In the Batman Arkham Knight game, there are a lot of Riddler trophies waiting for everyone to collect. Different generals are scattered in different locations. Here is a guide for Riddler generals, so that everyone can easily master the riddles of each location. People trophy, let’s take a look below!
The red text in the picture is the question mark trophy collection;
The blue characters are puzzle collections (marked by boxes on the map);
Yellow letters are destructible items;
Purple characters are thugs who were bombed;
It should be noted that various props are often needed in the collection of puzzles. It is recommended to advance the plot to the end before collecting;
In addition, the stun gun is in the evidence display room of the police station and the freeze grenade is in the movie theater. You need to scan it in detective mode before you can get it. These two items can be obtained as long as the scene is opened, without waiting for the plot to progress.
Riddler Trophy Catalog/Foreword
1. Bleake Island
Northern island, including Gotham PD, 37 trophies, 11 riddles, 15 destructible objects, 3 bomb hostages
2. Miagani Island
The southern island, including Gotham Statue Island, has 38 trophies, 10 riddles, 15 destructible objects, and 3 bomb hostages.
3. Founder's Island
Western island, including subway tunnels, 41 trophies, 10 riddles, 15 destructible objects
4. Panessa Studio
Film Factory, 21 trophies, 3 riddles, 15 destructible objects
5. Stagg Airships
Two airships, 21 trophies, 3 riddles, 15 destructible objects
6. Arkham Knight HQ
Arkham Knight headquarters, divided into north and south parts, 21 trophies, 3 riddles, 15 destructible objects
The first is the less difficult guide to destructible objects and bomb hostages:
The destructible objects in different areas are different, they are:
1. Three outdoor islands : just blow up the shield hanging on the wall with the Batmobile
2. Movie Studio : Harley Quinn’s toy box can be exploded with the batarang
3. Airship : In an incubator with bugs, just hook the bat claw on the ring and pull it out.
4. Arkham Knight Headquarters : Small mechanical bugs, just blast them with a stun gun
To bomb the hostage, you must first step on the corresponding pedal. After the Riddler finishes BB, use the remote control batarang to scan the nearby crowd (you can just fly nearby, no need to aim) until you find the red hostage. Then use a powered remote-controlled batarang or stun gun to subdue the hostage.
The following is a guide to the Riddler Trophy:
1. Bleake Island and Gotham Police Department
Collection map : Northern Island, including Gotham PD, 37 trophies, 11 riddles, 15 destructible objects, 3 bomb hostages
1. Trophy #1 :
Just go and get it, no difficulty
2. Trophy #2 :
Take it directly, no difficulty
3. Trophy #3 :
Get it after blasting the wall with the Batmobile
4. Trophy #4 :
Take it directly, no difficulty
5. Trophy #5 :
Use the voice machine to control the robot to walk through the electrified area to get the trophy, then control it to walk out, kill it and get the trophy.
6. Trophy #6 :
Use the batarang to raise the container and go in to get the trophy. After you get it, a gun-wielding robot will block the way out. Use the remote control batarang to fly out and knock down the container and kill the robot.
7. Trophy #7 :
Question mark tracking trophy. In Batmobile battle mode, press
8. Trophy #8 :
Use the Batmobile's grappling hook to open the barrier and get in to get the trophy.
9. Trophy #9 :
Obtained by gliding or gelling explosives after breaking through the wall, no difficulty
10. Trophy #10 :
This trophy is in a weapons cache in Penguin. The trophy itself is not difficult.
11. Trophy #11 :
You can get it by killing the robot on the roof three times. Use the batarang to hit the question mark mark in the middle to revive the robot.
12. Trophy #12 :
After the Batmobile breaks through the wall, go up and get it, no difficulty
13. Trophy #13 :
The racing trophy. The coordinates near the trophy are the starting point. Go to the starting point to activate it, and then rush over to get the trophy within the time limit. The second picture shows the starting point. You must first drive the Batmobile to the roof of the shed and fly up from the hillside next to it.
14. Trophy #14 :
First control the robot to destroy the first machine gun, then hack the second machine gun, and finally control the robot to take out the trophy.
15. Trophy #15 :
First use the Batmobile to pull out the obstacle, then charge the motor, and then go to the right to get the trophy.
