The Fontaine version has opened. In the Fontaine version, many friends have noticed a high-ranking judge-Navilet. According to the current known news, Navilite will be added to the card pool in version 4.1, but many friends don’t know what Navlite’s skills are, so next, Wanka Baodian will bring everyone an analysis of Navlite’s skills.
Normal basic attack, causing water element damage every time.
Heavy attack is Navilette's main output method. It charges forward and causes continuous water element damage.
Although a heavy hit does not consume stamina, a heavy hit will reduce Navilette's blood volume to 50%. After testing, a heavy hit will cause water damage twice, and the multiplier of a heavy hit is very high. If it absorbs [source] Drops of Water] can speed up the speed of energy accumulation, and health can be restored immediately after absorbing [Drops of Source Water].
After causing water element area damage, three [Source Water Drops] will be generated. This should be Navilette's main method of obtaining water drops. Although the multiplier of elemental combat skills is not bad, the CD is long, and it is mainly used as a heavy hit. The output of [Drop of Origin Water].
It causes a large amount of water element area damage, and subsequently causes a small area element damage. The cd is as high as 16 seconds, which is embarrassing but acceptable. There are six [Drops of Source Water] produced, which require stacking elemental charging, or carrying Thor for assistance. Carrying Thor can also frequently trigger Navilette's talent to increase his critical damage.
Producing a water elemental reaction will provide a boost to Navilet's heavy attack, and each reaction can only overlap once. Up to three layers, stacking up to 160% damage gain.
For the part where the health value exceeds 30%, the water element damage increases by 0.6% for every 1%, up to 30%, which means that it is best to maintain Navilite's health above 80%.
The blood volume has been increased, and the sub-entry provides 88% of critical damage. It can also increase the damage of critical hits after the health value changes, and can restore elemental energy. Villette itself encourages variegated colors, and charging is relatively easy for him. Difficulty, if there is a special weapon, it will be a big improvement for Navilai, so if you draw Navilite, the weapon will basically be drawn.
Villette is a character who relies on heavy hits to output, and will lose health on his own. He needs a character to help increase health at a high intensity and encourage a mixed team. The current situation seems to give a lot of numerical values, but the inherent mechanism is not suitable for participating in reactions, which is very embarrassing, because if you try to react, there is a high probability that it will work in the opposite direction, and the gain outweighs the loss. Fontaine should have suitable roles in the follow-up.