In March, we recommended the first-strike, steal-money-streaming Rambo gameplay. However, after the 13.12 version of Rambo Medium was updated in June, the money-stealing Rambo gameplay was no longer so easy to use. After all, the official positioning of Rambo has always been Mage/Warrior, replaced by Warrior-style Rambo gameplay. When a warrior plays Flambeau, he can compete with any lineup in a big brawl, and there is no need to consider temperature control. It is worth playing for novices.
[Change analysis]
Rambo Brawl has a "damage taken -5%" buff.
Originally, Rambo had a damage-increasing buff, but the designer of version 13.13 lowered Rambo's output from 105% to 100%, so it is difficult to achieve the pure output of Rambo in the current version.
Version 13.12 increases Rambo's heat limit to 150, which ensures that Rambo can complete a set of EWQ combos with yellow and warm bonuses, making the fight even more powerful. In addition, the overheat attack speed bonus is increased and the overheat duration is shortened, which is beneficial to Rambo battles and skill cycles.
Although the basic damage of Q skill is greatly reduced, it adds percentage damage, which is equivalent to enhancing Rambo's ability to play in the front row.
Although the basic value and AP bonus of W have been cut, with the maximum health bonus, the designer clearly wants Rambo to go in the direction of Fatan.
The most important thing is that the CD of the first two levels of the ultimate move has been greatly increased, so that Rambo cannot easily consume/clear troops with the ultimate move in the early and mid-term. This is why I said that it is not easy to use Rambo by attacking first and stealing money.
Generally speaking, if the current version of Rambo still adopts the pure output gameplay, the fault tolerance rate will be reduced a lot and it will take a lot of proficiency. However, the Fatan gameplay not only has a high fault tolerance rate but is also easy to get started. It is very suitable for players who do not often play Rambo to get started.
【Rune】
Rambo Brawl Rune Sharing
Main runes: Conqueror + Triumph + Resilience + Perseverance
Secondary runes: Eyeball Collector + Ultimate Hunter
Rune Analysis: Although Rambo's Q skill can only stack two Conquerors from the beginning to the end, Rambo's attack speed after the red temperature is very fast, and the speed of stacking Conquerors with double E and big moves is not slow. This is a very good time. Runes for Fatan gameplay.
Rambo can only click Triumph on the second level.
Toughness prevents Rambo from being held captive for too long, unable to stick to the enemy and burn.
Perseverance increases combat damage when remaining in health.
Eye Collector increases output.
Rambo's ultimate skill now has a very long CD, so Ultimate Hunter is a must-have in big brawls with frequent fights.
[Equipment and points addition]
Outfit: Devil's Embrace + CD Shoes + Thousand Transformers Jia Xiu + Abyss Mask/Zhongya + Magic Penetration Rod/Ice Staff + Ghost Book/Madman
Extra points: novices use Q and deputy W, veterans use Q and deputy E.
Equipment analysis: The small mask is released first to ensure the output in the early stage. After all, the small mask also provides 350 health points, plus the Rambo W shield and the Brawl damage reduction buff. It is not easy to burn when chasing people with one set. shoot.
The CD of this set of equipment is not enough, so the CD shoes can be released for team battles to release more skills, so as to quickly redevelop when necessary.
The second ultimate move is Jia Xiu, the Thousand Changer, who increases his tankiness and is not afraid of being focused by the enemy.
The third thing is that as long as the opponent has AP output, it will come out of the abyss, and when it encounters the chopper team, it will come out of Central Asia.
The fourth item the team lacks is the magic piercing rod that can cause damage. If not, they can use the ice rod to facilitate the Q skill to stick to people.
The last thing depends on the situation. If the team is short of serious injuries, bring out the Ghost Book, and if the team is short of front line, send out the Madmen.
Introduction to gameplay
In the early stage, if your own side has the right to line, use the Q skill to quickly push the line, and use Huang Wen's E to consume the enemy.
If you are at a disadvantage, be more stable and use E to try to consume the enemy. If E slows down enough to become brittle, use Snowball to hit WEQA to kick off the team fight.
Rambo's output must be cut from the side, and the position of the minions must be paid attention to. Because Rambo's Q skill does less damage to minions and his E skill is easily blocked by minions, the damage will be greatly reduced once E is empty. Therefore, if necessary, Rambo can hit the minions with snowballs to quickly approach the enemy, and then WEQ a set when he is about to stick to the enemy's face.
After Huang Wen finishes a set, it is best to control the temperature between 90-100. This ensures that when you want to play a set of explosive damage, you can directly chase the person A with Red Wen after WEQ. This is also the highest damage combo in a duel.
Since we are Rambo the Changer, the ultimate move does not necessarily hit the crispy face like pure output Rambo. More often, it can be used to divide the lineup. It is best to use it diagonally to block the road to the maximum extent, allowing the enemy to move forward and backward. row out of touch. Then Rambo used two stages of Huang Wen E to reduce the magic resistance of the opponent's front row and the percentage damage of the Q skill to cooperate with his teammates to destroy the front row first and then rush forward to save people.
What do you think of the half-meat Rambo? Welcome to communicate~!