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Before conducting formal analysis, first introduce the calculation conditions used in the calculation and testing of this post.
(1) The character is level 80, with four stars and 6 souls, and five stars and 0 souls;
(2) Light cone level 80, four stars 5 stacks, five stars 1 stack, Star God 5 stacks (white prostitution);
(3) Trajectory 6/10/10/10, branch points are full;
(4) A total of 42 days for the inner and outer rings of the relic are used as the graduation standard;
(5) Monsters, level 90, have imaginary weaknesses.
(6) Calculation is based on the team of Yin Yue + Yu Kong + Ting Yun.
Detailed explanation of standards
2. Standard control group
The "standard control group" will be mentioned many times in the following article. Here we introduce the configuration of the standard group;
(1) Character, level 80 Drinking Moon, whereabouts are 6/10/10/10, and branch points are full;
(2) Light cone, level 80 is brighter than sunlight, overlay 1;
(3) Relic suit, Quick Gun 4 + Stars 2, main entry explosive false attack;
(4) Adverb entries, 20 double bursts, 5 attacks, and 4 speeds (number of entries), which is the 42-day graduation standard;
(5) Monster, level 90, with imaginary weaknesses;
(6) The skill axis is obtained based on the actual test screen recording (guaranteed that it can be played under the test configuration).
3. Summary of skill mechanism
The magnification ratio of Yin Yue is divided into:
(1) The multiplier of the two stages of normal attack is 3:7
(2) The strengthened basic attack single target and diffusion multiplier are equally divided in each stage.
(3) The three-stage single target and diffusion ratio of the finishing move are both 3:3:4
The talent's [High Heart] takes effect after each attack causes damage. This attack cannot take advantage of the latest layer of [High Heart].
The combat skill [Chi Zha] takes effect before each attack causes damage. This attack will get the latest layer of [Chi Zha].
Before the end of the normal round, if you insert the ultimate move immediately, you can enjoy the BUFF of this round.
In other words, if you play A3 this round and your energy is full, you should click on the finishing move like crazy when the A3 animation is playing, and use the ultimate move before the end of the round, so that you can maximize the use of the buff.
Before proceeding with the outfit analysis, you might as well understand the character characteristics of Yin Yue.
The calculations in this section are based on the “standard control group” in Section 1.2.
1. Skill mechanism & team environment
The core mechanism of Drinking the Moon is that combat skills can convert a large number of combat skill points into damage at one time, and the buff heat-up mechanism of talents and combat skills means that if you strengthen it to the third level, you will get greater benefits with more attacks.
Analyzing the multiplier, we can also know that each level of strengthening also consumes 1 skill point, and the converted multiplier is increasing.
Therefore, in terms of character skill design, players are encouraged to use three levels of enhanced basic attacks (hereinafter referred to as A3).
This means that Yin Yue's teammates cannot consume too many combat skill points. Characters like Tingyun and Rakshasa who often engage in basic attacks are more suitable teammates.
Secondly, Yin Yue's ultimate move can provide [Reverse Scale], which is used to offset the consumption of combat skill points when strengthening the basic attack. Then Tingyun, an auxiliary that can provide the frequency of Yin Yue's ultimate move, can reduce Yin Yue's combat skills in disguise. point consumption.
Since the teammate Rakshasa has been identified above, it is well known that Rakshasa has 70% control resistance. When combined with itself, it will increase the effect of resistance. It is not easy to be controlled in actual combat. This can be combined with Yukong to form Relatively stable order of appearance - Rakshasa's speed is slightly higher than that of Yukong, which ensures that Rakshasa cannot get the Yukong buff. On the other hand, the main C will definitely get the Yukong buff.
In this way, Tingyun and Rakshasa themselves can use more basic attacks to obtain combat skill points. In addition, Tingyun increases the frequency of Yin Yue's ultimate move [Reverse Scale], and Yin Yue can not only obtain the high-quality buff of Yu Kong stably, but also A3 can be used frequently. Yin Yue + Yu Kong + Ting Yun + Rakshasa is currently the best lineup in our opinion.
2. Damage composition
(1) Analyze the standard configuration of Yin Yue in 1.2;
(2) The ratio of Drinking Moon's ultimate move to basic attack is 30-70, with basic attack being the main one;
(3) Yin Yue’s outfitting ideas should focus on increasing basic attack damage;
(4) Yin Yue’s attribute stacking method can be used to attack and damage normally.
When there is no Cloud Stop, the frequency of activation is significantly reduced, and the proportion of normal attacks will be higher; similarly, when the Yin Yue charge is insufficient (for example, there are fewer monsters on the opposite side), the proportion of normal attacks will also increase.
The calculations in this section are based on the “standard control group” in Section 1.2.
PS: When I played the axis in actual combat, I lowered the configuration and hit about 2T. Then I changed the parameters to increase the configuration during calculation. You can see that the total damage is very exaggerated. If I use the calculated configuration to fight , it should be very good 0T.
