Additional functions
· Added "Offer the Dragon's Healing Pot to Mingjing" in the button setting
· Added "Switch Lock Object (Far)" and "Switch Lock Object (Near)" to the button settings
·You can set whether to automatically switch the locked target when "Defuse" or "Defuse the enemy's ultimate move" is successful.
※The settings can be made in "Settings" → "Game Settings" under "Switch Lock when Dissolving" and "Switch Lock when Dissolving Killing Move".
·You can set whether to switch the locked target to the enemy closest to you when pressing the right joystick/right operating stick.
※It can be set in "Settings" → "Game Settings" and "Switch the locked target to the enemy closest to you".
·You can set the rotation and tracking speed of the lens when locked.
※It can be set in "Lens when locked" in "Settings" → "View Settings".
·You can set whether to enable inertial movement when the lens rotates.
※Can be set in "Normal Viewing Angle" in "Settings" → "Viewing Angle Settings".
·The "Reinforcements" screen has been changed to display military commanders who are sworn friends but cannot accompany them, and can receive "Friendship Wine Cups" on this screen.
・The "Reinforcements" screen has been added with a function that allows you to bid farewell to the generals you are traveling with by simply selecting them without using "willow branches".
·The classification order of each screen can be saved.
- "Equipment", "Materials", "Status", "Change Magic", "Armed", and Blacksmith Shop related screens
・An equipment comparison screen has been added to the "Equipment" screen.
※Extended functions such as suit effect comparison screen and display status screen will be added in future updates.
・The "Equipment" screen has been changed to allow you to confirm and select equipment added to "Favorites".
·The "March" screen has been changed so that you can check the acquisition status of "Bite Iron", "Golden Cicada Shell", "Slips", "Dragon Vein Essence" and "Dragon Vein Crystal" through icons.
·A check mark has been added to the conquered battlefield on the "March" screen.
·Changed some labels and designs to improve players’ switching experience between the “Materials” and “Warehouse” screens of the blacksmith shop.
·Arrows/thrown weapons and consumables have been changed to display dedicated acquisition icons when they are automatically replenished.
·Added a warning message when the equipment weight exceeds 100%.
Adjustment
·Adjust the drop probability.
- Increase the drop probability of high rarity items when defeating the boss in the main battlefield.
- Increase the drop probability of high-rarity items when defeating the boss general in a one-on-one duel on the secondary battlefield.
- Increase the drop probability of high-rarity items when defeating "invasion" players.
·Treasure chests containing equipment have been changed to drop random contents when opened (except when opened for the first time).
※After the second round, items with high enhancement level and rarity will be dropped first.
·Increase the chance of dropping high-rarity items when defeating enemies with higher morale levels.
·Changed the selection conditions for locking targets to improve the situation where even when there are enemies nearby, priority is still given to locking enemies far away.
·Improved the situation where the locked object would often not be automatically switched after defeating the enemy.
·The interactive input command of "Mingjing" has been changed to "Direction Key/Direction Button: ↓".
·Adjusted the difficulty of the Zhang Liang battle in the main battlefield "Mountain Village in Disaster".
- Lowered the maximum HP of the first form
- Adjust various types of damage
- Adjust AI
- Adjusted the viewing angle during air attacks
etc.
·Additional teaching on the main battlefield "Mountain Village Disaster" Zhang Liang Battle.
·The attack of the divine beast has been changed to be affected by the player's morale level.
- Adjust the damage value of each mythical beast based on the influence of morale level.
·Extend the invincibility time of some "Breaking Pulse" and "Resolve Killing Moves" to eliminate the problem of the invincibility effect disappearing before you can act again.
·When using the "Camera Tilt" function in "Sketch" mode, the movement and rotation direction of the camera will be changed to be based on the player.
·In online multiplayer mode, when you are killed by an enemy who is the target of "Revenge", "Revenge" will be changed so that it will not be blocked by entering the state of waiting for rescue again.
※This change will prevent players from losing their vitality due to repeated changes between rescue and waiting for rescue caused by the same enemy.
Major bug fixes
·Fixed the problem that the program is prone to crashing under certain circumstances.
·Corrected the issue where the destination icon of the "Surrounding Breath Map" could not be displayed properly under ultra-wide resolution.
·Corrected the issue where momentum attacks cannot be used when blocking is set to "Shift" in the operation settings.
·Corrected the problem that under certain circumstances, "joint battle" could not proceed normally after pairing was established.
·Corrected the issue in some levels where areas outside the level could be entered from specific locations.
·Corrected the issue in some levels where the character got stuck and died in a specific place, causing the game to become unplayable.
·Corrected the problem that in some levels, the boss area cannot be re-entered, resulting in the game becoming unplayable.
·Fixed the issue where "weird inner elixir" would be dropped when a player is defeated in "Invasion".
·Corrected the problem in the main battlefield "Xiangfan Black Cloud Chaos" that some enemies died after the specific tooth flag was reborn.
·Corrected the issue in the sub-battlefield "The Artifact Returns to Han" that allowed exchange of items with "Iron" every time after the tooth flag was reborn.
·Corrected the issue in the sub-battleground "Thunder Master Xiaohuze" where the drop rate of items after defeating the boss is the same as that of miscellaneous soldiers.
·Corrected the problem that in the sub-battlefield "Tianzhu a Little Red", if you attack the "Red Crystal" with the stunt "Antelope Horn", it will get stuck on the ground.
·Fixed an issue where the total value of special effects in a level could not be displayed correctly.
※The internal values have not changed.
·Corrected the issue where the special effect "Arrow Ammo Holding Limit" was not reflected properly when "Arrows/Thrown Weapons" moved between "Warehouse" and "Materials".
·Fixed the issue where when you re-obtain an item that has been obtained previously and has zero holding count, the item is not displayed first in "New Items".
·Corrected the issue where removing equipment with the special effect "Stamina" when near death would lead to death.
·Corrected the problem that due to the height setting of the invading character, when using the special skills "Xinghan Brilliance" and "Towering Ancient Tree", the player cannot continue to use the Jue Pulse.
·Corrected the problem that when there are three players in a multiplayer connection in the "Seeking Talent" mode, if the player with the lower player number dies, the remaining rescue time of the remaining player cannot be displayed properly.
·Fixed other minor issues.