It is recommended that players adjust their children's preferences in the second and third chapters to determine the final ending.
The partner largely determines the child's preferences and expertise:
Seppilia, Matthew: ①Agriculture, ②Dairy farmer, ③Learning
Nami: ①Art, ②Learning, ③Agriculture
Gordy: ①Art, ②Learning, ③Sports
Mumu, Locke: ①Sports, ②Dairy farmer, ③Music
Lumina: ①Music, ②Art, ③Learning
Gustav: ①Music, ②Learning, ③Agriculture
In Chapters 2 and 3, the player's dedicated work and friendly villagers will have an impact on the projects that children are good at. For example, if the player is friendly with Gao Cang, the child will be more interested in dairy farmers.
The preferences and expertise of children in the Switch version can be viewed by pressing the ⊗ key. The values will be slightly updated every season, and the values will be greatly updated every year.
dairy farmer
High impact actions:
Show children animal treats, feed, pasture, shearers and milkers
Impactful actions:
1. Children enter the animal house, chicken house, and pasture (you can also carry them in by themselves)
2. Deliberately take care of animals in front of children
3. Pick up the child and rub his face (only in the Birth Chapter)
4. Pick up the puppy/chicken and show it to the child
5. Processed milk
6. Watch TV shows about dairy farmers
7. Deliberately arranged to chat with Gao Cang when the children were around
agriculture
High impact actions:
Show children a hoe, sickle, and watering can
Impactful actions:
1. Children go into farms and fields (you can also carry them in by yourself)
2. Deliberately do farming in front of children
3. Harvest crops in front of children
4. Shake the fruit tree
5. Deliberately arrange to chat with Gao Cang/Besita when the children are around
sports
Impactful actions:
1. Riding a horse to look cool in front of children
2. The child walks into the home of Shi Yali, who loves running.
3. Deliberately arrange to chat with Shi Yali/Xiao Xiu when the children are around
4. Jump up and down on the railing
5. Pick up the child (Limited to the Birth Chapter)
music
High impact actions:
Display records, taiko drums (given as a bonus if Gustav’s friendship level is above 80), strange music scores (given as a bonus if Romana’s friendship level is above 80)
Impactful actions:
1. Pick up and sing (only for the Birth Chapter)
2. The child enters the cafe, the mansion, and Gustav's tent (you can also carry him in by yourself)
3. Deliberately arrange to chat with Geffen/Gustav/Lumina/the housekeeper when the children are around
art
Impactful actions:
1. Children enter Gordy's house, mansion, and pyrotechnics maker's home
2. Deliberately arrange to chat with Gordy/Romana when the children are around
knowledge
High impact actions
1. Show the children the excavated objects, fireworks (given to the green-clad pyrotechnics craftsman Posara with a friendship score of 80 or above), and a milking machine
Impactful actions:
1. Children enter scientists’ homes and excavation sites
2. Milk the cow
3. Electric scissors (the friendship level with Shi Yali, who loves running, reaches 70/Switch version can be purchased in the Pa store)
4. Processed milk
5. Deliberately arrange to chat with Carter/Romana/scientist/doctor when the children are around
6. Pick up and throw high (limited to Chapter of Birth)
ending:
After Twilight Chapter Indigo Season ends on the 10th, the ending will come. At that time, it will end with the child's No. 1 specialty.