Hello everyone, I am the monkey from the Rabbit Strategy Team. Today I would like to share with you the latest equipment and gameplay of the current version of Kuchi. I believe everyone has discovered that the Arashichi gameplay is very popular recently. It can be used by both AD and warriors. So what is the strength of this equipment? Today we will discuss Let’s analyze it using Kutcher as an example.
I personally prefer solo queue, but for AD players it is best to queue in groups, otherwise your mentality may not be able to withstand it. If we want to play a hero well, we need to know his hero characteristics. First, let’s take a look at Corki’s advantages: extremely high burst, strong continuous output ability, one of the best in pushing lanes, difficult to be targeted and equipped, and excellent consumption ability. , the key point is that Kuchi is different from other ADs. Kuchi has mixed damage, so if the enemy wants to choose defensive equipment to target it, armor and magic resistance must be piled up. Basically, it is difficult to limit Kuchi’s damage. .
But how should we deal with Kuchi? Next, let’s take a look at Kuchi’s disadvantages: As we all know, AD is very afraid of control, so lineups with more control can naturally be restricted. Since we can't use defensive equipment to deal with Corki's damage, we have to use high burst. We just need to kill him before he can deal damage. Corki is very afraid of some ADs that are flexible and have high bursts, such as Kai'Sa and VN.
There are many choices for Corki's equipment, and I am only sharing one of them. You can choose the equipment that suits you according to your personal play style or habits. You can also combine the previous strategies. Although the equipment is different, But after we can understand the outfit ideas, we can choose according to the situation.
Either the Blue Sword or the Demon Sect can be used. If we have an advantage, it is recommended to use the Suck Blue Sword to suppress the rhythm. For balance or development, we can choose the Demon Sect, so that we can stack slowly without worrying about affecting the team's rhythm.
Aashiri's strengths lie in charged damage and slowdown. Since Kuchi deals mixed damage, the gain from magic damage is also very good. The deceleration effect provided by Lanqi allows us to face assassins or warriors. Using the instant deceleration with 2 skills can create a safe distance, allowing us to output with confidence, or we can use it to chase people.
Endless and Resurrection Armor are also very good choices. No equipment can provide more considerable damage than Endless, but Resurrection Armor can be replaced. As long as the threat we receive is not too great, if there are more than 2 people targeting us, we must use Resurrection. Armor, in other cases we can switch to output equipment. Because it has a golden body, we don’t need to use resurrection armor as long as we are not specifically targeted.
There are many choices for the last piece: Black Cut, Mask, Magic Explosion, Magic Penetration Rod, Ice Rod, Artillery, Resentment, Whisper, Three Trials, Nichirin Sword, Death Dance, Demon Drinking Sword, Blood Drinking Sword, we can Choose the most appropriate equipment based on your own needs or the situation, whether it is for front-row tanks, squishy skin, magic damage, physical damage, or assassins.
Each stack of Conqueror can provide adaptive damage. When the stack is full, it can also give us 7% additional damage. It must be the most suitable talent for Corki.
When the Hunter's bloodsteal is fully stacked, it can provide us with 7% adaptive bloodsteal and damage.
Adaptable shells increase our flexibility and forgiveness
You can choose either fruit or mana belt. If the support can restore blood, then we can bring a mana belt.
1A3A (QAEA) is a commonly used consuming combo for us in laning. It can deal decent damage in a short time. When paired with 4A (RA), it can instantly stack up the Conqueror, but there are certain requirements for hand speed. The first wave of explosive packs refreshes in 4 minutes. We have to go home early and be stuck for a few seconds to wait, so that Xiaolong can immediately bring the pack into battle as soon as he refreshes it.
The only self-protection ability of the aircraft is the 2nd skill and golden body, so the timing of our entry is very critical. Don't let your teammates fly in with explosive packs as soon as the team starts. Otherwise, they will be directly killed by the enemy's concentrated fire. Our explosive packs can be used To divide the battlefield, escape, chase people or harvest the endgame. If we have an advantage, we can use the control of teammates to create a wave of explosive AOE.
In the early stage of laning, we can use skill 1 to consume the enemy, or we can draw A in the gap between his last hits. If our bottom lane combination is not very strong, we can give up the fight for lane rights, so that basically we will not be caught. , as long as the development is good, we can use explosive packs to create advantages in team battles, so that the enemy AD has no chance to output.
If we have lane rights, we must go to the river intersection to have a vision after pushing the first or second wave of troops, and destroy the enemy's search fruit, so that if the enemy jungler comes to attack the bottom lane, Or GANK, we can all detect it. Another way is that the enemy jungler comes straight towards us. We must pay attention to the enemy's position and movement. If they suddenly come up, then we must be careful. There is a high probability that it is the enemy. The jungler is here.
In team battles, we can use explosive packs to protect ourselves. If the opponent has a lot of rushing heroes, we can fight a little more aggressively. When they come up, we can use explosive packs to separate them from the back row teammates. At this time, we will kill the warriors and assassins separately. We have time to kill the opponent's back row, and we and the tanks also have time to focus fire on the opponent's front row. It is best for Kuchi's explosive packs to fly from the side, which can also limit the output of the opponent's back row. Or if our teammates create a wave of perfect control chains, we can also spread explosive packs from behind to block the enemy's retreat route, and cooperate with our teammates to kill the group in a wave.