Ryze, as one of the three free heroes in ancient times, has undergone countless reworks, large and small. No matter how many changes are made, the core gameplay for most players is still keyboard scrolling. However, since the Mythic version, the winning rate of Ryze Brawl has not been high. Fortunately, the Stick of Time returns in the S13 season + Archangel is reworked, allowing Ryze to regain his glory in maps with heavy team battles such as Brawl.
[Hero Analysis]
Ryze Brawl has the buff of "damage output +10%, damage taken -10%" .
The return of the Staff of Time makes a hero like Ryze, whose skill damage relies on magic power + mana bonus, very comfortable.
When the stack is full, the Time Staff will provide a total of 600 health points, and the tankiness will be increased immediately in conjunction with the Ryze Brawl buff.
In addition, the eternal effect of the Time Staff can also provide a movement speed bonus, which is suitable for Ryze's output mode of pulling in one set.
In addition, the reworked attributes of Archangel are very suitable for Ryze. When the blood volume falls below a certain level, a shield will be generated, which makes Ryze even happier.
【Rune】
Ryze Brawl runes sharing
Main runes: Conqueror + Calmness/Triumph + Resilience + Critical Strike
Secondary runes: Eyeball Collector + Treasure Hunter
Rune analysis: Conqueror is suitable for continuous output, ensuring the power of Ryze’s spell machine gun.
If you don't play often, you can get back your mana by calming down, and old players can get it with Triumph.
Resilience improves teamfight fault tolerance.
Critical hit increases the damage of Crispy Skin.
If Ryze is a skilled player who loses his skills accurately, it is recommended to bring "Phase Rush + Mana Flow Tie + Transcendence + Storm Gathering" to improve Ryze's pulling ability and use operations to show off the opponent.
The secondary eyeball collector increases damage.
Treasure Hunter is guaranteed to make quick time.
[Equipment and points addition]
Outfit: Staff of Time + Archangel + Hat + Magic Penetration Rod + Shadow Flame/Central Asia/Astral Driving/Abyss Mask/Bing Xin
Add points: main Q and deputy E, which is bigger.
Summoner Skills: Flash + Sprint
Production analysis: Although the price-performance ratio of the Time Staff is still average after the price reduction, it can at least be released. Especially for your own lineup with a small front row, playing time can effectively improve Ryze's fault tolerance, and can also initiate group fights physically.
After Doomsday Winter is no longer suitable for Ryze, Archangel, as an equipment that provides a large amount of mana, has become a must-have for Ryze. After the Archangel was redesigned, the higher the mana value, the higher the spell power, which is very consistent with Ryze's passive!
The third item is a hat to supplement the damage. After all, Ryze's AOE damage is very high in team battles, so he can't just use functionality.
The fourth magic piercing rod increases the damage against enemies with high magic resistance.
The last one is based on the opponent's lineup. If you lack damage, you can use Shadow Flame, and you need to pull out Astral Drive to save your life and get out of Central Asia. If you have more AD damage, you can use Bingxin, and if you have more AP, you can use Abyss Mask.
Introduction to gameplay
Two options for going out:
The lineup is strong in the early stage. If you can beat the fight, just use Tears + Guardian Orb.
If you need to replenish troops under the pressure tower, just use lunch boxes + shoes to ensure that you can rely on the line.
Ryze is not very good at fighting before his equipment is formed, so the correct way to play is to clear the line with EEQ and replenish troops. If he makes a mistake in positioning, he will control EW and cooperate with his teammates to kill.
In the early stage, use the Q skill less to consume people. If it is empty, it will not only increase the CD, but also waste mana and fail to clear the troops in time. The gain outweighs the loss.
Ryze combo:
Keep people in combos: EWQ.
Stable output: WEQ.
AOE/clear troop combos in team battles: EEQ.
The highest explosive combo: QEQWQEQ. Use E to refresh the first Q, then W to refresh the second Q. At this time, E's CD has been restored, and then use E to refresh the third Q. This two-piece set of combos can only be used smoothly if you have certain skills and speed.
Since Ryze has stable control with his W skill, he is not afraid of the opponent getting in the way in team battles. Whoever gets in the way will be locked up and cooperate with his teammates to deal damage and focus fire to kill him instantly.
Although there is a buff to release time and Ryzz has a high degree of stability, you still need to pay attention to your positioning in team battles, and use the acceleration and sprinting after completing a set of skills to find the output space.
What do you think of Time Ryze? Welcome to communicate~!