16. Trophy #16 :
Just go to the second floor to get it, no difficulty
17. Trophy #17 :
Hook it directly with the bat claw, no difficulty
18. Trophy #18 :
Hit the question mark with the batarang, then enter the small room on the left, use the Batmobile to open the obstacle, and go to the small room on the right to get the trophy. Then return the same way
19. Trophy #19 :
You can get it directly from the corridor, no difficulty
20. Trophy #20 :
Racing trophy, starting point coordinates are 3496,2540. Still have to use the Batmobile to activate
21. Trophy #21 :
Get the Batmobile by blasting through the wall
22. Trophy #22 :
After the Batmobile pulls the mechanism, the question mark will slowly rise. It is only effective if it is hit within the green circle. The hitting sequence is 2-5-1-4-3. Get the trophy after the fight
23. Trophy #23 :
The Batmobile pulls out the locomotive, then goes down to the fence to get the trophy
24. Trophy #24 :
Pull the mechanism of the Batmobile. After pulling it to a certain extent, release it and the riddle ball will bounce up. You must master the strength to let it fall into the right pipe. Finally, walk over and get the trophy.
25. Trophy #25 :
The Batmobile pulls out the barrier, sprays gel explosives on one side as shown in the picture, puts the barrier back and detonates it, and the steam at the entrance stops spraying
26. Trophy #26 :
Control the robot to stand on one green circle, and Batman can stand on the other (be careful not to enter the robot's field of vision, otherwise he will be attacked)
27. Trophy #27 :
Find a ceiling nearby and lower it to see it.
28. Trophy #28 :
Take it directly, no difficulty
29. Trophy #29 :
The Batmobile pulls the mechanism to control the metal mesh. When the question mark is revealed, hit it with the batarang. After hitting them all, you will see the trophy.
30. Trophy #30 :
You need to drive the Batmobile all the way from the roof of the shed on the other side, and then blast open the wall to get the trophy
31. Trophy #31 :
Glide through the wall and get the trophy
32. Trophy #32 :
Go through the vent and get the trophy
33. Trophy #33 :
First use the Batmobile to pull the mechanism to turn off the laser wall, then eject, set up a cable in the air (press and hold the middle mouse button), stay on it (note that the height should be higher than the laser wall), and hit the three question marks after the countdown is over. That’s it
34. Trophy #34 :
To track the Batmobile question mark, just blow open the sewer fence in the middle.
35. Trophy #35 :
Control the Batmobile on the pressure plate and use the cannon to hit the lit signs in sequence.
36. Trophy #36 :
In the container, fly in from the sea side and get it
37. Police Station Trophy #1 :
In the glass cabinet in the evidence room, break it and get it
2. Miagani Island
Collection map : Southern Island, including Gotham Statue Island, 38 trophies, 10 riddles, 15 destructible objects, 3 bomb hostages
38. Trophy #1 :
On the side of the Gotham Goddess Statue, use gel explosives to explode it, then go in and get the trophy.
39. Trophy #2 :
Get it directly under the bridge, no difficulty
40. Trophy #3 :
Use the Batmobile to blow up the wall on the bridge and go in to get the trophy.
41. Trophy #4 :
Enter after blasting the wall. Here (based on the perspective of the picture) first control the fence to move to the right, then control the robot to go to the middle, then move the fence to the left (the robot will fall apart), and then revive the robot to find that it has passed through the obstacle. , control it and stand on the pedal to get the trophy
42. Trophy #5 :
Speed up to the roof and blast the walls to get the trophy
43. Trophy #6 :
Blast the wall to get the trophy
44. Trophy #7 :
Get the trophy after killing all the robots. Note that attacking the red robot will cause electric shock. Hit the question mark to change the color of the robot.
45. Trophy #8 :
Pull the mechanism of the Batmobile and control the riddle ball to roll to the bottom to get the trophy.
46. Trophy #9 :
Glide through the wall and get the trophy
47. Trophy #10 :
Flying through the middle of the donut to get the trophy requires some gliding skills
48. Trophy #11 :
Enter the restaurant to get the trophy
49. Trophy #12 :
Go up to the scaffolding and get the trophy
50. Trophy #13 :
Pull up the Batmobile's sign, blast the wall, and go in to get the trophy (don't let go of the Batmobile's hook)
51. Trophy #14 :
There is nothing much to say about the racing trophy. The coordinates are 2887 and 2171. The pedal at the starting point will activate after you stand on it for a few seconds.
52. Trophy #15 :
Pull the mechanism to blast through the wall and go in to get the trophy. After you get it, gun-wielding robots will appear and serve them with the Batmobile.
53. Trophy #16 :
Take it directly, no difficulty
54. Trophy #17 :
When the Batmobile pulls the mechanism, the trophy will rise slowly. Use the Bat Claw to pull it over at the gap in the middle.
55. Trophy #18 :
Gel Explosive Breaks the Wall and Gets the Trophy
56. Trophy #19 :
In the corridor in the middle of Wayne Tower, go in here and get the trophy.