1. Four-piece set selection
Quick Gun 4 is the best choice. The attack and basic attack damage it provides are desirable attributes for Yin Yue.
And in the team of Yukong + Tingyun + Rakshasa, there is no character that can stably provide negative effects. This team will definitely not consider the imaginary number 4.
When there are characters such as Silver Wolf and Pella, you can consider the imaginary number 4, but the performance is still unstable. Overall, Quick Gun 4 is more worry-free.
In this Yutingluo team, Yinyue enjoys a very high-quality buff. When the output quality is extremely high, increasing the output frequency will bring very high benefits. The speed attribute of Kuaishou 4 also has good value.
Some people may have doubts. The faster Yin Yue is, the faster he consumes combat skill points. In fact, he is the slowest in Yin Yue's team. Assuming that the whole team is at the same speed, Yin Yue's A3+A0+A3 will be in the team. It can complete a strict cycle in itself (without other external charging), which means that the speed of Drinking Moon actually determines the overall damage frequency of the team (Chemical Man's Rapture, "speed-determining step"), so increasing the speed of Drinking Moon will Have greater profits.
Although 2 attack and 2 imaginary numbers add one more ultimate damage increase compared to Kuai Gun 4, in fact the speed attribute benefit of Kuai Gun is much higher than the 10% damage increase from the ultimate move. Yin Yue's attack damage, damage, and three multiplier values are very high, and the dilution is obvious. This speed gain is guaranteed to be high.
2. Two-piece set selection
You can directly see the comparison with Space 2 and Stall 2 in the picture. Stars 2 is the best choice.
The principle is that we mentioned earlier that the damage ratio of Drinking Moon's ultimate move and normal attack is 30-70, with basic attack being the main force, so Stars 2 is better than Stop 2; the high attack buffs brought by Yukong and Stop Cloud make The attack attributes of Space 2 are significantly diluted, and the critical hit and damage enhancement attributes are more profitable, which ultimately leads to Space 2 ranking at the bottom.
3. Selection of main and adverb entries
The standard main entries of Drinking Moon are: Violent Injury Clothing, Speed Shoes, Imaginary Number Ball, and Attack Rope.
trunk:
When Yinyue is equipped with a special weapon or [under the blue sky], she can still get a lot of critical hits, so she usually uses critical damage clothing. When using other light cones, use crit clothing as appropriate.
shoe:
As for shoes, they are 100% speed shoes crushing attack shoes.
To explain this point, let’s briefly talk about the understanding of the attribute of speed: the overall speed gain is linear, and there is a critical threshold (134).
"Linear gain" means that every bit of speed you pile up has the potential to be useful in a given battle. And due to the shipment of relic items, the card speed threshold itself is a matter of low operability. "There is a critical threshold" means that the 134 speed is the standard speed for the first two moves, and it can often play a greater role in actual combat. To understand speed, one cannot only look at the speed threshold and ignore linear gains, nor can one only look at linear gains and ignore important thresholds.
Back to the choice of shoes, the first is the "key threshold": Yinyue's basic speed is 102, and with the fast gun 4, it reaches 108, and the distance from 134 is only 26. The key thresholds for these two moves in the first round are within easy reach without losing blood.
The second is "linear gain", which can be roughly understood as an independent multiplication zone, mainly reflected in the attribute dilution (barrel effect). After Yin Yue took the crutch in actual combat, the three multiplication zones of attack, damage, and violence all had very high values. Only the speed zone is still close to the basic value. At this time, the shortest board of the barrel is speed. Wearing speed shoes will bring high benefits.
To put it simply, when the output quality is extremely high, increasing the output frequency will have very high benefits, and speed is not only a benefit in terms of damage, but also an overall improvement in combat ability, so speed shoes are obviously better.
Plane ball:
There should be no problem with the ball adding imaginary damage due to attack dilution, and the above calculation also verifies this.
Connecting rope:
Because of the stop cloud, in actual combat, it has been able to achieve two moves and one move more stably. There is no need to charge the rope, just attack the rope directly.
The adverb entry is critical hit = critical damage > speed > attack power
1. Brighter than the sun
Specialized martial arts is specialized martial arts after all, and what you get from playing in the card pool will always have corresponding rewards.
Specialized weapon is the best choice for light cone, because its high attack value converts the attack buff in the team into more actual attacks, effectively improving the quality of the buff. Coupled with the critical hit attribute it provides, its income is relatively stable, unlike the damage increase and attack that decrease monotonically, and it has a greater advantage.
Moreover, the special weapon also provides attack attributes, and the attack bonus is still not inferior to other destructive light cones; although the charging attribute is not obvious when there is a stop cloud, the value is there, and it will always work.
To sum up, Zhuanwu is indeed the best light cone for Yin Yue.
