As one of the veteran polar "Fives", Bomberman is very annoying. However, as designers continue to balance Bomberman, the current version of Bomberman can no longer be called a monster, and the gameplay concept needs to be fundamentally changed. Otherwise, if you use the "strongest" debuff of Super Smash Bros. to fight, you will be asking for trouble.
Bomberman Brawl has the debuff of "damage output -20%, damage taken +20%, skill haste -20" .
Do you see this debuff? If you still want to use the debuff to consume the enemy, hitting the buff monster will not lose blood at all. Heroes with damage reduction buffs can completely step on Bomberman E in the early stage of the horn without losing blood, plus the -20 skill when leaving. Quick, do you want to lose it?
However, even with the debuff, Bomberman's national server brawl still has a winning rate of 52%+, and the appearance rate is not low. This shows that Bomberman can win the line rights for the team when the lineup does enough damage.
When Bomberman is in an advantageous position, he can quickly push towers to gain the team's economy and speed up the pace. When he is in a disadvantageous position, he can quickly clear lanes, protect towers, and drag his teammates' equipment into shape.
As long as you are willing to work diligently as a ruthless wave clearing tool, and your teammates choose heroes with damage, winning the game is as simple as solving a problem with a formula.
Bomberman Smash Rune Sharing
Secondary rune: calmness + critical strike
Rune analysis: Dark Harvest is more suitable than Comet without spending points. Anyway, with 4 AOE skills in a group, you can always reach the level to ensure the output after the divine equipment.
Malicious Slander + Eyeball Collector both increase the damage, so that it won't be too crispy.
The ultimate hunter reduces the CD of the ultimate move to ensure the efficiency of the ultimate move to clear troops.
Stay calm and make sure you have enough mana.
A critical strike increases damage to enemies with residual health.
[Equipment and points addition]
Add points: main Q and deputy E, which is bigger. If the team is slow to clear the line, they can use Q and secondary W.
Equipment analysis: It is more useful to choose a big mask for Gua Sha, and the mythical big mask passively has skill haste, which makes up for Bomberman's shortcoming of -20 skill haste when he goes out.
Vision Focus provides skills with rapid health points and high magic power, ensuring the speed of mid-term line clearing.
Hat + Spell Penetration Rod increases overall skill damage.
The last one is Shadow Flame if it is missing damage, Ghost Book is missing if it is seriously injured, and you need to protect yourself to get out of Central Asia.
Introduction to gameplay
Once again, I emphasize that if you want to win in the Brawl as a bomber, you need to change your thinking, from throwing monsters to clearing tools.
In the early stage, the skill haste -20 and the skill CD is long. If you use it for poke, you will not be able to push the line. Without line rights, it will be more difficult to poke the enemy. Isn't this a vicious cycle?
Not to mention that Bomberman's skills are all non-directional skills. Many players get so angry when they miss their Q that they directly use W to poke the enemy. The W skill itself is a life-saving/interruption skill, and the damage in the early stage is not high, so it is disgusting. You will be surprised when the opponent's assassin/front row sees Bomberman handing over W and doesn't wait for a second.
In terms of line clearing, before the Highland Crystal explodes, both sides' lines are traveling at the same speed. So you look at the position of your own creeps, and when the two sides are about to intersect, throw a Q in advance to blast the melee creeps, and then throw E to slow down the melee creeps so that the melee and ranged creeps come together. At this time, just throw Q into the pile of soldiers. . If necessary, you can use W to help clear the line.
As long as you focus on clearing troops, economic equipment will not be bad if you have minions. The better the equipment, the higher the efficiency of clearing troops. If you clear troops faster, you will naturally have the opportunity to poke the enemy, and you will also have the opportunity to go to Tower A to achieve the effect of quickly demolishing the tower. This is the correct gameplay and the proper rhythm of Bomberman Clash.
In terms of team battles, throw skills at enemies with more people. The E skill can be thrown into the grass to prevent Lao Liu, and the W skill can be thrown into crowded places to disrupt the enemy's formation, or it can be reserved to protect yourself when being charged. Pay attention to keeping a safe distance so that you only see the bomb but not the person. When you push the tower after winning the team, remember to throw away skills to gain passive power and quickly demolish the tower.