Many friends of Armored Core 6 don't know the Guide to playing Elle without taking damage in Armored Core 6. Next, let me write the "Guide to Playing Elle without taking damage in Armored Core 6" compiled by Sourcecode.com. Let's take a look at it together. I hope it will be helpful. you.
Recommended configuration for the harmless Ayr: 347 propulsion speed, 4420EN, full close range FCS, dual spray, reverse foot, hard lock/keyboard and mouse soft lock.
The requirement of propulsion speed is to ensure that the mid-range can be maintained to avoid most barrages without the QB turning in circles. The QB speed does not matter, the shorter the interval, the higher the fault tolerance.
4420EN ensures that P3 can use enough energy to avoid moves in the air and QB ability requirements in emergencies
The full short-range FCS ensures the efficiency of mid- to close-range differential combination. Especially hard lock will reduce the speed of the second lock, otherwise everything will be wasted if you catch the Ayre gap and fail to hit accurately. Double spray is very simple. In the case of AB + double spray, it can just hit Aier hard, and you can use many more moves to deal with it.
Back-footing is necessary because jumping without back-footing in medium and short distances cannot dodge the barrage. If you are in a sustained long-distance position, you can use two feet at high speed, but the double spray must be kept at a close distance, so back-footing is a must.
Needless to say about locking, the handle cannot be hit without a hard lock.
Stage 1: 65% + HP, continuous shield increase
At this stage, the BOSS will continue to attach the shield, and it will take about 4-5 actions to break the shield before attaching the shield, so the core is how to quickly break the shield + quickly hit the ACS to suppress the blood volume after breaking the shield.
There are two types of long-distance shooting, but both can be directly avoided by increasing the distance and boost on. When Al is shooting, it is the best time to attack, because as long as she starts shooting, she will not complete a set of attack actions under normal circumstances. will stop.
There are two types of melee attacks. One is a fast slash with the right hand knife. This frequency is very low and can be avoided by directly QB forward or jumping; most of the time it is a slow left knife. If you dodge backward QB, it will be followed by a fast right hand knife. There are many ways to deal with this move. If the next attack can break the shield or the shield itself can be used, the QB can directly hit the double spray with a sprint to hit the ACS. If the next attack cannot break the shield but the shield has already suffered at least one double spray. Damage, retreating QB and then AA (that is, the big move self-destructs) can directly break the shield. If the next attack cannot break the shield and there is no AA to use, QB first and then QB first, then use the right hand knife quickly to QB first. After QB first, be careful to QB quickly left or right immediately, otherwise you may be hit by ordinary shots.
There are two kinds of barrages. If you seize the right moment on the ground, you can just hit the left and right QB. If the barrages are fired while the body is still in the sky, you can first left QB and then right QB or vice versa, otherwise you will definitely get the last few hits.
When El quickly teleports around your back, if you are relatively close, be careful not to attack in a hurry, because the attack will cause your body to pause briefly and you will be easily shot. If the speed is high enough, this may be ignored.
There are two possible ways to start the game. The first one is as in the video, QB+AB quickly closes the face with double spray+AA to directly destroy the first shield. The other is to start with no AA, just attack once in vain and then slowly break the shield. The advantage of the latter is that you can leave an AA to deal with the second stage, because the second stage is actually more difficult to fight.
Second stage: 50%-65% HP, continuous shield increase
The second stage is basically the same as the first stage, but there are some changes in the moves. The desire to barrage and shoot is also very strong, and shooting and barrage can be shot at the same time.] This stage should be the most difficult stage without injury. Once you are proficient, as long as you can Beating this stage without injury is basically half the battle won.
There are no changes to long-range shooting.
The sharp knife in the right hand of the melee attack has not changed, but the frequency has become higher. The derivation of the left-hand slow knife has changed, and the derivation is no longer necessary after the QB avoids the first knife. The derivation becomes a horizontal slash with the charged right hand knife followed by a diagonal slash with the charged right hand knife. Try to jump to evade the first sword to ensure that the subsequent two swords have enough fault tolerance to avoid. Basically, the second and third swords are easy to dodge in the air and can deal a lot of damage. .
The barrage has not changed but the frequency will become much higher. Note that if it is a circus slow barrage followed by a shot, you must QB twice to avoid all damage without being injured.
With the addition of a plane-changing skill, you can easily avoid it by continuously raising the jet after changing to a plane.
Stage three: below 50% health, no shield
The moves in the third stage have changed dramatically. They look scary but are basically easy to avoid without taking damage, and they have a strong desire for close combat. The difficulty of this stage is actually very low.
El is invincible during the transition, but attacks near the end of the transition can normally cause damage at the end of the transition, so seizing the opportunity to attack can inflict one damage in vain.
At the end of the transition stage, you will always use the clone slash. The first two times can be easily avoided by raising the jet. The last attack with the main body is to draw the distance back. Either raise the distance to the QB, or lower the distance to the QB. It is recommended to lower the distance to ensure that You can return to the ground to replenish EN as soon as possible.
Shooting and barrage attacks are still handled in the same way as P1P2.
There are two derivatives of transforming into a plane. The first one is a throwing skill, but you can hide by jumping up without having to keep raising the height like P2; the second one is to rush over and release barrages at the same time. Pay attention to flying up first and then seizing the opportunity. The QB in one direction can avoid damage, and then the clone plane will be released later. Like the double clone slash, it can be easily avoided by moving the Z axis up or down. Finally, after the main body sprints, the aiming laser will be fixed, and a red warning will appear. Just QB in any direction, remember not to be on the ground otherwise there will be explosion damage. After this move is completed, an all-round barrage will be fixed, and it must be evaded from medium to long distances without damage. Therefore, when you see the clone's aircraft, try to keep the distance from the main body as much as possible. In this way, after dodging the laser, just move to the left or right. One QB can dodge all the barrages.
There are two types of clone cuts. The first one is the same as the double clone cut in the transfer stage, and the processing is the same. The second type is to use a single right-hand clone to follow the main body slash. The right-hand clone is in front of the QB and can be avoided by jumping. The main body slash can be handled in the same way as the double-clone slash. It is recommended to be in front of the QB.
Because there is no shield, the only way to deal with the slow melee left-hand sword at this stage is to use QB and then AB to hit the target with double spray. A melee attack is an ACS kill. She will die twice, so the easiest way to avoid damage in P3 is to concentrate on dodging skills and then Wait for her to fight in close combat for nothing. But in fact, P3 can be used for both split slashing and shooting. In addition, there is no shield, so P3 is actually the second least difficult stage without damage.