In this issue, the editor brings you Dawn Hero auxiliary recommendations. This game has very strong auxiliary functions. Some are good at consumption, and some are good at control and protection. In short, they are the core position that the team absolutely cannot lack. Some people who like team play I believe that all my friends have thought about playing support, so next I will recommend some powerful support heroes to you. Friends who want to know more should come and take a look!
Princess Iron Fan: This is a very functional support, and its self-protection ability is also very outstanding, so it is very easy to cooperate with teammates. Its passive gives her an extra movement speed bonus, and teammates near this movement speed can also enjoy it. Yes, this skill can allow some less flexible shooters to make up for their shortcomings.
Her first skill is to blow a tornado forward. Although there is a certain delay in the movement of the tornado, it has a large attack range, and it has two effects: incidental damage and knockback. In addition, the path it blows can also Giving teammates an additional 30% movement speed bonus can be said to be a very good chasing skill.
The second skill is a healing skill. It can summon a spring breeze that lasts for four seconds to continuously restore a large amount of health to nearby own units. It can also cause the friendly hero's basic attack to cause additional damage. It will be very useful to cooperate with the shooter in 2v2. Strong.
The ultimate move is a pure damage skill. Its magic attack bonus is as high as 85%, which is higher than the other two skills. The basic damage is also a full 750. At the same time, this skill can also knock back the opponent the moment it is released.
Yuchiyan: This is a hard support with strong control and damage-bearing capabilities. Its passive allows it to gain an enhanced basic attack every eight seconds. This basic attack will not only cause additional magic damage based on the enemy's maximum health, but also It also has a slowing effect that lasts for two seconds. At the same time, using active skills can also directly reduce the charging time. It is very common to use a set of skills to passively slow down the opponent twice in a row.
The first skill is a shield skill. After opening the shield, it can not only reduce the damage you take, but also cast it a second time to taunt the opponent and cause damage, and the damage reduction effect will last for an additional two seconds. In addition, this skill also The taunt time and damage will gradually increase with the length of time between two casts.
The second skill is a displacement, which can cause a certain amount of physical damage to targets along the way and temporarily knock them back. It is very suitable for protecting your own C position. The ultimate skill is a spell heavy cannon, which can cause a large amount of spell damage and damage to enemies within the range. The ability to slow down and retain people is outstanding.
Sang Yu: This is an auxiliary with outstanding survivability, and her survivability is not only limited to herself, but also to the entire team. Her passive is a blood recovery skill, which can be performed every six seconds for a single ally with the lowest health percentage. Treatment, the amount of treatment will increase as the level increases.
The first skill is a skill used to keep people or fly kites. It can release a flying blade to cause a range of magic damage and huge slowdown to the enemy. The CD of this skill is not long, and it can be released frequently with some skills and rapid equipment. This makes it difficult for the enemy to cut into your back row.
The second skill is an AOE damage skill with control. This skill can cause magic damage to a group of enemies, and can also imprison them. With the high deceleration of the first skill, it is almost difficult for enemies to move.
The ultimate move is a recovery-type skill. After using it, all nearby allies will recover a large amount of health. At the same time, it will continue to recover an additional small amount of health every 0.5 seconds. Using it after a wave of team battles can bring your team back to life. , thereby achieving counterattack.
So that’s all the recommended auxiliary support for Dawn Heroes. These auxiliaries are worth buying. The operation difficulty itself is not very difficult. After a period of practice, you can use them to steadily increase your score.