57. Trophy #20 :
Batmobile tracking trophy with a speed drive in between
58. Trophy #21 :
Take it directly, no difficulty
59. Trophy #22 :
Enter the vent here to see the trophy
60. Trophy #23 :
Glide through the window to get the trophy
61. Trophy #24 :
Take it directly, no difficulty
62. Trophy #25 :
Open the wall and go in to get the trophy. After you get it, a machine gun will come out and destroy it with the Batmobile.
63. Trophy #26 :
Take it directly, no difficulty
64. Trophy #27 :
Take it directly, no difficulty
65. Trophy #28 :
There are two robots and three pedals. Control the two robots to go to the pedals, make sure their eyes are not facing the third pedal, and then control Batman to go up.
66. Trophy #29 :
Take it directly, no difficulty
67. Trophy #30 :
Hidden in the elevator shaft, enter from here
68. Trophies #31~33 :
They're all in Poison Ivy's garden. Just go in and follow the path points to find them.
69. Trophy #34 :
Batmobile tracking, the old-fashioned way
70. Trophy #35 :
First, apply gel explosives on the two question marks embedded in the same pillar, then control the robot to step on the lower pedal, and Batman step on the upper pedal, first throw batarangs at the first two question marks, and then quickly detonate the gel explosives That’s it
71. Trophy #36 :
When shooting the Batmobile, you must use missiles when all the question marks light up at the end, otherwise there will not be enough time.
72. Trophy #37 :
Take it directly, no difficulty
73. Trophy #38 :
Use the motor and the Batmobile's claw hook to send the riddle ball to the bottom and push it out. It's difficult to describe. Just see the layout inside.
3. Founder’s Island
Collection map : Western Island, including subway tunnels, 41 trophies, 10 riddles, 15 destructible objects
74. Trophy #1 :
Take it directly, no difficulty
75. Trophy #2 :
Glide through the wall to get the trophy
76. Trophy #3 :
You can also break through the wall to get it.
77. Trophy #4 :
The Batmobile opens the barrier, and then releases the barrier after Batman enters. Batman uses the cable launcher to go inside to get the trophy, so that he does not touch the red pedal.
78. Trophy #5 :
Take it directly as well
79. Trophy #6 :
Turn on the Batmobile, control the robot and walk to the pedal to get the trophy.
80. Trophy #7 :
For the racing trophy, after activating the starting point, jump downstairs. There is a manhole cover that allows you to go directly to the lower level.
81. Trophy #8 :
Take it directly, no difficulty
82. Trophy #9 :
Take it directly as well
83. Trophy #10 :
To track the trophy, the Batmobile has to pull up the ramp and drive upstairs.
84. Trophy #11 :
Or control the robot to stand on one pedal, and Batman go to the other. Be careful not to be discovered
85. Trophy #12 :
In Professor Pig's hideout, there is a fence on the ground. Enter the small compartment to get the trophy.
86. Trophy #13 :
under the crane
87. Trophy #14 :
Pull out the mechanism and hit all the question marks
88. Trophy #15 :
After clearing this outpost, just go in and get the trophy.
89. Trophy #16 :
Use the stun gun to open the door. First hit the question mark and put down the small door in front of the machine gun. After taking the trophy, a gun-wielding robot will appear. Use the remote control batarang to open the small door and let the machine gun kill them.
90. Trophy #17 :
Control a robot to stand on the pedal to enter the room. Defeat all robots and get the trophy.
91. Trophy #18 :
Take it directly, no difficulty
92. Trophy #19 :
After opening the mechanism, go in and get the trophy. After getting it, the Riddler will activate the nail trap. Just control the Batmobile and pull the nail wall.
93. Trophy #20 :
Get the trophy after blowing up the wall
94. Trophy #21 :
To track the trophy with the Batmobile, move to the upper level in the middle, control Batman to climb up from the manhole cover, and then call the Batmobile.
95. Trophy #22 :
Batmobile blows up the wall to get the trophy
96. Trophy #23 :
Racing trophy, no need to go into details
97. Trophy #24 :
Hack the machine gun, then control the robot to get the trophy
98. Trophy #25 :
For a more difficult trophy, you need to use a motor to attract the corner of the riddle ball, and then use the Batmobile to move the motor to make the riddle ball roll to the lower right corner. Be careful that there is no obstacle between the motor and the riddle ball, otherwise it will not be sucked.
