As the saying goes, "Ten Yasuo has nine pitfalls, and there is one special pitfall." Presumably for many Brawl players, they would rather have Teemo in their lineup than Yasuo. What they fear is that Yasuo's E will give away people like crazy. This is indeed the reality. Although Yasuo's appearance rate in the national server Brawl is close to 10%, his winning rate is only over 48%, which is a good interpretation of "people are addicted to food". So today I recommend the "no critical hit" Yasuo gameplay, which will make you happy while also giving you the opportunity to carry your teammates.
There are no buffs/debuffs in Yasuo Brawl.
Since the shield bow was downgraded to a legendary equipment, the winning rate of the two Yasuo Yongen brothers has been declining. They relied on the hot patch of version 13.10 to maintain the current winning rate.
In fact, it is very simple for designers to improve Yasuo's Brawl experience. Just give him a buff of -5% damage taken and +20% shield effect.
This can effectively improve Yasuo's tankiness without doing any damage, and can also develop more playing methods. Why not do this for such a popular hero?
Yasuo Brawl Rune Sharing
Secondary Rune: Taste of Blood + Treasure Hunter
Rune analysis: Yasuo, who has no critical hit flow, has a high fault tolerance rate when equipped with equipment, and has a fatal rhythm to ensure that he can cut down any front row in the mid-to-late stage. A high attack speed can also reduce the Q skill CD and casting time, which can serve multiple purposes.
Triumph increases team battle harvesting capabilities.
Joyfully improves the feel of basic attack and Q skills.
The critical hit increases the damage of hitting the crispy skin, because in the later stage, the situation may lead to drinking blood to keep the blood line at a high level, so don't click on the perseverance and you will not fall.
Taste of Blood provides a certain amount of battery life.
The treasure hunter accelerates the speed of making three phases.
[Equipment and points addition]
Add points: main Q and deputy E, which is bigger.
Production analysis: After the three-phase enhancement, many warriors can produce it, and even some ADCs can produce it, which is enough to prove its strength. The three phases have all attributes except no critical hits. Yasuo's Q can also trigger the three-phase special effects, which is very suitable for Yasuo who plays without critical hits.
Destruction ensures the intensity of Yasuo's fight, and it is worth fighting with the deadly rhythm.
If the team lacks damage, they will use shield bow + blood drinker for subsequent equipment, so that the critical hit rate is increased and the endurance is maintained.
If there is no shortage of damage and Yasuo needs to enter the field to sell, then Dance of Death + Wisdom's End will ensure fault tolerance in team battles.
Yasuo, a cost-effective warrior outfit like Kurogiri, is a must-have, and it also has a movement speed bonus to facilitate Yasuo’s pulling.
Introduction to gameplay
Yasuo is a hero who loves equipment very much. Once the equipment is formed, it not only does high damage, but can also block a lot of damage with the wind wall, making himself invincible.
There are many Diudio monsters in the current version environment. Although Yasuo has a wind wall that can block some skills, the CD of the wind wall is long and the CD of Diudiu monsters' skills is short. Therefore, the courage to choose Yasuo is not only for happiness, but also for operational confidence (deceptive courage).
In the early stage, Yasuo only needs Q soldiers to accumulate wind and Q people, and there is no need for E to slide around among the soldiers to fight the opponent. If the troop line cannot be pushed to the opposite side, leave the W tower to replenish troops to ensure that you can reach level 6 smoothly. As long as he tries not to die in the early stage and suppresses the three phases, Yasuo can be happy.
I know all the combos by heart, and Yasuo's combos are ever-changing, so I don't need to introduce too much about Yasuo's combos.
But for those who don’t know how to play Yasuo but want to give it a try in Super Smash Bros., you only need to master this universal formula.
When the wind blows, EQ goes up to blow people away and then retreats with W.
This kind of gameplay can ensure your own development to the maximum extent. If you die less, your development will not be too bad. But no matter how well developed it is, it's just that. Yasuo is a hero that is very hard on the lineup. It is best for teammates to choose heroes with knock-up to make it easier for Yasuo to maximize his power.