As a veteran "Sizi generation" Diudiguai, Xerath's popularity in the national server Smash Bros. has always been high. In those days when there were no brawl balance adjustments and the Greedy Hunter had not been deleted, Xerath's randomness could be said to be half the battle won. However, the recent version of Xerath has not been having a good time. The designer has given Xerath the direction through a wave of enhancements on how to revive the glory of the "Sword Generation".
[Hero Analysis]
Xerath's Brawl has a debuf of "output damage -10%" .
After all, the four skills are all damage skills, and the casting range of Q and R is so far. Without some debuff, Xerath's winning rate will really reach the top.
The enhancement of Xerath in version 13.14 is very interesting, and it seems more like a reward for Xerath’s unique skills.
The reduction in base mana has little impact because the passive is greatly enhanced.
Killing a unit reduces the passive CD by 2 seconds, and Tower A can also trigger it.
This means that as long as you are responsible for clearing troops, you can easily trigger two passives in one wave, which greatly alleviates the mana consumption problem. After all, Xerath's Q at full level costs 120 mana points.
The focus is on the enhancement of the ultimate move.
The number of times the ultimate move can be cast is +1 at each level. From then on, Ze Sanpao’s nickname became history.
The key point is the addition of additional damage: as long as the ultimate hits an enemy hero once, the remaining cannons will have additional damage bonuses.
Although the base damage and AP bonus have been reduced, the total damage will be higher than before.
This is why I say that the unique skills are great, because the modified Xerath tests the hit rate of the R skill very much. As long as the R is accurate, the three-level and six-time R will be super long-range and crispy in seconds.
【Rune】
Xerath Brawl Rune Sharing
Main runes: Dark Harvest + Malice/Taste of Blood + Eyeball Collector + Ultimate Hunter
Secondary rune: calmness + critical strike
Rune analysis: Although in theory bringing a comet will do more damage, the distance of Xerath's skills is too far. Comets have ballistics and can easily be smashed into the air, so bringing Dark Harvest is more versatile.
Malicious slander increases damage, and poor positioning can also bring blood.
Eye Collector increases damage.
The ultimate hunter reduces the CD of his ultimate move, and the basic CD of Xerath’s level 3 moves is 100 seconds, so it won’t work without it.
Calm and calm to ensure that the blue alliance is enough.
Critical hits increase damage.
[Equipment and points addition]
Outfit: Luden + Magic Wear Shoes + Vision Focus + Hat + Ice Staff/Shadow Flame + Magic Wear Rod
Add points: main Q and secondary W, which is bigger.
Equipment analysis: The equipment highlights a violent damage high. Luden does high damage and can also assist in wave clearing, which is very useful.
The damage-increasing effect of Vision Focus is easily triggered through Xerath's skills, which increase combo damage and skill haste.
The third piece guarantees overall damage.
The ice staff increases the hit rate of the skill. As long as the hero in the R back row hits one shot to trigger the ice staff to slow down, it will be easy to hit consecutively. If you have more control, you can replace the Ice Staff with Shadow Flame.
The Magic Penetration Rod is used to target enemies with high magic resistance.
Introduction to gameplay
After the passive is strengthened, Xerath can clear the troops first and then consume them. A wave of troops triggers the passive twice and there will be no shortage of mana.
This can not only speed up your own development, but also facilitate subsequent pokes. After all, after pushing the line of troops under the enemy tower, you can consume WQ while the enemy is replenishing troops.
If you want to improve the hit rate of the Q skill, the best way is to slow down with W first, so that the hit rate of WQ/WE/WR will be significantly improved.
Every time Xerath releases a skill, it is best to seize the moment when the opponent replenishes troops or raises his skill, so that people can be consumed in most cases.
Pay attention to the enemy's position. Enemies that like to walk against the wall are the best to poke. Poke them first.
Secondly, there are enemies under the tower who like to move left and right around the tower. Just Q him in the middle.
Basic combo: WEQR. This is Xerath's commonly used exchange combo.
Highest damage combo: EWQR. The E skill will stun the enemy first, and then the W will hit the enemy in the center. If the enemy is hit by this skill, he will die. When someone unexpectedly comes up, he flashes E and WQR in seconds.
Regarding the use of the ultimate move: Those who are skilled in operation and often play Xerath can use the ultimate move to directly poke the squishy guy in the back row before a team fight. Just hit two or three shots to make him lose his ability to fight in team battles. Or after completing a set of small skills, cooperate with teammates to control and pour all the ultimate skills on the controlled enemy, focusing the fire to kill them instantly.
What do you think of Xerath? Welcome to communicate~!