Tianxiang is the nanny profession in Tianya Mingyue Dao. Although it is a healing sect, Tianxiang's PK ability is not weak. When many other sects faced Tianxiang's PK, they were helpless with Tianxiang's health-increasing ability and could not lose it for seconds. Many newcomers to Tianxiang don’t know much about PK gameplay. Today I will give you a summary of Tianya Mingyue Dao Tianxiang PK skills. I hope it will be helpful to my friends.
The advantage of Tianxiang Lunjian is that it has healing power, damage BUFF, and long control chain, but its disadvantage is that the output chain is extremely unstable, so you need to concentrate on avoiding control to avoid the output chain being interrupted. But it can be said that it is very difficult to not take any control in the whole process, but if you don't take any control in the whole process, the chance of winning can be said to be very high, because in this way the output chain can achieve maximum output.
In sword theory, it is very important to start with the first move, but for Tianxiang, this is not the case. The key to victory is to attack later. In other words, it doesn't matter whether you strike first or second at the beginning. What matters is to avoid the opponent's key control in the game so as to produce more output and lower the opponent's health. So the control of how to distinguish which ones need to be avoided and which ones can be attacked can help you find better output opportunities in sword discussions or group fights.
Taibai's control, the Acupoint Breaking Finger Technique (commonly known as the big point) after the Wuhen Sword Intent, the second level of Wuhen, Feiyan Zhuyue with the five-star sword intention, the Acupoint Breaking Finger Technique (the small point only seals Qinggong), and the after Xiaodian Yuluo Yunfei, then, you need to pay attention to the skills you need to dodge, including the first and second stages of Wuhen Sword Intent (to control the close range, you can use Taibai Wuhen Wind Wall). When Canglong comes out of the water, it is best to roll away in anticipation. It is necessary to use false moves to deceive Taibai's Canglong direction.
Zhenwu's control, Shangshan, Liyuan, the rolling shadow after Dao Sheng, Sun Xuan, the auxiliary breaking effect of the last period of the shadow after the birth and death of the twilight zone, and the harmony of light and dust. Other Zhenwu's combos can only be played after successfully suppressing these skills, so you need to pay attention to Zhenwu's attack timing in a duel, and seize the time reasonably to kite the opponent to death.
The control of the Five Poisons, the Soul Exploding Technique (the one that stands still and shakes twice), the Flying Bird Seizes the Embrace (if there is a poison on the body, it will be tracked), and the Blade Technique (the one that pulls you over), it can be said that the Five Poisons are in In small-scale team battles, these skills can not only negate a lot of the opponent's skill damage, but also constantly refresh the passive skills of the Five Poisons, which can easily roll once after being hit. Therefore, when dealing with the Five Poisons in small-scale team battles, the second choice is A good choice, so that you can clearly identify the first mover of his skills, so you can choose to catch him during the vacuum period of his skills and then take him away with a set of output.
The control of the divine sword, the roar of the generals in the sky, the wind and fire of the heaven and earth (the windmill turns and turns), drinking from the sea, and the sea of blood in the state of drinking from the sea. Currently, there is no particularly good way to restrain it. The only way to control it is to block the control CD of the divine sword. Without our slight advantage of being faster, and then constantly keeping distance during the control chain process, if Kite is caught by the magic sword, which will cause the CD of his control release skills to improve, then it will be a dusty battle.
The control of the Tang Sect, the skills in the state of physical and mental integration, the big fan, the flying stars, the puppet position, and the heavy rain pear blossoms. Among them, the heavy rain pear blossoms are not a big threat, because the Jue Ming Umbrella can be easily cracked, or the umbrella dances, and Tang There is nothing that can be done about the door. However, when encountering Tangmen who knows how to play, if he cannot effectively control his position, then Tianxiang can be kited to death, which is also one of Tianxiang's weaknesses. His pursuit ability is too poor.
Beggar Gang's control, although the duration of Beggar Gang's control is not particularly long, the Overlord skill can easily interrupt Tianxiang's control chain, thereby reducing its own damage. Therefore, the only way to fight against Beggar Gang is to block the distance, such as blocking Li Xian. The distance between his legs prevents him from kicking off the string, and the distance behind Zuiyin Jianghe (Big Wine) is blocked to prevent him from being forced to counterattack. When he is at full strength, the Beggar Gang does not have a chasing wind kick, so pay attention to his 15-meter full strength Dragon Roar. , you can use the blood-drinking skill 16 meters of the Death Umbrella, and it will be blackened the moment it is pulled over by the dragon roar with full force.
With the control of divine power, the Dragon-Breaking Spear is lifted up after the tiger. The cross-gun launches us into the air while rolling and then the dragon shakes. The five-dimensional concentration of time and space is used to produce the effect of the Cloud-Dragon Cross-gun. The instantaneous Heavenly Dragon (the trigger mechanism is after starting to carry water, After Long Wu appeared, after the armor-piercing arrow hit), the Dragon-Severing Spear hit the floor at close range. These skills often require the support of domineering, and some divine powers, when blindly rushing to output, forget to control their domineering and output blindly. At this time, they need to deal with it calmly, such as archery movements, stance, bowing with both hands, and pay attention to rolling. It accumulates power in about 0.5 seconds.
Dodge these skills and then launch a counterattack, or control the skills and drag out your next CD to win.