Due to the popularity of critical strike ADCs in the current version, life of special effects ADCs is not easy, and VN is one of them. In addition, VN has a poor reputation in the Chinese server brawl due to short hands and weak early combat power. It also has to write an "application form", which puts a lot of pressure on the operator. However, the designers of version 13.6 have made epic enhancements to the VN, and it is worth everyone experiencing the power of the critical hit VN.
[Hero Analysis]
VN Brawl has a "damage taken -5%" buff.
With the damage reduction buff and the ultimate move RQ displacement and invisibility, VN is actually not that easy to die suddenly in a team fight. As long as there are no "Q"s in team fights, it is easy to operate and show off the whole game.
Version 13.6 strengthens the VN passive and Q skills. The W skill strengthens the first three levels and weakens the damage of the last two levels.
Passive has 15 more points of movement speed, which strengthens the VN pulling ability, and the pursuit is faster when it is not strong.
The AD bonus of the Q skill has been greatly increased, with a 115% AD bonus at full level, which makes the VNQA's attack power very abnormal.
Although the VN's Q skill can't hit critical hits at the moment, QA's high normal attack damage plus real damage will make the skin crispy very quickly, and the corresponding blood will be sucked more.
As we all know, after VN Q, A will not enter the CD until the unit Q is reached. Now Q has been reduced to 3 seconds, allowing VN to be more flexible whether chasing or escaping.
The changes to the W skill further confirm that the designers want players to choose crit items.
Of course, the special effects flow VN can still be played. After all, compared to the critical attack flow, the special effects flow equipment is cheaper. Regardless of the level of the operator, the special effects flow is more suitable for the rhythm and environment of the brawl.
【Rune】
VN Brawl runes sharing
Main runes: Swift Footwork/Deadly Rhythm+Overhealing+Joy+Critical Strike
Secondary Rune: Taste of Blood + Treasure Hunter
Rune analysis: In the absence of soft auxiliary protection, it is more recommended to use swift footwork to improve pulling ability. If someone protects you, you will have a fatal rhythm.
The overhealing shield is great for VN and is more fault-tolerant.
In version 13.6, bloodline has been cut, and Joy is more suitable for VNs that need attack speed.
VN has real damage and is not afraid of being unable to hit the front row. Critical hits and crispy duels cause higher damage.
Taste of Blood increases recovery ability.
Even though Treasure Hunter has been nerfed, but critical equipment is very expensive, Treasure Hunter is still the most suitable rune for VN.
[Equipment and points addition]
Outfit: Shield Bow + Attack Speed Shoes + Blue Sucking Knife + Endless + Green Cross + Blood Drinking Sword
Add points: main Q and secondary W, which is bigger.
Equipment analysis: The shield bow improves the life-saving ability, and the attack power added after triggering the shield also allows the QA damage to be higher when the VN has residual health.
The blue-sucking knife increases burst damage, and the skill rapidity allows VN to use more Q and E in team battles.
Endless increase in basic attack damage.
VN relies on basic attack output, and it is easy to trigger the special effects of green cross equipment. The higher the movement speed, the more flexible it is.
The blood-drinking sword increases the fault tolerance rate, and combined with the excessive treatment shield, you will not be afraid of being cut.
Introduction to gameplay
Regardless of the genre of VN, VN promotion has always been a big problem after the electric knife was deleted.
Therefore, after randomly arriving in the VN, you must make sure that your teammates choose a hero that can clear troops, otherwise it will be very uncomfortable to be pushed to the bottom of the tower without lane rights and the whole game will be very uncomfortable.
Critical strike style VN equipment is more expensive, so the main focus is on replenishing troops in the early stage.
The Q skill has low mana consumption and short CD. The main Q critical hit VN can easily replenish troops.
In addition, there are also quick footwork to restore blood and increase movement speed. As long as one's own team is not a lineup that loses at a glance, it is easy for VN to get into the sixth level group.
After you have a big move at level 6, once a team battle breaks out, you can immediately activate R to increase your attack power. During normal attack, you can activate R during the flight of the projectile to output efficiently.
To crit VN, you only need to quickly deal QA damage, so wall-sticking AQA is a must-have skill. Use wall-sticking Q to reduce the rolling time and quickly deal three-ring burst damage.
E-dodge, which is very useful for grabbing people's heads: Immediately after casting the E skill, you can dodge to a position where you can pin the enemy to the wall.
Teamfight principles:
1. Never be the first to enter the market.
2. Whoever can get A will be A. Critical VN is to use the Q skill's high mobility and high damage to pull against the enemy. Moreover, the crit VN only has one life-saving equipment, the shield and bow, so it is easy to get killed if you move aggressively.
3. Turn on the power immediately when the team battle begins, ensuring that the output is enough to focus the fire to kill the first target in seconds, and ensure the environment of your own output.
4. If the opponent has no control over the front row or the situation changes in the end game, VN can find opportunities to RQE directly to cut through the crispy back row, and hit a three-ring instant kill at the speed of light.
What do you think of Crit VN? Welcome to communicate~!