Interestingly, in the past year or so, although Barbarian King has often reached the top of the win rate list, its appearance rate in the national server has always been in the middle. The reason for this problem must be that there are still many players who have not experienced the charm of Brawl King. . In version 13.17, the Barbarian King has received epic level enhancements. This wave of enhancements has made the Barbarian King soar to the top in terms of win rate. As long as you learn to "crash the Barbarian King" into the crowd, you can easily win MVP.
[Change analysis]
Barbarian Brawl has the buffs of "damage output +10%, damage received -15%, healing effect +40%" .
Version 13.17 only reduces the output damage of the Barbarian King from 115% to 110%. This 5% weakening is nothing to the Barbarian King, because the basic attack distance of the Barbarian King has been increased by 50 points in version 13.17!
In version 13.17, the basic attack range of the Barbarian King has been increased to 175. If the fatal rhythm is fully stacked, the attack range will be 225. The attack distance of 225 visually looks like the "tip" of the knife is used to cut people instead of the "handle" of the previous version.
The maximum attack distance is 225. If you have sprint + snowball, E skill displacement and W skill slowdown, who else can beat the Barbarian King?
As the saying goes, an inch longer means an inch stronger. As long as the Barbarian King can cut people, he will have no shortage of movement and damage.
Coupled with 85% damage tolerance, 140% healing effect and 5 seconds of real manhood, the Barbarian King is truly capable of resisting and fighting. It is the most abnormal buff monster in the current version of Super Smash Bros. You must play it whenever you come!
【Rune】
Barbarian Brawl Rune Sharing
Main runes: Fatal Rhythm + Triumph + Resilience + Perseverance
Secondary runes: Eyeball Collector + Spiritual Hunter
Rune Analysis: Fatal Rhythm makes up for the shortcomings of the Barbarian King's attack speed, and combined with the 50-point attack distance given by the enhanced version, there will be a brand new A-playing experience, which can easily surpass most melee heroes.
Click Triumph to increase the Barbarian King's team battle endurance and harvesting ability.
The Barbarian King is afraid of control, so he must be tougher to avoid being controlled and targeted all the time.
Fortitude increases damage when turned up.
The eyeball collector provides attack power and increases output.
Spiritual Hunter reduces the CD of Thirst, so that at least two Thirsts can be fired in one wave, maximizing the use of the healing buff.
[Equipment and points addition]
Outfit: Thirsty Blood + Green Cross / Siren + Death Dance + Serelda's Resent + Great Drinking Demon Knife / Invigoration
Add points: main Q and deputy E, which is bigger.
Equipment analysis: Thirst for Blood has been strengthened in version 13.17, with 100 more health points. Combined with the Barbarian King’s healing buff, Thirst for Blood is extremely cost-effective for the Barbarian King.
It is better to use the Green Cross if you need to pull back the lineup that misses the target. If you are short of damage, use the Kraken.
The third piece of Death Dance ensures fault tolerance in team battles and results in more powerful harvests.
Cerelda's Resentment gives the E skill a slowing effect, and the W slowing down gives the enemy nowhere to run.
The last piece of equipment is to be replenished according to the opponent's lineup. If you lack magic resistance, you can drink the magic sword or invigorate. If you lack armor, you can use Landon.
Introduction to gameplay
When playing Warrior Barbarian King, you have to make sure that you have a front-row hero to attract the first wave of firepower. Otherwise, it will be a huge loss if you are forced to attack the back row before you reach the back row.
If your team does not have a front row and you want to play Barbarian King, then I recommend you the "Heart of Steel + Sunfire" set, which can not only experience the pleasure of steel but also have good strength after being formed.
The charm of the Bloodthirsty Barbarian King lies in the bonus of perseverance and passive Q skill when the blood is left, and the damage is very high. And the less blood, the more thirsty blood will be returned. After the ultimate move disappears, "thirst blood + Q" in the crowd can instantly restore a large amount of health points, which is comparable to crocodile's "thirst blood + red rage Q".
Therefore, the Barbarian King should not jump too much before he has a big move at level 6. If you can beat him, hit him. If you can't beat him, wait until your experience reaches level 6.
After level 6, when you have a big move, you can look for opportunities to cut into the back row. If the snowball is smashed well, the Barbarian King can directly enter the field to chase after the crispy man. With the ultimate move + sprint, at least one can be guaranteed to exchange for one, and it can also attract firepower to create an output environment for teammates. There is no loss at all.
If there is a soft support support, you can let the soft support give buffs, and the snowball goes up to AE to consume the squishy enemies, which is very unsolvable.
In short, the Barbarian King in this set of equipment has no shortage of CDs. After E is formed, A will be converted to E as long as A hits a critical hit. So you must dare to operate. Playing Barbarian King is like killing a legend. If you don't accept it, just do it.
Finally, the Barbarian King's ultimate move has a very high priority. Even if it is knocked up, suppressed, silenced, feared, etc., it can be activated. Therefore, if you cannot activate it, it is because you are greedy or the damage calculation is wrong. If this happens many times, it is the worst. It's better to wear some meaty clothes to avoid "sudden death".
What do you think of the Barbarian King’s strengthening? Welcome to communicate~!