Glory has various gameplays, including auxiliary gameplay and violent gameplay. As a mage who brings group shields in big battles, Glory not only has high burst damage, but also has strong ability to cooperate with teammates and pull together, and has excellent team fighting ability. Coupled with Riot's continued enhancement of Glory, Glory has now become synonymous with violent mages in Super Smash Bros.
[Hero Analysis]
Radiant Brawl has the debuff "damage output -15%, damage received +10%" .
Although the damage output of Radiance is -15%, and the damage caused by heroes unique to the Brawl is reduced by 15% outside 1000 yards. However, the Q skill of Radiance has a 0.6 AP bonus, the E skill has a 0.7 AP bonus, and the ultimate skill has a 1 AP bonus. Together with the passive output, the damage of Radiance to crispy skin is not low.
In the 11.21 version of Glory, the attack speed is increased at each level, coupled with the optimization of the passive mark time, the AP damage of the E skill is increased, and the CD of the first and second ultimates is greatly reduced. The current version of Glory has a qualitative leap in its early and mid-term combat capabilities. Others can increase the CD radiance of a big move by two or even three. As long as the skill is placed accurately, the snowball will get bigger and bigger!
【Rune】
Radiant Brawl runes sharing
Recommended runes for Brawl Glory
Main runes: Comet + Mana Flow Tie + Transcendence + Gathering Storm
Secondary runes: Eyeball Collector + Ultimate Hunter
Rune analysis: As long as QE can hit the enemy's comet, it is almost certain to hit. The comet consumes higher damage, and the witchcraft runes are more suitable for brilliance than the domination system.
The Mana Flow Tie provides mana endurance.
Transcendence increases skill haste and throws more skills.
Gathering Storm increases the damage guarantee in mid-range and late stages. It is said that the damage of Glory in the late stage is scraped, but Gathering Storm's crispy Lux R can still be disabled.
Eye Collector maximizes radiant damage.
The ultimate hunter reduces the CD of the glorious ultimate move and can truly use the ultimate move at will.
[Equipment and points addition]
Recommended outfits for Brawl Glory
Outfit: Luden/Landry's Pain+Magic Shoes+Vision Focus+Hat+Magic Rod+Astral Drive/Central Asia
Add points: the advantage is the main E and the deputy Q, the disadvantage is the main E and the deputy W.
Equipment analysis: Luden is used for lineups with a lot of crispy skin, and Landry's Pain is used for lineups with a lot of tanks in the front row.
Vision Concentration increases the damage of radiant combos, and can be triggered directly when Q hits someone.
The hat further increases the radiant damage, and with the advantage of R, the squishy skin will either die or be disabled.
The Magic Penetration Stick increases the ability to play in the front row.
The last one will be used according to the situation. If threatened, Zhongya/Banshee will be used. In other situations, Astral Driving will be used to reduce the skill CD.
Introduction to gameplay
The increase in attack speed allows Brilliance to better deal passive damage in the early stage. From Q to the hero, it is best to deal two passive damage with the E skill.
The best way for Q heroes is to use Q to penetrate the minions and imprison the enemy behind them, because the enemy thinks that hiding behind the minions is safe, and they are easily imprisoned by Q if they are not prepared.
You can also use the card's field of view Q or the grass Q to dodge the enemy. When keeping someone, you can use Q to dodge.
For enemies who are not good at Q, you can slow down with the E skill first and then Q. This is the most direct and effective way for Glory to increase the hit rate.
The highest explosive combo of Glory: QAEREA. First QA deals passive damage, then ER detonates E before the R skill damage takes effect to trigger the second passive damage and refresh the passive, and the last normal attack ends with the third passive damage.
The glorious combo is not fixed. A good combo is a combo that can deal passive damage while ensuring your own safety. Always pay attention to the movement of the enemy's rushing hero, and make good use of the E skill to explore the field of vision and the face-to-face Q to imprison and counterattack.
Q and E are more often used like control skills to limit the output of the enemy's C position. Stand behind your teammates and W can give as much shield as possible. The brilliance of pure AP not only does high damage, but also has a strong shield. When teammates control the key hero, the R skill can compensate for the damage.
What do you think of Glory? Welcome to communicate~!