In Honor of Kings, Mozi is a very old mage hero. But what’s interesting is that Mozi is very different from a mage in the traditional sense. Mage heroes generally only need long-range output, but Mozi is a mage who not only has super long-range attack capabilities, but also has very powerful melee effects. Ordinary assassin heroes simply don't dare to approach Mozi at will. Therefore, Mozi not only Only a mage, but also a warrior hero with melee abilities.
Mozi's fourth consecutive basic attack will turn into a bombardment, causing additional damage to the enemy and also causing a knockback effect on the enemy. In fact, it's not just the fourth basic attack. After Mozi uses a skill to rush forward, he can also strengthen the next basic attack as a cannon attack. Therefore, Mozi who knows how to play will first use basic attacks 3 times on the spot to save one. Strengthen the basic attack, and then use skills to quickly use the enhanced basic attack. This can cause a double knockback effect on the enemy. The control effect in actual combat is very powerful.
Mozi's melee combat ability is very outstanding. In addition to strengthening his basic attack to repel enemies, he can also obtain a shield effect every time he uses a skill, which can be stacked up to three times. Therefore, even if Mozi uses all output equipment, his tank will be stronger than the average crispy mage. The most important thing is that one of Mozi's skills has displacement and knockback effects. Even if the assassin is close, he can quickly move away and give the enemy a powerful counterattack.
In addition, Mozi's ultimate move is also very effective against melee assassins. Mozi's ultimate move opens a mechanism barrier, causing a continuous stun effect on enemies that touch the barrier, which can last up to 3.3 seconds. I believe everyone has experienced it in the game. The control time of 3.3 seconds is enough to stop the enemy many times. If you encounter Mozi, it is best to buy a pair of resistance shoes, which can greatly reduce the time of being controlled.
Mozi's melee counterattack ability is very powerful, and his long-range attack methods are equally troublesome. When we play Mozi, it is best to select skills in the settings to deflect with the camera. If possible, you can also use a small lens to observe the position of the enemy outside the screen, which can facilitate the aiming and hitting of the second skill. Mozi's second skill has a very long attack range and can hit enemies outside the screen. We can use the line of sight to attack the enemy from the longest distance.
Mozi's second skill not only has a long attack range, but also causes high damage. It also causes dizziness and continuous damage in a range. Especially in the early stage, Mozi can easily dissuade the shooter with two or three shots. If paired with long-handed shooters such as Yu Ji or Baili Shouyue, he can easily beat the opponent's shooter to tears. In order to further enhance the lethality of Mozi's second skill, master players have developed a "heavy artillery style" gameplay of Mozi, which reduces the cooldown by 40% and fires unlimited cannons, making it easy to fight one against three in team battles.
Heavy artillery Liu Mozi recommends inscriptions: 10 Mengya, 10 Hunting, 10 Mind Eyes. Introduced items: Calm Shoes, Holy Grail, Echoing Staff, Hat, Spell Penetrating Rod, Vampire Book. The biggest advantage of this set is the 40% cooldown reduction, which allows Mozi to fire unlimited shots. The cooldown time of Mozi's second skill is 7 seconds, and the 40% cooldown reduction only takes 4.2 seconds. The crater damage of Mozi's second skill lasts for 4 seconds. Therefore, Mozi can fire almost unlimitedly, and the early suppression effect is increased by 200%.
What do you think of Mozi’s performance? Welcome to leave a message in the comment area for discussion. Please pay more attention to it. See you in the next issue.