Let’s first talk about the normal attack and critical attack multipliers when the Ranger’s talents are at level 9 (already included in combat skill improvement, talent dyeing is not taken into account): normal attacks can achieve 17 levels, which is 3551% multiplier; critical attacks can achieve 12 levels. , 3795.8% magnification.
Moreover, the Wanderer's normal attack is not like Ayato's automatic attack that can be held down and requires frequent taps. In comparison, the heavy attacks with fewer times, higher magnification, and wider range are more comfortable in terms of experience.
After the Wanderer activates combat skills, in addition to increasing the damage of normal attacks and critical hits, he actually has additional features: critical hits do not consume stamina, there is no obvious backswing, you can attack while moving, the range of critical hits is very far, and independent elements are attached (no Some people have forgotten that he is a mage).
Faced with the time cost of repainting a new set of holy relics, the lousy band heavy hit style was derived. Specialized martial arts focuses on normal attacks, so as mentioned before, it is only suitable for players who are not specialized in martial arts, and may need to add a non-full life.
Band set effect: 80 mastery + magic weapon character's critical hit damage increased by 35%. Compared with the memory set and the sand set, which are sacred relics that require months of hard work, who can't get the orchestra set? When the adverbs are good enough, they can be enough to make up for the disadvantages of the suit's attributes.
Choose attack storm for the main entry, and double storm attack for the sub-entry. The output method is also simple and crude. After activating combat skills, just keep hitting hard, and it will be completed. In addition, it will also be accompanied by the characteristics of the wanderer, the brainwashing voice "hahahaha".
The team formation is slightly different from the traditional normal attack route, and those that require forced normal attacks will be eliminated. Collaborative trigger: Yelan, Beidou, Xingqiu, Tuoma, etc.; Basic attack increase: Yun Jin, etc. As for other automatic attacks that are purely hands-off, there is not much of a problem.
This gameplay does not bring any qualitative improvement in terms of numerical values, but is mainly aimed at optimizing the experience.
With the optimization of training level , there is no need to deliberately brush the band sets that are dropped by daily bosses. Isn’t it easy? The enthusiasm of most players only lasts for a while. Instead of spending several months refreshing the set, it is better to use it as a band first. When your love for the Rangers increases in the future, you will definitely keep it with you for a lifetime, rather than putting it in a warehouse and pursuing higher things. The upper limit is replaced by memories, sand and the like.
Dongli's own situation is for your reference: 0 life, level 90 talent, 776 Sky Scroll Band Wanderer + 1 life, Fa Lushan (talent level 4) + Bennett + any character, no buff, heavy hit 1.52w, Faban 3.7 w after stacking.
If you are an old player and don't have a 5-star weapon, you can look for the activity weapons that were given in the 1.6 island in the Duduke Story Collection in your backpack. You can bring the heavy hit flow, which has a special effect of 32%, increasing the damage of heavy hits by 16%!
Dongli has been active in Teyvat for 815 days, and has lost the drive to pursue the limit. Therefore, every new character will try to find some open plans, or holy relics, weapons, or team configurations. The Band Wanderer is currently a more comfortable choice to drive.
Finally, I would like to add a digression: For the sake of strength, all characters will be eliminated. It’s just a matter of time. Only when you really find it fun and like to draw will you feel that the value is preserved~