After 1462 days, Uzi once again selected his signature VN on the field and successfully helped the team win the game. How many viewers who watched the game were so excited by the textbook-level VN that they couldn't help but open the client and put on red glasses? Although VN won the game, the winning rate of the current version of VN in the Super Smash Bros. is not high. The winning rate of the national server is less than 49%. What is the reason?
VN Brawl has the buff of "damage output +5%, damage received -5%" .
The designer already knows that VN is easily consumed in a big brawl, and its ability to clear troops is weak, so it gave buffs to help VN survive the early stage better.
But the buff was not enough, until the return of the electric knife gave VN hope.
The electric knife has the attributes that VN needs. The most important thing is that it can help VN replenish troops and accumulate economy faster. It can develop in advance and defeat the opponent through equipment advantage + operation in team fights.
But the return of the electric knife alone is not enough. It is also important to choose the three phases instead of the sheep knife in the mythical outfit.
Although the Sheep Knife is very fierce in combat, it does not provide health points and has a low error tolerance rate.
Three-phase has all the attributes needed by VN, and is suitable for heroes like VN who show off their skills.
Adding the two together and Uzi's wonderful performance, I believe that more and more Brawl players will start to choose the "electric knife + three-phase" build method.
VN Brawl runes sharing
Secondary runes: Eyeball Collector + Treasure Hunter
Rune analysis: The difference between main system selection and Uzi is: power attack is replaced by deadly rhythm, and calmness is replaced by triumph.
Brawl pursues range even more than Summoner's Rift, and the VN with three-phase equipment has health support and has a higher fault tolerance rate, making it easier to stack up to Fatal Rhythm, while Power Attack emphasizes laning, and Brawl is not as good as Fatal Rhythm in terms of teamfighting. .
Brawl heroes recover mana faster and are not "mana deficient" like Summoner's Rift, so there is no need to learn Uzi to calm down, and it is easier to harvest in the endgame by using Triumph.
Bloodline adds blood and life steal, and has a certain battery life.
A fatal blow can defeat an enemy with residual HP faster, and the VN has real damage and is not afraid of being unable to hit the enemy.
The secondary system does not have the "Soldier Dematerializer" and "Astral Insight" like the uzi point enlightenment system, but chooses the "Eye Collector" and "Treasure Hunter" of the dominance system. The purpose is to develop the electric knife faster and pursue higher damage.
[Equipment and points addition]
Add points: main Q and secondary W, which is bigger. (The main Q is more flexible and easier to kill)
Equipment analysis: Although the AP bonus of the electric knife to minion damage has been reduced in version 13.13, the basic damage has not been changed. The VN naked electric knife still has the ability to clear the line, which can accelerate its own development. Moreover, the damage done by a naked electric knife in a group fight will not be too low, making it easier to get assists.
The second piece of attack speed increases the feel of walking A, and the movement is smoother.
VN is very suitable for the enhanced three-phase. The three phases provide health points to ensure fault tolerance, and a considerable movement speed bonus, making it more comfortable to go A when the VN is turned up, and the pulling ability is stronger. Moreover, the CD of the VNQ skill when turned up is very short, which is consistent with the three-phase special effect damage.
The opponent has more AP output and the third piece is the Wisdom End Blade, which not only increases fault tolerance but also provides a good movement speed bonus. In other situations, you can learn to use uzi to make a green cross.
The fourth one who was seriously targeted directly used the shield and bow to save his life.
The last piece is drinking blood to increase damage and gain good life steal.
Introduction to gameplay
Choose "Noon Quiver" as your go-out outfit in order to increase the success rate of replenishing troops and quickly accumulate economy to make an electric knife.
While replenishing troops, don't forget to pay attention to the situation.
No matter when there is a fight, VN will always hit whoever can hit it. The damage will not be low with three rings, not to mention the 5% increase in output.
If the situation is not very urgent, you can save the Q skill to grab kills, and cooperate with the treasure hunter to make the electric knife faster.
In the game uzi played against we, he relied on the first-level group learning Q to get a point and take off directly.
When you have a big move at level 6, don't forcefully pursue damage when fighting in a group, especially since you have 1 second of invisibility after RQ, so you don't need to attack immediately. Use the invisibility time to adjust your position so that you can output at the extreme range of your basic attack, and hit whoever is closest to ensure your own safety to the greatest extent.
In short, as long as you keep the E skill, you won't be afraid of being attacked by assassins or snowball heroes.
Especially when fighting against the enemy QAEA against the wall, he was stunned and hit three rings instantly.
If the opponent's back row is cut by your own team and has low health, the VN can RQ in the direction of the low-health enemy. Using the double movement speed provided by the ultimate move, he can quickly approach the low-health crispy creature, kill it, and turn with teammates, and then turn around to kill it. Remaining enemies. This is the return movement technique that VN players like.