2. Remember the death of a star god
The Star God has a stack of 5 for nothing. In the picture above, it is calculated based on the data of stack 5. The damage increase is approximately 50% coverage (if it is directly adjusted to 100%, the relative value is 95%, which is 5% lower) ).
When Yin Yue uses her secret skill to enter the battle, she will directly stack a layer of Star God's attack, and the heat-up speed is not bad.
But in fact, the Star God is not very suitable for Yin Yue in terms of mechanism, because the damage quality of Yin Yue is very high, and the battle may be over in a few hits. The Star God is not stacked very much, and the attack bonus of the Star God is not effective. Secondly, the Star God gives an attack bonus. For the Yukong + Tingyun Drinking Moon team, the most diluted aspect is the attack. Furthermore, the Star God’s attack value is low, which is not conducive to the performance of teammates. high buff.
But in the end, it still depends on the comprehensive calculation results - Star God can be used as the second choice light cone.
3. Something irreplaceable
Generally speaking, Clara will be given this light cone. After all, Clara is also a relatively powerful character, and this light cone perfectly fits Clara's mechanism.
In fact, from the perspective of resource allocation, it is not recommended to give this light cone to Yin Yue. If you insist on looking at the damage performance, just look at the comparison above.
4. Under the blue sky
It is a four-star light cone that performs relatively well under the blue sky, and is the first choice among four-star light cones.
The main reason is that under the blue sky, it can provide high-value critical hits, which is conducive to achieving the triggering conditions of Stars 2, and the critical hit attribute has been said before that the benefits are relatively high; in addition, Yin Yue has high-quality output, and it is easy to achieve critical hits. The conditions for killing to trigger the critical hit bonus are also more mechanically consistent with Drinking Moon.
In terms of comprehensive damage performance, it is the four-star first choice light cone under the blue sky.
5. Nowhere to escape
The performance is very average, it is still a large light cone, and it is expensive, so I do not recommend it.
Mainly because only adding attacks leads to severe dilution and low returns.
Other light cones are basically half-measured, and their mechanisms don't fit very well. If you really have no choice, they can only be used temporarily and will be replaced sooner or later. I won’t make any recommendations or explanations.
The light cone of the blade is logically drawn to the blade, and it is not recommended from the perspective of resource allocation.
1. Star Soul
Save money, Star Soul has little impact on the outfitting ideas.
1 Soul increases the damage-increasing area of Yin Yue, but because the light cones mostly increase the attack and Yu Kong Tingyun has a total attack bonus of 143%, which is very high, it is better to bring the imaginary number ball, and the conclusion remains the same.
2 Soul's entire team's tactics will undergo a huge change, because the consumption of Ting Yun's E is accelerated, and Yu Kong can no longer rely on A+R to hit beans and buff at the same time. Although 2 Soul provides an extra layer of reverse scale, the overall bean consumption of the team is still increased. In the 2-spirit method, it is very important to intersperse A0 at the right time, and some people may mistakenly think that slowing down can solve the problem. That one can only intersperse A0, and the speed reduction is four movements and one movement less. It is impossible to solve the problem in itself. It also reduces the frequency of the original entire cycle. The gain outweighs the loss, so you still need to wear speed shoes.
The damage increases and critical hit zone changes brought by 3, 4, and 5 souls are still not enough to affect the outfitting ideas.
The riding area and equipment for the 6-soul upgrade do not overlap, so there is no impact.
2. Teammates
Silver Wolf, Walter
These two characters themselves will only affect vulnerability, resistance, defense zone, etc., and will not affect the equipment attributes. However, you need to consider whether to include the imaginary number 4.
Calculations show that when the imprisonment coverage is about 30%, the DPR of Kuai Gun 4 and Imaginary Number 4 are the same.
In other words, when the teammate is Silver Wolf or Walter (unless there is no choice due to box restrictions, it is not recommended to bring Uncle Yang; Silver Wolf can consider it), the imaginary number 4 can be used as an option.
In terms of comprehensive versatility, Quick Gun 4 is still a set suitable for more teams. It can be obtained as a general solution without having to purchase a set of imaginary number 4.
Drinking Moon has a big C in imaginary attributes. In terms of equipment, the quick gun 4 is the most worry-free and versatile for the relic; the main entry uses explosive speed and false attack, and the sub-entry uses double burst > speed > attack; light cone [brighter than the sun] ['s] is undoubtedly the first choice as a special weapon, the second choice is [Remember the Fall of a Star God], and the four-star recommendation is [Under the Blue Sky].
That’s it for sharing the Moon-Drinking Pill Permanent Artifacts and team configurations compiled by the editor of Sourcecode.com. Many netizens may still have other problems when playing this game. If they are not solved, it will be very difficult. It affects the game experience, so where can I find relevant content? Don’t worry, the editor of Sourcecode.com will continue to update more content!