Teemo recommends going on the road, because he has long hands, and the blinding Q1 skill can strongly limit the output of some top lane heroes and AD shooters, making the enemy's basic attacks useless for a few seconds, and some of them can be used in melee combat, while most heroes in the mid lane can't It is a skill output that cannot provide an advantage and Teemo will feel uncomfortable if he is unable to roam at a disadvantage. Teemo is positioned as a mage assassin. He can use the grass to be invisible online and level A to consume most short-handed melee heroes and thus gain an advantage.
Skill introduction:
Passive: Poison Shot
Normal attacks cause 8 additional magic damage when hitting, and 7 additional magic damage per second for 4 seconds.
Q1 skill: Blinding Dart
Causes 70 magic damage to the target and blinds them for 1.25 seconds.
W2 skill: Xiao Mo, run fast
Passive: If no damage is taken from enemy heroes or buildings within 5 seconds, movement speed increases by 15%.
Active: Roll forward and sprint for 3 seconds, and thus gain a double bonus to the passive part of this skill. This movement speed bonus will not be removed when attacked.
E3 Skills: Guerrilla Arms
After a short delay, it enters the camouflage state. If you move outside the grass for more than 3 seconds, the status will be released. After the camouflage state ends, gain 30% attack speed bonus for 3 seconds.
Big move: growing mushrooms
Set up a mushroom trap. The trap will explode when stepped on, causing 200 magic damage for 3 seconds and slowing down the enemy by 30% for 3 seconds.
Lane skills:
Teemo lacks life-saving skills, and his skill buffs include movement speed and invisibility. In the lane, he mostly uses his hand length and grass combined with his skill characteristics to maximize his advantage. The top laner can have a miraculous effect on heroes who mainly deal damage with normal attacks by blinding them with one skill. For other skill-output heroes, they are mainly weak and developed, waiting for the jungler to help catch them. Teemo himself only has two damage skills, the first skill and the ultimate skill Mushroom Formation. The core damage output is still based on normal attacks. The first skill blinds the enemy heroes and loses them. The output lasts for several seconds, and the big move provides damage and deceleration torture. In mid-to-late team battles, mushrooms are often planted in rivers or grass in the wild. Mushrooms can provide a certain period of distance vision. When fighting in groups, face the front, use mushrooms for cover, and use one hand to stealth and sneak attack and then move back. Withdraw. In the later stage, if you get resources and have an advantage, you can continue to grow mushrooms to expand your advantage and make the enemy unable to enter the wild area to win.
Skill points: main Q1 and deputy E3
The first skill is indispensable for Teemo's core output skills. The second skill passively breaks away from the battle to obtain a movement speed bonus. He actively rolls forward a short distance to provide double movement speed. The third skill provides attack speed. When playing top lane, he can use the skill characteristics to become invisible in the grass. It outputs sneak attacks on enemy heroes, and provides an attack speed bonus when the camouflage state ends. There is no doubt that the first skill is the main one, and the second and third skills should be considered as secondary points depending on the enemy's lineup of heroes.
Rune recommendations: Alley (quick steps, electrocution) Brutal (triumph, scorch) Nullifying Sphere (health is low enough to gain a shield) Hunter: Genius (participating in defeating enemy heroes to gain skill haste).
Outfits: Landry's Mask, Rylai's Ice Crystal Scepter, Archmage Hat, Boots of Clarity: Zhonya's Hourglass, Infinite Spell, Spell Penetration Staff. (The Ice Vein Gauntlet is a backup, providing armor can increase Teemo's tankiness, and hitting an enemy with a basic attack will trigger a small area of deceleration).
The article ends here. Generally speaking, Teemo's score is pretty good. His shortcomings are that he doesn't have hard-core control and life-saving skills. His single output is only basic attacks and mushrooms. If you want to play Teemo well, you have to start with these characteristics. , If you like the above points, you can like it and add it to your favorites.