Speaking of the hero Mundo, I remember when I first started playing LOL, there was a saying that was called "Ten Monks and Nine Pitfalls" I just played this game at the time, and I couldn’t throw the kitchen knife accurately. When fighting in a group, I could only be stupidly in the front row and get beaten. Friends who have experienced low-level games should remember this classic scene.
Later, Mundo went through a revision, changing his W and E skills. In addition, after the new equipment called "Heart of Strength" was released last season, Mundo briefly returned to the ranks of mainstream top laners. But soon with the weakening of Heart Steel, Mundo disappeared again. The alliance has been in existence for 12 years now. There are a lot of unique skills like Captain Sword Princess, but it seems that Mundo doesn’t have many unique skills.
This is enough to show that the upper limit of this hero is really not enough. The hero mechanism limits Mundo, but there are still thoughtful people who have invented a powerful gameplay of Mundo. Today I will introduce to you the Mondo gameplay of Douyu anchor Big Quail. It is very suitable for some old players. Why is it suitable for old players? Mainly because Quail Brother’s gameplay requires low operation requirements, but relatively high requirements for game understanding and game ideas. After playing in the league and watching so many games for so many years, the current veteran players have successfully evolved into veteran players. Are you pregnant?
Next, I will give you a good introduction to this "oil-style gameplay". I hope all old and returning players can take a closer look. As long as you master the essence, there is still no problem with getting a platinum diamond.
The overall idea of this gameplay is to silently recite the three-character mantra "Tolerate the turtle's cowardice" in the early stage, look for opportunities to supplement the economy in the mid-term, and look for opportunities to solo in the later stage.
Looking at the situation in the picture above, it is a typical start of Mundo's disadvantage. The top laner in the lane is the hot man. Mondo cannot beat the hot man in the early stage. Let alone the hot man, most of the top laners in the current version are in the lane. It can suppress Mundo, so in the laning before level 6, it is considered a success to do as much damage as possible and gain as much experience as possible.
The key point is not to be killed before the 6th mark, and don't think about killing the opponent. Mundo's ability to retain people is unstable, unless the jungler with control finds the opportunity to gank and controls first. At this time, Mundo can use Q Skills help teammates complete kills. If you are fighting alone, you should avoid it before level 6. Once you reach level 6, you can Q a few more soldiers and save some money.
After level 6, it is a critical period for Mundo to replenish his development. At this time, with certain basic equipment, Mundo must focus on replenishing troops and pushing tap skins to quickly boost the economy. After acquiring the first piece of equipment, the Giant Hydra, Mundo's line clearing ability has been strengthened, and combined with his E skill, he can deal with the line of troops very quickly.
Then there is the second piece of three-phase power. With the three-phase power, Mundo will usher in a wave of qualitative changes. We will talk about this later. The great achievement is that after having the Shipbreaker, the three-piece set of Mundo will basically use the talent of Explosion. A tower can be demolished in three seconds, and the E skill can provide a sufficient attack power bonus in the later stage. This is also a major guarantee for Mundo to be able to carry out a strong solo in the mid-to-late stage.
Be cowardly in the early stage - stable in the mid-term - push forward in the later stage. This is the essence and central idea of Brother Quail's gameplay. It is recommended that everyone read and recite the full text.
1. Rune matching;
Brother Quail's runes are as above, [Immortal Grip] is actually not the most critical. The most critical runes in this set of runes are [Explosion] and [Overgrowth]. The former is a single-banded tower pusher in the mid-to-late stage. Artifact, the latter can provide an additional 3.5% of maximum health after absorbing 120 minions, which is what Mundo needs.
For Mundo, the higher the maximum health, the more attack power bonus he gets. These two attributes complement each other for Mundo.
As for the secondary systems of [Scorch] and [Aura Cloak], it is to provide some online consumption capabilities, strengthen the early and mid-term laning, and appropriately improve some early life-saving abilities.
2. Summoner skills;
In terms of summoner skills, there are two main options:
The first is flash + teleport. This is more appropriate when the opponent's lineup has a lot of long-range heroes, or when the sustained damage effect is very outstanding.
The second type is sprint + teleport. When there are many melee heroes on the opposite side and there is a lot of burst damage, choosing sprint can better reflect Mundo's advantages.
Teleportation is very critical. Quickly go online in the early stage, quickly switch lanes to push towers in the middle and later stages, and even steal towers at the last moment, etc., all need the help of teleportation, so this skill must be used well, sometimes a teleportation can end the game!
3. Outfit;
The first one is [Giant Hydra]!
