in the early stage. When Sun Ce’s second rhythm point comes in the mid-term, look for good opportunities to start a group, or look at the mini map. If our teammates start a group, we will immediately sail over to support them. When playing in a group, we just need to keep an eye on it. Just hit the opponent's C position. Regardless of whether you can beat him or not, just lower the HP of the opponent's C position and leave the rest to your teammates. For mid-term flash, you can use 1 flash. For example, if your big move hits the opponent's C position, the big move will damage you. If it is full but the damage of 12 skills is not full, you can dodge up and continue to output.
When fighting a team in the mid-term, it is best to quickly clear a wave of troops before going to the group. This way you can still capture the troops when you come back from the team battle, and the wear and tear on the defense towers will not be too high. If the troops If you go to support before clearing everything, your defensive towers on the opposing road will most likely be knocked out of half health or pushed away. Everyone should pay attention to this.
In the later stage, we don’t need to fight frequently in the team. In team battles, just let your teammates fight. We are responsible for operating the military line and bringing the military line out to slow down the opponent’s advancement speed. In this way, even if Sun Ce doesn’t go to the opposite team to fight, it will be difficult to push down the crystal. Sun Ce first leads a wave of troops out, and then cuts off the line based on the information provided by the mini-map. As long as there is no Liu Chan on the other side, it will be very difficult for Milady to forcefully push your crystals. If the other side gives up the push and chases you, then you can use big guns. It doesn't matter if you run away or get attacked. What we brought is flash. Adding one skill to flash is enough to create a distance. Once the distance is widened, just run away. When running, you should also pay attention to the mini map to prevent the opponent from intercepting you halfway. , for example, if you are leading the lane on the top lane, then you can drive to the middle lane, rush to the bottom lane, go to the lane, clear a wave of troops, and then run away. Of course, after clearing the lane, you must learn to hide your vision, otherwise it will be very difficult. Easily caught by opponents.
In the later stage, when leading troops, you should choose a road with fewer people. If you look at the mini map in the bottom lane and the opponent moves up, we will continue to lead the bottom lane. If you go down, we will go to the big lane to lead. If the opponent wants to press the tower, we can find him. The opportunity to cut off the middle line of troops is to do everything possible to hinder the opponent's advancement. Of course, if you are good at teamfighting in the mid-term and win, you don't have to lead the line if you don't win in the late-stage. If you don't win in the late-stage, you will play like this. You will ensure that the tortured opponent will be miserable, otherwise They are trying every possible means to target you.
Go out and buy an iron sword at the beginning, and then buy another one when you have enough money. In the early stage, you will have 5 iron swords, and you will fight whoever you see. The defense tower protection mechanism and the wild area protection mechanism cannot protect them. After you have completed 5 iron swords, buy a resistance one. Boots, and then combined with the large Shadow Battle Ax to improve early combat capability, Ice Scar Grip Star Breaker to increase damage while also reducing CD, greatly increasing the frequency of using ultimate moves in the mid-term, and the Guardian of the Pure Sky and Evernight to improve the line's ability in the later stage. Survivability! In the early stage, the damage of the Shadow Battle Ax and the Iron Sword is enough. In the mid-term, support is important. The cooldown of the Shadow Battle Ax and Ice Scar Grip can reach 25%. Later, the 35% cooldown reduction of the Star Breaker Hammer is enough for group fights. Finally, as soon as Pure Sky comes out, you can bring the line. Walk when you bring the line, and use your ultimate move when you are running away. If you go out and use the ultimate to bring the line, the other side will block you, and you will not be able to run away.