How did you get through Chapter 2 of Qiyun Strange Dream? In Chapter 2, there are some tricks that are difficult to solve in this level, and some passwords for the locks are required. Here is the graphic guide for clearing Chapter 2 of Qiyun Strange Dream.
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1. Enter Chapter 2, face the messed up house, first collect the items in each house.
2. There are two spherical devices in the drawer in Figure 3.
3. There is also a spherical device under the book in Figure 5.
4. Combine the scissors with the two copper coin strings to get two copper coins.
5. Put the copper coins into the Yin and Yang plates respectively to get a strange device.
6. Combine the two sticks in Sun Wukong's hands to get a pair of chopsticks. Put the chopsticks into the pool to get a mythical beast's wings and a turtle shell.
7. Put the wings of the mythical beast into another mythical beast in the house. The mythical beast will drop and rise into a windmill. Put the four spherical devices and a strange device obtained into the windmill. A doll will appear. Click on its eyes to collect a strange device.
8. Shake the turtle shell obtained from the pool to get the key to the cabinet and get the items from the cabinet.
9. There is a Sudoku picture on the last page of the blue book.
10. Get a total of four books and put them on the bookcase according to the patterns on the books (the screenshot was slow and only part of it was captured).
11. Put the device obtained from the doll's eye into the hole, and a code lock will appear.
12. The password of the lock is the number 627778 that appears in Sudoku.
12. Unlock the password to enter a secret room and also search for the items in the picture.
14. There is a fragment of a photo under the squirrel cage with a voltage device in Figure 4.
15. There are also three fragments on the globe. Combine the five photos and fragments obtained and flip them to obtain two symbols.
16. Combine the bamboo pole with the blue rope and the basket to get a trap for catching animals. Place the trap next to the mouse hole and put the peeled sausage on it to lure the mouse.
17. Plug the mouse cage with the transformer into the socket and put the mouse in it.
18. Wrap the tape obtained from the illustrated magazine onto the loose wire.
19. Turn on the button of the desk lamp and place the three map fragments under the desk lamp.
20. Follow the prompts to move the block and find a diary.
21. Take the helmet obtained from the villain to the water flow device to get water, and sprinkle the water on the blank page of the diary.
22. Place the figures according to the prompts and get the magnets.
23. Stick the magnets on the balls and place them in the picture according to color.
24. Pick up the small ball when it rolls out and open the door according to the prompts in the diary.
25. The mystery was solved, and Fang Zhe and the two went to find Professor Gu.
26. Professor Gu is not here. They plan to find the office key with Lan Zhengfei. The second chapter ends.