If you ask who is the most disgusting hero in recent years, I think most players will vote for Han Bing. Especially the post-myth version of Ice, with the blessing of functional equipment such as Imperial Command, infinite W makes it difficult to move. Fortunately, the version changes in recent months have caused the win rate of Diudiu Ice to drop sharply. This has made the A-style Ice gradually become more popular in Super Smash Bros., and the win rate is steadily increasing.
Ice Brawl has the aura of "Damage output -10%, Skill Haste -30, Attack Speed Damage +2.5%" .
Ice should be the most difficult hero to balance buffs in Super Smash Bros., because you can see buffs and debuffs coexisting on Ice.
The buff attack speed shows that the designer encourages players to play A-level, while the debuff shows that you should not think about being a Diudiu monster. The -30 skill haste when you go out and the reduced output buff can minimize your skill consumption efficiency.
After all, the designer removed the 115% damage-tolerance debuff of Hanbing in order to encourage players to play A-style, boldly step forward to output, and use passive deceleration to continuously pull the enemy, so that you can feel the charm of the "Scraping" Queen's continuous output. .
Ice Brawl Rune Sharing
Secondary Rune: Magical Shoes + Approach Speed
Rune analysis: Fatal Rhythm increases attack speed and attack distance, which is very suitable for Ice who relies on basic attacks to output.
Be calm and composed and make sure you have enough mana. Don't leave W alone and run out of mana.
Bloodline adds some health and provides life steal.
Cutting down increases the damage of hitting the front row.
Magic Shoes save money on shoes and gain an extra 10 points of movement speed.
The ice basic attack can trigger the approach speed, which makes it very easy to pull with the enemy, and the A move when chasing the enemy is also smoother.
[Equipment and points addition]
Add points: main W and deputy Q, which is bigger. (Although it is the A flow, in most cases it is still necessary to use the W range to slow down and pull the enemy and trigger the three-phase special effects, so the main W is used)
Summoner skills: Flash + Purify/Sprint
Equipment analysis: The first item to be used is the Siren, which ensures the output in team battles and will not really cause scratches.
Attack speed shoes improve the feel of walking A.
Ice triggers three-phase special effects through W skill to increase output. At the same time, the three-phase attributes are comprehensive, and it also provides considerable health points to avoid sudden death when Han Bing moves A.
The team fight lacks AOE damage. The third item is the hurricane first, and the diudiu monsters on the opposite side are the first to drink blood.
The last piece is broken to increase the ability to fight tanks.
Introduction to gameplay
Although the A-stream Ice game is the same as the previous Diudiu stream, your gaming experience has been greatly enhanced.
It is not only limited to throwing a W from a distance to disgust people, but also allows you to W and A at the same time when the enemy rushes in the face.
Especially after the Q skill is turned on, it seems that the damage is still scraping, but the scraping speed is very fast, and the total damage will naturally not be lower as the speed becomes faster.
In particular, many players have the impression that the Ice of Smash Bros. is an undisplaced, squishy character that is easy to bully, but when they are about to rush to the face of the Ice and find that they are left with low health by A, it is too late to run away.
It's very simple to play A-flow Ice: stand behind your teammates and use W to continuously consume them. Don't cross your teammates, otherwise you will be easily kicked. When the enemy can't hold back and rushes forward, WA triggers passive and three-phase special effects, and retreats while WA, maintaining the maximum safe distance for output.
To put it simply, we use the theory of relativity in the canyon to play: the enemy's deceleration is equal to my acceleration, my acceleration is equal to the enemy's deceleration, and the enemy's deceleration and my acceleration are equal to me being able to continuously inflict basic attack damage in vain. It is easy for the opponent's red temperature to get the upper hand, thus continuously sending ice. head.
The only thing that needs to be noted is that since the E skill is filled up at the end and comes with -30 skill haste when going out, the CD of the E skill will be particularly long. Don't use the E skill casually, save it for looking for people or exploring Lao Liu who is hiding in the bushes when playing in a group.