Recommended guide for Fantasy New Zhuxian Guidao Tianshu
1. Passive skill: Dark Lantern
Exclusively for single ghost path and dual output flow ghost path, releasing the soul-removing curse can copy the target's lowest element type and improve the related element affinity. Even if the target has multiple identical element affinities, one will be randomly obtained. Since all non-mythical beasts have the characteristic of elemental restraint, the Dark Lantern Ghost Path is very good at clearing babies.
2. Passive skill: Underworld
Simple and clear auxiliary skills. When casting Dark Crow Sacrifice and Wraith Possession, the casting speed can be additionally increased. The secondary output in the Double Ghost Path can be selected. This also allows the secondary output of Kidou to be 10 Spirit or Spirit Resistance instead of adding points for Agility.
3. Active skill: Nether Ruins Explosive Flow
It is a general-purpose explosive skill. It is recommended to select the main output Kidou, especially the double Ghosto lineup.
Nether Ruins can cause damage to the main target and all targets in the soul-departing state, and heal all allies based on the damage value. This skill has a high upper limit of damage and a low lower limit, making it very difficult to operate. Everyone should note that, except for the main target, all targets in the soul-departing state will be damaged, so there are two key points for the operation.
First, you need to stack more soul-leaving spells. A single ghost path can stack up to 6 units in 2 rounds, and it will explode in the next round; second, the main target must choose a unit that does not have a soul-leaving state, because a unit with a soul-leaving state will definitely be bombed. (operational focus).
4. Passive skills: Judge’s rescue flow
As an auxiliary skill, the secondary output Kidou with agility points can save people quickly, and the main output Kidou with tail speed can also pull people in. Whether to select it depends on the fighting style of the team.
The Judge is the skill with the strongest recovery ability for a single target. It can save people to the maximum extent and can also protect allies with high internal injuries.
The only thing to note is that 30% of your maximum health will be temporarily deducted when you release it. Before releasing, you should pay attention to your own health and the situation on the scene. As long as you don't fall to the ground, the 30% of your health will be restored at the end of the round. So you must have good judgment of the situation.