Baldur's Gate 3 has recently been updated. The new version has updated a lot of things. Baldur's Gate 3 Good/Evil Line Multiple Methods Three Rescue Sazar Guide is one of them. The following download editor will take you through the Baldur's Gate 3 good/evil line multi-method three-rescue Sazar strategy.
Preface
Rescue Thaza from the Verdant Glades, Goblin Camp, and Moonrise Tower in one playthrough.
Sazar is the female goblin imprisoned in the green forest that the player encounters when they first enter the green forest. Entering the prison area for the first time will trigger a plot where the female tiefling is holding a crossbow and wants to kill Sazar for revenge. In order to complete the achievement, of course, you must persuade her. Impulsive female tiefling. Since then, as players choose different routes, the good/evil routes have their own ways of completing them, which will be detailed in the following chapters. Among them, the second rescue of Saza in the goblin camp in the good line is the most difficult to complete. If you have any questions about this step, just jump to the corresponding chapter.
Saving Sazar (Emerald Camp)
No matter what route you take, the first step must be to go to the green forest. After talking about the plot to save Sazar, don't rush to open the lock and release her. After it is released, it will become a controllable summon of the player. When encountering a good NPC, it will start a war. It is difficult to protect her from death.
bad line
If you plan to map the entire map of tieflings and druids, it is recommended to clear the tiefling area first, then come back to unlock and release Sazar, and just go out through the main entrance. If you feel that this time point is too early, the level is low, and it is difficult to massacre the village, please refer to the good line.
good line
If you are carrying Saza, you must not let the tiefling see it, otherwise it will directly start a war with the entire camp. Of course, Larian hid a secret passage behind Sazar's cage that led directly out of the camp. There is a group of goblins and three trap stone statues in the secret passage. It is recommended to kill the goblins first, and you can also save a good druid. In the secret passage, you must first turn off the stone statue attack (just press the stone slab) to ensure that Saza survives.
No matter what route we take, let Saza out of the cage and take her out of the camp. The first time we rescue her, she will be waiting for us at the gate of the goblin camp, and we can be escorted directly into the goblin camp by her.
Second rescue Sazar (goblin camp)
Regardless of good or evil, after entering the goblin camp, Saza will lead us all the way to meet Mingsala. Before that, we must not enter into battle with the goblin, as she will almost certainly be dragged into the battle and become our enemy. The only exception is the priestess, because after the priestess triggers the plot, she will trick us into a side room, perfectly blocking the view of other NPCs in the camp. If the priestess can be killed in the small room before she moves, it will not affect the entire camp. The status of friend or foe will not affect this achievement.
bad line
There is nothing to say about the evil line. After meeting Minsala along the way, when Minsala questions Saza's ability, just say a good word and save her, and then she will return to the hall where the priestess made the mark. You can find She receives the reward.
If the evil of evil, be it the druid or the tiefling goblin, is going to bite the bullet, please refer to the second method of the good line.
good line
The same goes for the first half of the good line. You can meet Minsala all the way without starting a fight. There are two routes based on the dialogue options.
1. Choose to remain silent
Saza will be taken to the spider cave to feed the spiders. It will be extremely troublesome to rescue her if she is thrown into the spider cave, so we must intercept her halfway. After discussing Saza, the plot will not end immediately. Minsala will discuss with you the attack on the Druid camp. This place strongly recommends giving out the location, and then turning back and fighting her at the entrance of the camp. Because after knowing the location of the Druid camp, Minsala and her group will leave the goblin camp, and the visual pressure in the goblin camp will be much less.
Then comes the difficult part, it is likely to require multiple SLs. After the conversation, you can see a goblin escorting Saza to the spider cave. When you are approaching the entrance of the spider cave, choose to start a fight with the escorted goblin. At this time, Saza will turn green and become a teammate. If you kill the goblin, she will return. In the hall marked by the Priestess, you can get rewards from her. The difficulty is that there is a broken wall at the entrance of the spider cave that leaks out the field of view, and will be seen by the people in the room of Goblin King Grazlin. Once they see it, they must load the file. Because there is a very disgusting mechanism here, that is, as long as Grazlin is killed here, Saza will die. There are two keys to this battle. One is to lure the goblin escorting her to a place where her vision is not lost, and the other is to kill her quickly with high output. This time point is probably only level 4. It is recommended to separate the team and seduce alone. Stand on the high platform next to Asdalen to sneak attack and kill instantly. You can add a long-range to also compensate for the damage on the high platform.
2. Choose to say good things directly to Baosaza
When Minsala questions Saza's ability, just say good words to keep her, and then she will return to the hall where the priestess branded her, and you can find her to receive the reward.
If you have not killed the priestess before, you can lure the priestess into the room and kill her at this time. But you must not enter the battle with Grazlin. Although Saza will not enter the battle, once Grazlin dies, Saza will be killed by the system. The following is the route that I personally tested to kill Grazlin while keeping Zaza alive.
I. After the dialogue with Minsala, she still chose the green forest to start the war, and asked her to lead the troops out of the camp. From now on, other than seducing the priestess who can instantly kill you, don't start a war with the camp.
II. Leave the goblin camp, take a long rest, and go back to find Sevro to guard the camp. After the fight starts, you can see that there is no Sazar among the soldiers led by Mingsala, just kill them all.
III. Return to the goblin camp. At this time, the goblins in the camp are unaware and are still in a neutral state. Just go all the way to the innermost part of the Broken Sanctuary and kill Grazlin, and you won't lose his kill reward. At this time, if we fight all the way out, we can find that as long as we don't fight Saza, Saza will not enter a hostile state with us. In this way, except for Sazar, all the goblin camps can be slaughtered.
I dare not say that this is the only route, but there seems to be no better way. Because of the mechanism that Grazlin's death will ensure Lazar's back, so taking a long rest to resolve the Mingsala incident and then returning to the camp map seems to be the only way to break the connection between Grazlin and Thaza's death.
In addition, after rescuing Druid Harsin, we will become a bear. We must kill Harsin, the goblin leader in the camp, to be satisfied, and take him into battle when he sees the goblins, so To complete this achievement, you must not rescue Harsin before Minsala sets up camp. After we help Sevro hold the camp, Harsin will automatically appear in the camp, but the rest of the camp will remain the same.
Three Rescues of Sazar (Tower of Moonrise)
After completing the second rescue of Sazar, it is no longer difficult. Regardless of whether it's a good or evil line, just follow the spider's butt into Moonrise or kill the spider to grab the lantern. After entering the Moonrise Tower, just go to the hall without starting a fight with the cannon guard. At this time, the plot will be forced to trigger. Just choose the same words to save the goblin trio with only two people left. Of course, if you let them go, you will be questioned when you go upstairs to see the disciple Zerrell. There are several options to avoid her suspicion of you, which I won’t go into details here. In short, it will not affect the overall situation.
In addition, if Saza is not saved in the first two steps, the goblins in the Tower of the Moon will still be a trio, but Saza will be replaced by another goblin.
After completing the release of the three goblins with only two remaining, the achievement will appear. It was really emotional to see Sazar, who initially had his nostrils turned up and had a foul mouth, look so grateful to his benefactor after being rescued three times by us.
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