1. What are the five main attributes in Classic Server? There are five main attributes in Classic: strength, agility, intelligence, endurance and spirit.
Strength increases the strength of melee attacks and how much damage can be blocked when using a shield.
Melee attack strength Druid, Paladin, Shaman, Warrior: 1 point of strength = 2 points of melee attack strength. Hunter, Mage, Priest, Rogue, Warlock: 1 point of strength = 1 point of melee attack strength. Block damage Paladin, Shaman and Warrior: 20 points of strength = 1 point of block damage.Agility increases melee and ranged attack power, armor, dodge, and critical strikes.
Long-range attack strength Rogue, warrior: 1 point of agility = 1 point of long-range attack strength. Hunter: 1 point of agility = 2 points of long-range attack strength. Melee attack strength Druid (cheetah form), hunter, rogue: 1 point of agility = 1 point of melee attack strength. 1 point of agility in armor = 2 points of armor critical hit for Druid, Paladin, Shaman, and Warrior: 20 points of agility = 1% critical hit. Rogue: 29 points of agility = 1% critical hit. Hunter: 53 points of agility = 1% critical hit. Dodge thieves: 5 points of agility = 1% dodge. Hunter: 26 points of agility = 1% dodge. Except for hunters and thieves, for other professions, every 20 points of agility = 1% dodge.Intelligence increases your maximum mana, spell critical strike, and increases the rate at which your weapon skills level up. For a warlock, this will also increase your pet's intelligence and mana.
1 point of mana and 1 point of intelligence = 15 points of mana. Spell Critical Strike Warlock: 6 Intelligence = 1% Spell Critical Strike. Druid: 60 intelligence = 1% spell critical strike. Shaman: 5 intelligence = 1% spell critical strike. Mage: 5 intelligence = 1% spell critical strike. Priest: 2 intelligence = 1% spell critical strike. Paladin: 54 intelligence = 1% spell critical strike.Stamina increases your maximum health, and Hunter and Warlock pets are also affected by Stamina.
1 point of endurance = 10 points of health. Tauren are affected by the "durability" racial skill, 1 point of durability = 10.5 health points.Spirits increase health regeneration in non-combat situations, and also increase mana regeneration when not casting spells. Since there are many ways to restore health, Spirit is usually used more for restoring Mana.
When no spells are cast within 5 seconds, the mana will start to be restored every 2 seconds (which is different from the mana restored within 5 seconds). Druid (human form): 2 seconds mana recovery = spirit/4.5+15. Druid (feral), hunter, paladin, warlock: 2 seconds mana recovery = spirit/5+15. Spells and priests: 2 seconds mana recovery = spirit/4+12.5. Shaman: 2 seconds mana recovery = spirit/5+17.From the above it seems that all attributes are useful for any profession, but there are attributes with the highest benefits.
The benefits of Intelligence are great for Balance and Restoration Druids, while Feral Druids need Strength and Dexterity.
Balance and Restoration Druids gain mana and spell critical hits in Intelligence. The feral druid gains 2 points of melee attack power for every 2 points of strength. In cheetah form, the feral druid gains 1 point of attack power per point of agility, and also gains dodge and critical strike bonuses to the agility.Agility benefits hunters the most.
Each point of agility can increase the strength of long-range attacks by 2 points, and agility can also provide dodge and critical strikes. When forced into melee combat, each point of agility also provides 1 point of melee attack power.Intelligence benefits mages the most.
Intelligence provides mana and spell critical hits.Intelligence is of great benefit to milk cavalry, while anti-cavalry and punishment cavalry require more strength.
Healing Paladins gain mana bonuses and spell critical strikes from Intelligence. Anti-cavalry and disciplinary cavalry can gain 1 point of attack power for each point of strength. But since most of the Paladin's special attacks are spells, intelligence is still required if critical hits are needed. The anti-rider can gain 1 point of block damage for every 20 points of strength.Intelligence has the greatest benefit for priests.
Priests gain mana and spell critical hits from Intelligence.Rogues gain gains in Strength and Dexterity, but their best attribute is Dexterity.
Each point of strength provides the rogue with 1 point of melee attack power. Each point of agility provides the rogue with 1 point of melee attack power, but agility also provides the rogue with critical hits and dodge.Intelligence benefits most for elemental and restoration shamans, while enhancement (melee) shamans require strength and agility.
Elemental and Restoration Shaman gain mana and spell critical strike in Intelligence. Enhancement Shaman can gain 2 points of melee attack power for every point of strength, and Agility can provide critical strike and dodge for Enhancement Shaman.Intelligence benefits warlocks the most.
Warlocks gain mana points and spell critical hits from Intelligence. Warlock pets also gain mana and spell critical hits in Intelligence.DPS warriors benefit the most from strength, while agility is relatively more suitable for tank warriors.
Each point of strength can provide 2 points of melee attack strength for the warrior, and can also provide block damage for the shield tank. Agility provides tank warriors with armor and dodge.