Blind Sin has always been a popular hero choice in the national server due to its powerful mobility and extremely high operating limit. However, Brawl has always been dominated by primary school monks, which has led to a long period of time in which the winning rate and appearance rate of Blind Sin Brawl have been "inversely proportional". Fortunately, the designer gave the blind monk a brawl buff, and with the enhanced version, the blind monk was able to "kick out the entire summer" again!
The Brawl Blind Sin has the buffs of "damage output +5%, damage taken -5%, healing effect +20%, shield effect +20%, energy recovery +20%" !
Even though there are so many buffs to enhance the Blind Sin, if it weren't for these buffs, the win rate of Blind Sin Brawl would still be at the bottom.
With the buff improvement and hero changes, the current version of the national server blind monk can stabilize the 50% winning rate line, and the strength of the national server that is placed in primary school monks is also at the T2 level.
Version 13.3 simply and crudely increases the extra attack power bonus of the Q skill. The minimum damage is increased by 10%, and the maximum damage is increased by 20%. With the damage-increasing buff of the Brawl, this kill line has been improved a lot.
Although the basic damage of the E skill is reduced, the bonus method is changed from the extra AD bonus to the total AD bonus. In other words, as the blind monk's attack power increases, the damage of the E skill will be higher and higher than before the change.
Not to mention the 80% slowdown of the fully-leveled E skill, so you won’t be afraid of not being able to keep the enemy at bay!
This means that the armor-piercing blind monk's output explodes. If Q reaches the crispy side, he will be instantly killed by ER. After killing, his teammates can come back with W, which is very cool!
Blind Monk Brawl Rune Sharing
Secondary Rune: Sudden Impact + Eyeball Collector
Rune analysis: Because the opponent’s lineup is unknown in the Brawl, Conqueror is the most versatile rune for warriors. Conqueror ensures that the blind monk can continue to fight even if it encounters a melee lineup. With the full stack of Conqueror and the W life-stealing, it is still very effective.
Triumph increases team battle survival rate. Novice blind monks are prone to randomly pressing a set of keys and have no energy. It is recommended to stay calm and calm.
It is a joy to improve the basic attack feel. The blind monk is still very flexible with QW displacement and does not require much toughness.
Of course, the armor-piercing blind monk must hit a critical blow to ensure that the crispy ones are killed instantly.
For the secondary system, choose the two most violent runes - Sudden Impact + Eyeball Collector.
It happened that the treasure hunter shaved off 100 pieces, you can order it or not.
Clicking on these two runes can truly improve the early and mid-term combat capabilities and ensure that all the heads are yours.
[Equipment and points addition]
Outfit 2: Star Eclipse/Dusk Blade + Collector + Axiom Arc + Night Blade + Serelda's Resentment
Add points: main Q and secondary W, which is bigger. (Upgrading E only adds 30 points of basic damage and slowing effect. You will only master E unless you play Summoner's Rift as a top laner)
Production analysis:
Outfit 2 is a style of explosive killing of Diudiu monsters/squishy lineup.
Build around armor-piercing equipment, and highlight a Q to be a crispy kill.
In the past, after Q killed a set of kills, it triggered the Star Eclipse Shield Acceleration + W to quickly retreat, making the blind monk more flexible.
In particular, Collector + Axiom Arc are very powerful snowballing equipment, and it’s very fun to play with such advantages.
Introduction to gameplay
Choose the most violent "Guardian's Blade + Long Sword" as your starting equipment to maximize early damage and ensure kills.
Since there is no eye-touching spin kick in Brawl, the blind monk doesn't have as many flashy moves as the canyon blind monk. Don't do flashy moves.
Many people like to use W to interrupt the second Q, which looks cool, but if you can't trick the opponent's skills, using this will waste energy and give the opponent a chance to counterattack.
Also, if Q reaches the back row of minions and insists on the second stage of Q to "replenish troops" to give the opponent a chance, it can only mean that you are not suitable for playing blind monk in a big brawl.
Most of the time, the blind monk uses his Q skill to check the situation. If he can hit the vulnerable position, he can use the second stage of Q to kill the W back with EAR. If he can't kick, he can patiently wait for the next Q. It is very important to improve the hit rate of Q skill.
W displacement gives priority to teammates, which can reduce the CD of W skill by half.
There is also the need to intersperse basic attacks with skills during duels, so as not only to recover energy, but also to maximize damage.
Don't think about kicking the enemy back when there is no flash. After the E skill level increases and the deceleration becomes higher, you can first move around and adjust the angle of R to shoot the person, and try to kick more people like bowling.
What do you think of the blind monk? Welcome to communicate~!