This piece of equipment is the core of this kind of single-band flow Mondo, mainly because the passive attributes are so perfect! Ju Jiu provides attack power bonus and line clearing ability. It can also strengthen the attack power bonus provided by itself as its maximum health value increases. Calculated at 2%, a Mundo with 3000 health can pass the giant Jiu gets 30 points of fixed attack power bonus and 60 points of passive attack power bonus!
If you include the E skill, Mundo with 3,000 health can easily get more than 100 points of attack power bonus. This is one of Mundo's few mechanical advantages!
The second mythical costume: [Power of Three Phases]!
In the case of Ju Jiu, the power of three phases is the best mythical costume! HP, attack speed, attack power, and the effect of the passive curse blade are all attributes that are extremely needed for single-player Mundo. In addition, there is also a movement speed bonus, which is simply even more powerful for Mundo. More silky and smooth!
When pushing the tower, you can continuously trigger the three-phase passive through EA, QA, and WA to improve the tower pushing efficiency. The key is the combo of QAEA. After having the three phases, you can basically use one set to attack crispy units like ADC. When it comes down, half of the blood comes up. It really hurts!
The third item: [Shipbreaker]!
No need to say more about this piece of equipment, right? A single artifact!
The double resistance bonus and the damage to defense towers are increased by 20%, which can increase the damage of artillery vehicles and super soldiers to defense towers by 200%. It is not too powerful. Don’t forget that there is also an attack power bonus of up to 50 points! There are also 400 HP points provided by Shipbreaker and 300 HP points provided by Sanxiang, which can also be converted into attack power bonus through the passive effect of Ju Jiu. At the same time, the E skill can be converted into a bonus again!
The picture above shows Mundo’s attributes after the three-piece set: 411 attack points!
More than 400 attack power! What concept? Most ADC heroes, when using conventional critical equipment, will not have more than 300 attack points in the late stage. Mundo's three-piece set can have 400 attack points. Can it be faster to bring up the line, and can it be faster to tear down the tower? ?
So for Mundo, these three-piece sets are basically enough. If you have a lot of money later, I recommend a series of health equipment such as Bleeder, Langton, and Fanatic, which are the most cost-effective.
In the words of Brother Quail, his single-band thinking is always eight words: when the enemy advances, I leave; when the enemy retreats, I show off!
The picture above is a classic "when the enemy enters, we leave" scene. Brother Quail leads the lane and successfully attracts the attention of the three enemies. At this time, he must retreat in time and stand behind his own line, waiting for the enemy to clear the line. , go to fight with your own teammates and then continue to come back, this is "the ground retreats and I show off".
In addition, when there is teleportation, you can also flexibly switch between the upper and lower lanes, which is even more "cool"! It can often catch the enemy off guard.
During the process of leading the line, we should pay attention to inserting protective wards in the local jungle area, and at the same time frequently observe the mini map. Just observing the mini map is what I and other players need to improve on, especially when leading alone, we should try our best to Avoid getting caught. Once you die alone, the situation will be very bad. It will easily arouse the suspicion of your teammates and interrupt our own advancement rhythm.
When choosing a single lane route, whether it is the blue side or the red side, in the middle and late stages, priority will be given to single lane bot lane. Even if it fails to advance smoothly, just divert the opponent's attention and create opportunities for teammates to rush the baron. Under normal circumstances, this kind of single belt is still very easy to grasp in ranks below platinum.
Pay attention to the small map above. Brother Quail's single lane in the bottom lane attracted the attention of three people. At this time, teammates have gathered at the baron to fight the baron. The comparison of the two sides' forces near the baron is 4:2, and our side has the advantage smoothly. Accepting the baron after getting the kill is the strongest point of the single-band system.
The last thing is to remind your teammates in time. In many low-level games, teammates like to cross the cross-country area to support the solo point. At this time, you must dissuade them in time: Don't come to me, I will lead you alone to find opportunities to beat the Baron!
It is very important to say this sentence, I suggest you copy and paste it.
Taken together, Quail Brother's Mundo gameplay fully exploits Mundo's high attack power in the mid-to-late stage, and applies high attack power and high attack speed to push towers with lanes, which is very suitable for some low-level operators. , but friends who understand the game well, especially some old players.
Pay attention to the combination of runes, adjust the order of equipment in a timely manner during the laning process, flexibly match equipment and summoner skills, and equip the equipment in the mid-to-late stage. After the attack power is increased, you can carry it alone. The strengthening of the three-phase and giant nine will provide This kind of gameplay provides a strong guarantee. Basically, it is not difficult to get started. At the same time, this single-band gameplay is also very fun. It is recommended that friends who want to return or have already returned, but are no longer good at the operation, take a look and learn. After getting this one-handed weapon, many heroes will open a window to everyone, and a brand new world is waiting for everyone!
Finally, I wish you all a lot of points, a happy game and a happy life!