Fantasy Westward Journey: Putuo Mission Meridian is recommended, even Putuo’s drawings are disgusting. Today I continue to recommend the mission meridian of Putuo Mountain. Since Putuo was revised and added the five-element spell critical strike, theoretically it should become the first brother of the solid injury sect, but I don’t know why. When I used to open a mixed team with 175 alone, I rarely saw Putuo. , or in other words, it’s rare to see someone getting injured by playing alone.
Maybe it's because of the bonus points of solid damage and full agility. No matter what the mission is, it's always a lightning rod. For slightly more difficult missions, the durability of the equipment will drop.
It's completely different if you use it at the fifth level. All solid damage teams are all sensitive and have about the same speed. You can reduce losses in a targeted manner.
Let’s talk about the meridian school first. The first school is mainly milk, and the Putuo Three Lanterns were specifically mentioned in the last revelation. The second genre is the main output, and the third genre is the new physical genre.
Since it is a task, it must be output. The third school is too immature, so of course I choose the second school.
Let’s talk about the controversial points. Putuo’s elixirs all seem to be pretty consistent, so there should be no choice.
The first elixir must be borrowed from the spirit. Even if it is 69 with a 300 damage weapon, it can still increase 72 points, which is higher than the deduced 50 points.
The second elixir mainly depends on whether there is a need to attract ghosts and pets. Some people like a group of ghosts. Xumi hangs everything, and Putuo brings infinite pull.
If you don't have a ghost pet, just click Meditation in the middle, and suddenly you find that this is also a meridian buff flow, and it will definitely be more useful than Tang Dynasty's support formation in the mission.
The rest should be uncontroversial, this is the overall picture.
The next thing I want to talk about is the third genre. Although it is an immature physics genre, when the news was first revealed, the demo animation released was to fight against treasure map bandits, which broke the blood in seconds. So can this genre be of some use?
The core point of the third school is the Five Elements Bead system, which usually uses the Five Elements to physically attack the opponent and stacks the Five Elements Beads. Then enter the Sword Intention Lotus Heart state, and then use the Five Elements to attack the opponent, consuming one Five Elements Pearl and striking once in a row.
This setting is simply too dumb. In daily life, there is no hang-up skill for three seconds. You have to attack a single target and then manually switch states. The result is that you can hit once in a row.
Fortunately, the third genre has an additional passive skill. The five-element attack that is the same as your weapon's five-element attack increases the damage by 10%.
In addition, the meridians of the third school increase the acquisition of Five Elements Pearls and the output in the Sword Intent Lotus Heart state.
The single-round single-target non-consumptive output required for mapping, and the multi-second skill when encountering the King of Thieves. Liputuo is a non-sticker.
In conclusion, stop fantasizing about Putuo and become a spell master honestly. The spell master Putuo back then had a blood resistance and a little hang-up to kill the calamity of life and death.