99. Trophy #26 :
Take it directly, no difficulty
100. Trophy #27 :
Break the wall and get the trophy
101. Trophy #28 :
Take it directly, no difficulty
102. Trophy #29 :
Go inside and get it directly
103. Trophy #30 :
First control all the robots to come out and stand under the container (enlarge the field of view before giving the command, the position is more accurate), then hit the question mark to let the container kill the robot, and then get the trophy
104. Trophy #31 :
Racing trophy, coordinates are 3258, 2136, starting point is on the middle level of the tower
105. Trophy #32 :
Pull out the obstacles in the order of left, middle and right, and quickly throw the remote control batarang in to hit the question mark and get the trophy.
106. Trophy #33 :
Take it directly, no difficulty
107. Subway Tunnel Trophy #1~8 :
Everything is put away for the master to pick up. There is no difficulty. Just look at the picture to find the location.
4. Panessa Studio
Collection map : Film Factory, 21 trophies, 3 riddles, 15 destructible objects
108. Trophy #1 :
After destroying the mine with the disruptor, slide shovel in to get the trophy.
109. Trophy #2 :
Shoot out a cable first, stand on it and walk to the end, throw a freeze grenade at the steam vent above and behind, and go up to get the trophy.
110. Trophy #3 :
Apply gel explosives to the back of the elevator weight block on the right, use the electric shocker to raise it and detonate it. Blast the wall to get the trophy.
111. Trophy #4 :
Unlock the password to get the trophy. The password is Impeller.
112. Trophy #5 & Trophy #6 :
Use the remote control batarang to hit the question mark, open the room and get trophy No. 5, then enter the next room and use the freeze grenade to freeze the steam to get trophy No. 6
113. Trophy #7 :
After activating the switch, the riddle ball starts to roll. Be careful to use ice grenades to block the steam in time.
114. Trophy #8 :
Charge the motor below the poster in the order of a person's growth throughout his life. Looking from left to right, the order of powering up should be 15732486
115. Trophy #9 :
The question mark in the mirror will disappear when you turn around. You can enter the next room from the vent in the room and use the remote control batarang to fly back and fight.
116. Trophy #10 :
The Riddler's memory test, put a question mark after reading the words. The color of the question mark to be marked is the color of the word itself rather than the color expressed by the word (for example, the question mark should be marked blue instead of red in the picture). There are three rounds in total. If it does not appear randomly, the order should be: 1. Blue, green, red, and yellow. 2. Yellow, green, blue, yellow, and red. 3. Green, blue, yellow, red, blue, red, yellow, and green.
117. Trophy #11 :
It's like a slot machine. You can use an intrusion device to adjust the four columns to the same color.
118. Trophy #12 :
Just use the cable launcher to fly over the electrified floor, it's not difficult
119. Trophy #13 :
There is a trophy that has blocked many people. You need to control the mechanism and let the red arrow activate the three areas in the order of "BAT", and then you can get the trophy.
120. Trophy #14 :
Pull open the front breastplate of the robot to get the trophy
121. Trophy #15 :
The remote-controlled batarang flies through the air passage, which is very challenging to operate. After entering, turn right first and then left.
122. Trophy #16 :
Use the stun gun to destroy the generator and get the trophy
123. Trophy #17 :
There are two machine guns next to it and blinding equipment is not a problem.
124. Trophy #18 :
Click the question marks in order according to the color of the small lights outside. It may be random.
125. Trophy #19 :
(You must first learn fear knockdown for 5 people) Enter this room, walk from the ventilation passage on the left to the broken wall behind the 5 robots, and then perform fear knockdown. After knocking down, the trophy will be unlocked.
126. Trophy #20 & Trophy #21 :
In the clown patient isolation area, first use the batarang to power up the upper part (where you aim in picture 1), then fly into the upper room from the upper right corner of picture 1, fly down the stairs and destroy the power distribution box in picture 2, and then you can enter the upstairs area
The first is Trophy No. 20. All the question marks must be destroyed. The question mark in the middle shall prevail. The order of hitting is: lower middle, lower left, lower right, middle left.
Then go downstairs on the other side and get the trophy No. 21
5. Stagg Airships
Collection map : two airships, 21 trophies, 3 riddles, 15 destructible objects
127. Trophy #1 :
Chimp trophy. The decoder opens the fence and there is a monkey inside the cage. The monkey will always stay in the cage facing Batman, and hitting the question mark can change the elevation and lowering of the barriers between the cages. Guide the monkey to move to the pedal and move the fence to close it
128. Trophy #2 :
Chimpanzee Trophy, this time there is a time limit for two pedals, it won’t be difficult once you become proficient.
129. Trophy #3 :
Hack the machine gun and go behind it to get the trophy
130. Trophy #4 :
After the cable swings through, stand up and go up to get the trophy.
