Olaf is popular on the court, but unpopular in off-court matches. The national server Smash Bros. database shows that Olaf’s appearance rate is less than 2%, and his winning rate is only 46%. After a minor redesign in version 12.9, Olaf’s win rate in external server brawls is as high as 64%, ranking first on the win rate list! Why is Olaf so strong after the redesign? Let’s take a look.
Olaf's Brawl has the buffs of "damage output +5%, damage taken -5%, healing effect +20%" . Let's take a look at the updated information.
In terms of attributes, growth in attack power, growth in health, and growth in mana have all been improved.
The attack speed given by the passive in the early stage is reduced, but the life stealing effect is increased.
The Q skill CD has been lengthened, the damage and mana consumption of the first few levels have been reduced, and the shortest distance has been lengthened.
The Q skill has a new armor-piercing effect, greatly reducing its reliance on black cuts.
W's lifesteal is moved to passive.
The cooldown time of W at full level is greatly reduced, but the duration is also reduced, and the basic attack can be reset.
When using W, you can get a shield based on the lost health. Make good use of W skills to avoid being killed by the enemy and improve your counter-kill ability.
Exploding it will no longer reduce double resistance, and you can use basic attacks and E skills to extend the duration of the ultimate move during the period.
In general, Olaf's continuous output ability has been greatly improved after the redesign, but he also pays more attention to detailed operations.
Although the basic time of the ultimate lasts only 3 seconds, it can easily be consumed by displaced enemies climbing over the wall in Summoner's Rift.
But in the map of Polar Brawl, there is no terrain/wall obstruction, and the straight terrain is very suitable for Olaf to pursue the enemy.
Regardless of whether the enemy has moved or not, as long as Olaf sprints in hand, it is easy to chase the enemy and keep slashing to maintain the buff effect of the ultimate move. This is also the reason why Olaf's win rate in Brawl can reach the first place!
Olaf's Brawl Runes Sharing
Secondary runes: Magic Shoes + Approach Speed (some teammates recommend the secondary eyeball collector + treasure hunter)
Rune analysis: Conqueror is suitable for Olaf's continuous fighting rhythm, and he will become stronger the more he fights.
In version 12.9, Olaf's early mana consumption is reduced, and his mana growth is increased, so he is less dependent on Calm and Calm to recover mana.
Joy increases Olaf's continuous output, and there is no need to point toughness when using his ultimate move.
Perseverance increases residual health damage.
The Magic Shoes provide 10 points of movement speed, helping Olaf get closer to the enemy.
The approach speed makes it easier for Olaf to chase enemies and avoid being pulled away from his ultimate.
[Equipment and points addition]
Add points: main Q and deputy E, which is bigger.
Summoner Skills: Snowball + Sprint
Equipment analysis: Most of Olaf's mythical outfits first use the blood-thirsty battle ax. Open it so much that it can draw back a large mouthful of blood in the crowd. Coupled with the passive blood-stealing and W skill shield, Olaf will easily have residual blood and the more he hits, the more blood he will get. situation.
Dance of Death improves Olaf's continuous combat ability, and participating in kills during the ultimate move can restore a huge amount of blood.
The AP output is more than the third piece of the Demon-Drinking Knife to prevent being killed.
If the AD output is more than the third piece, it will be bloody.
The next two pieces will be supplemented with defensive equipment according to the situation to improve tankiness. Olaf has real damage and Q skill cracking and will not be short of output in the later stage.
Introduction to gameplay
Olaf is two heroes with sprint and without sprint.
The new version of Olaf's ultimate move only lasts for 3 seconds. It is king to be able to hit the hero to continue the ultimate move.
Even if the Summoner's skill CD is very fast in Brawl, there is no guarantee that each wave will have a sprint. For novice players, how to choose the time to enter the battlefield with a big attack is a headache.
If you want to catch up with person A and continue his ultimate move when he is not sprinting, the hit rate of Q skill is very important. Here are a few tips to improve the hit rate of Q:
2. The terrain of the Brawl is straight. Press the enemy through positioning and force them to walk against the wall, making it impossible to move and use Q.
3. Summoner skill brings snowball, use snowball to get close to the enemy to release Q, thereby increasing the hit rate.
When Olaf is sprinting, he must first sprint and throw Q to slow down when fighting in a group. If he is controlled, he can use his ultimate move.
If you don't sprint, just wait for the snowball to hit the hero and then enter the battlefield to open up!
Olaf's operation requirements are not difficult. What is difficult is the hit rate of the Q skill and the A rhythm. You will become familiar with it after playing a few games.
It’s worth mentioning that after the redesign, Olaf’s 60%+ abnormal winning rate is limited to the Super Smash Bros. map.
Olaf's top laner strength in Summoner's Rift is currently only at T2 level, with a win rate of just over 50%.
Because it is easy to chase people in a big brawl. Sprinting and using big moves can forcefully cut the crispy skin. If you can't cut the crispy skin, it is easy to chase the front row and continue to use big moves. Unlike Summoner's Rift, the big move can be easily pulled away.
In addition, the designer only focuses on the hero's performance in Summoner's Rift when doing balancing, so before the win rate of Olaf's Rift becomes abnormal, just enjoy the Brawl when it comes!
What do you think of Olaf’s rework? Welcome to communicate~!