The codes for enchanting weapons and armor in Starfield are detailed . What are the codes for enchanting weapons and armor in Starfield ? Many players are still not clear about it. The editor has compiled the relevant content, hoping to help everyone.
Complete collection of enchantment codes for weapons and armor in Starfield
Discard the equipment that needs to be modified, call up the console, click on the equipment, enter amod space + ID to modify
Weapon Enchantment Level 1000EA117 Rage: Deals more damage with each consecutive hit.
000F2013 Incitement: Deals double damage to targets with full health.
000F428E Desperate situation: The lower the health, the higher the damage.
000F437E Berserker: The lower the armor, the higher the damage caused.
000F7321 Space Master: +30% damage when in space , -15% damage when on the planet .
000FAEAB Sufficient oxygen supply: When aiming with a weapon with a scope, the breath holding time is lengthened.
000FEA07 Slam: Deals double damage when slamming with a firearm.
000FF442 Anti-Personnel: Causes 10% additional damage to humans .
000FFA3B expanded magazine: double the basic magazine capacity.
0015DD18 Terminator: Causes 30% extra damage to aliens .
001625EB Demolitionist: Causes 20% additional damage to robots.
Level 20007D728 Burning: Randomly causes burning damage.
0008AB47 Corrosion: Randomly causes corrosion damage and reduces the target's armor for 6 seconds.
000E8D64 Imbalance: There is a small chance of making the enemy unbalanced.
000EA0BA Manual loading: Unstable bullets are more powerful, but less stable and will occasionally fail.
000EA13B Radioactivity: Causes random radioactive damage and demoralizes the target.
000F2E39 Crippling: When hitting the target limb, the next attack will cause 30% additional damage.
000FEA04 Fast: +25% attack speed.
000FFA3C Medical Thief: Chance of dropping an additional medical kit when a human dies.
00122F1C Professional Killer: Increases 15% additional damage when aiming.
00319AEC poison: randomly causes poison damage and slows down the target.
Level three
000F4557 Crush: Can penetrate the strongest armor.
000F4CF0 inch punch: fires ammunition in a scattering manner similar to a shotgun.
000FA8D6 Explosion: Randomly switches to explosive bombs.
000FBD3C Impact: There is a small chance of knocking down the target.
000FC884 Demoralization: There is a small chance of demoralizing a target.
000FC8A4 Frenzy: There is a small chance of causing a target to enter a frenzied state.
000FFA3D Titanium Construction: Advanced construction materials make this weapon as light as a feather.
0031C0C4 Leap Attack: Fires two projectiles every fourth shot.
0031C0C5 Elementalization: Randomly causes corrosion, radiation, poison and burning damage.
0031C0C6 Tesla: Bullets sometimes emit electricity where they land, damaging and slowing down nearby targets.
Armor Enchantment Space Suit Level 1001336C1 Chameleon: Blends into the environment while sneaking and standing still.
001336C6 Reinforcement: The lower the health value, the more energy resistance and physical resistance can be obtained, with a maximum limit of 100 .
0013369E Bulletproof: Physical damage caused by long-range weapons is reduced by 15% .
001336BD Beast Hunter: Damage received from alien enemies is reduced by 15% .
0013369C Ablative: Energy damage taken is reduced by 15% .
001336BE Combat Veteran: Damage taken from human enemies is reduced by 15% .
00133699 Solid: Melee damage taken is reduced by 15% .
001336BC Technician: Damage taken from machine enemies is reduced by 15% .
Level 2000C9A43 Automatic treatment: Automatically use the medical kit when the health value is lower than 25% due to injury , once every 60 seconds.
00060293 Resource Transporter: Resource weight reduced by 25% .
00060295 Weapon Holster: Weapon weight reduced by 50% .
000710FA Anticorrosion: +25 air resistance.
000710F7 Galvanized: +25 points of corrosion resistance.
000710F5 Sounding: +25 points of radiation resistance.
000710F6 Cooling Liquid: +25 points of thermal resistance.
000710FD Stuntman: -50% fall damage.
Level three000BE542 Mechanization: +40 weight capacity.
0006029D Knockback: 5% chance to disarm nearby attackers.
00002983 Burn: 10% chance to ignite nearby attackers.
000BE540 Sentinel: 75% chance to reduce damage taken by 50% while standing still .
002D01A2 Mediator: Rifle deals 10% additional damage.
00059AE8 Image: 4% chance of rebounding attacks.
0006029F Reaction: 10% chance to stagger nearby attackers.
Helmet level one000690B0 Oxygen Enhancement: +20% Oxygen Capacity.
000690AE Oxygen Filter: -25% oxygen consumption.
Level 2002C43DA Hacker: +2 Maximum number of auto attempts that can be stored when hacking.
000690AF Analyzer: +10% damage to scanned targets.
Level three002C43DB Sensor Chip: Accuracy of firing while moving +20% .
002C43DC When headhunter hits the target's head, the next attack will cause 25% damage.
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