131. Trophy #5 :
After hitting each question mark, just grab the trophy with your hook.
132. Trophy #6 :
First blow up the wall, then tilt the airship and control a container to load into the blown room to get the trophy.
133. Trophy #7 :
For the trophy in the corner of the container maze, just use the electromagnet of the box and tilt the spacecraft.
134. Trophy #8 :
Jump from the ceiling of the aisle and hit the question mark with the remote-controlled batarang to unlock the trophy
135. Trophy #9 :
It's behind the left one of the three containers. Use the airship to tilt the container away.
136. Trophy #10 :
Use the stun gun to open the door and go up to get the trophy.
137. Trophy #11 :
Password to unlock, the password is "FRICTION"
138. Trophy #12 :
Password to unlock, the password is "GRADIENT"
139. Trophy #13 :
The vertical container maze also makes good use of electromagnets and tilting devices, entering from the top all the way to the bottom
140. Trophy #14 :
After stepping on the pedal, five question marks on the opposite airship will light up one after another. Just hit the rightmost and shortest one, and use the remote control batarang to time it to fly over.
141. Trophy #15 :
Use your voice to open the door in front of the container, tilt the airship to make the container fall, then go down and pick up the trophy at the beach.
142. Trophy #16 :
Control the computer to open the cell door containing the trophy
143. Trophy #17 :
There are two chimpanzee trophies this time. Note that both of them will follow Batman.
144. Trophy #18 :
Freeze grenade to seal the steam, go in and get the trophy
145. Trophy #19 :
Go down from the ceiling and fire all three motors to unlock the trophy.
146. Trophy #20 :
Use Stagg's voice to open the door and get the trophy
147. Trophy #21 :
The way to hold the Chimp Trophy is exactly the same as before.
6. Arkham Knight HQ
Collection map : Arkham Knight headquarters, divided into north and south parts, 21 trophies, 3 riddles, 15 destructible objects
There are two entrances to the headquarters. The entrance to the left area is in the underground area on the north side of the map, and the entrance to the right area is on the roof of the south side of the map. In the map on the left, Level 02 is the surface layer, Level 01 is the upper layer, and the rest are the lower layer.
148. Trophy #1 :
Get the trophy from the gap to the upper level
149. Trophy #2 :
The stun gun activates the current, hits the question mark to change the position or direction of the catheter, and guides the current to the end point.
150. Trophy #3 :
Enter from level 02. When the circular sign reaches the screen where the green question mark is, hit the question mark. You need to hit it three times in total.
151. Trophy #4 :
Control the riddle ball above to fall into the green circle, the question mark on the right changes the direction of rotation, and several password screens in the middle make the gears turn or stop. Just let the riddle ball roll down the side with the guardrail.
152. Trophy #5 :
Hit the question mark to raise the obstacle in front of the red circle and prevent the riddle ball from rolling into the red circle. In the last two rounds, two riddle balls will roll down one after another. Pay attention to both ends.
153. Trophy #6 :
Use the stun gun to raise the elevator, jump down and blast the wall to get the trophy
154. Trophy #7 :
Hit the motor to turn the gear and let the riddle ball roll to the green circle.
155. Trophy #8 :
Go up an elevator shaft on the ground floor, decode (UNDERNEATH), and then use the intrusion device to open the glass door (Picture 3)
156. Trophy #9 :
Hiding here in the bar
157. Trophy #10 :
Just on the ground
158. Trophy #11 :
First blind the machine gun, use the remote control batarang to enter the ventilation channel to power up, then fly into the fence and hit the power distribution box to open the fence.
159. Trophy #12 :
There is a room directly above the collapsed tunnel on the ground floor. After entering, there is an elevator shaft on the right. After using the stun gun to go up the elevator, you will see the trophy below.
160. Trophy #13 :
Square motor gear and riddle ball, not too difficult
161. Trophy #14 :
It's on the counter, take it directly
162. Trophy #15 :
Enter the secret room from the tunnel in Figure 1 to get the trophy
163. Trophy #16 :
Scroll through the mini-games and you will unlock them if you find the same one. The pattern arrangement seems to be random.
164. Trophy #17 :
It's placed under the bar, take it directly
165. Trophy #18 :
It's on the ceiling below. Hook it up.
166. Trophy #19 :
Hack the machine gun on the right first, then control the robot to dismantle the machine gun on the left. Then you can step on the pedal to unlock the trophy.
167. Trophy #20 :
Guide two currents at the same time, and the two question marks adjust the conduits on both sides respectively. This is a test of reaction ability.
168. Trophy #21 :
It's on the counter, take it directly