This game is great because it is a popular game and has a great production team. Although the gameplay of the game is complex and beautifully crafted, many players do not know the preview details of the s9.5 version of "The Battle of the Golden Shovel". In order to solve this problem, a strategy introduction is provided here. Players only need to follow the strategy.
1. Add new chess pieces
Let me put an overview picture first to make it easier for everyone to read this article.
1 fee card:
Milio
Bond: Ixtal/Oracle
Skill: Kicks a ball towards your target, causing 120/180/240 magic damage and stunning for 1.5/1.75/2 seconds. The ball will ricochet to the nearest enemy behind the target, causing 120/180/240 magic damage within a 1-block radius.
Brief discussion: As a 1-fee card, it is the first to reach Genting. The damage is limited, and it basically cannot escape the fate of being used as a pendant.
Graves
Bond: Bilgewater + Rogue + Gunner
Skill: Launch a smoke bomb at the current target. It will explode on collision, causing 235/240/250% attack power + 25/40/60 physical damage to nearby enemies, and leaving a cloud of smoke that applies a "cold" effect that lasts for 3/3.5/4 seconds. .
Brief discussion: The image of a male gun is completely different from that of a stalker. It is qualified as a pendant to steadily reduce the attack speed of the back row.
Illaoi
Bond: Bilgewater + Bastion Guard
Skill: Causes 200/325/550 magic damage to the current target and connects to its soul for 5 seconds. While connected, gain a healing effect equal to 25/30/40% of the damage taken by the target.
Brief discussion: It replaces the big tree and becomes the new 1-fee fortress guard. It seems that its skills are stronger than the big tree.
2 fee card
Nayafili
Bond: Darkin + Shurima + Challenger
Skill: Bite your target, causing 160% physical damage.
Darkin Dagger: When the wearer casts its skill, 2/3/4 pack companions will attack the first enemy hit, each causing 100% attack damage and healing the wearer for 100 health.
Brief discussion: There is a Darkin bond, which means that even if Nayafili is killed in battle, its dog pack will continue to fight with the friendly forces. It is a very good 2-fee card.
Qiyana
Bond: Ixtal + Rogue
Skill: Sprint to the best position to attack the enemy, and then cause 175% attack power + 30/40/55 damage in a straight line. Every third cast will move further, deal 20% more damage, and knock enemies into the air for 1.5 seconds.
Brief discussion: The skill mechanism is similar to Yasuo in Drifter Wind, and may be the new big C of Rogue.
Drizzt
Bond: Bilgewater + Warlock
Skill: Throws a set of cards at the current target to surround it, causing 185/265/410 damage. After 1.5 seconds, this set of cards will explode, causing 220/335/460 damage to nearby enemies.
Brief discussion: The skill damage value is relatively high among 2-fee cards, but it has the pain point of delayed triggering of damage.
3 fee card
Quinn
Bond: Demacia + Judgment Warrior
Skill: Send Valor to the row or column with the most enemies, and mark the enemies for 4 seconds. The mark can increase the damage taken by the enemies by 10/15/25%. Then it rains down arrows, causing physical damage equal to 640/650/660% of the attack power shared by all marked targets.
Brief discussion: If it has the vulnerability effect, it is destined that this card will not be bad. The best thing is that it is a high-quality pendant, and it may be able to master C.
miss fortune
Bond: Bilgewater + Commander
Skill: Summon an X-shaped rain of bullets, causing 250/375/600 magic damage and serious injury lasting 5 seconds.
Brief discussion: It can inflict group serious injury effects, but the damage is relatively lacking. It should be a tool for unlocking the commander's bond.
Nicole
Bond: Ixtar + Fortress Guard
Skill: Leap into the air towards the current target, then gain a 400/500/700 shield for 4 seconds. After a short delay, it suddenly falls to the ground, causing 150/250/450 magic damage to enemies within 2 blocks.
Brief discussion: Another shield. Now Bastion has three heroes with shields. Iron Bucket may be revived.
Noletis
Bond: Bilgewater + Overlord
Skill: Passive: Increases armor and magic resistance from all sources by 30%.
Active: Summon an underground vortex, causing 150/225/450 magic damage to enemies within 2 blocks, knocking them away for 1.5/1.5/2.5 seconds and pulling them towards the center.
Brief discussion: With big meat + group control, Titan will be a popular high-quality front row in S9.5.
4 fee card
Nila
Bond: Bilgewater + Conqueror
Skill: Passive: The basic attack will hit a cone area, causing 65/65/100% physical damage to up to 2 additional enemies near the target and reducing the shield value obtained by the enemy by 35% in the next 3 seconds. .
Active: Gain 200/250/600 shield value, then sprint to a safe place within 3 blocks. Gain a stackable 20% attack speed that lasts until the end of the combat session.
Brief discussion: Basic attack comes with AOE, active skills can protect yourself, and it is the bond of the conqueror, so it has the potential to be a C.
Xia
Bond: Ionia + Conqueror
Skill: Summons 7/7/18 feather blades to converge on the current target. When the feather blades penetrate the enemy, they will cause physical damage of 75% attack power + 20/30/100% spell power to each enemy.
Each feather blade will remove 3 armor, and this armor reduction effect will last until the end of the combat session.
"Ionia" bonus: Basic attacks restore an additional 5 mana.
Brief discussion: If Nila has potential, then Xayah must be a big C. It comes with permanent fixed armor reduction, critical hit rate, and critical damage, which is perfect.
Fiona
Bond: Demacia + Challenger
Ability: Fiona becomes untargetable and then strikes 4 openings on her target. Each hit causes physical damage equal to 170% of her attack power, 60/100/300 additional true damage, and provides herself with a healing effect equal to 20% of the damage done. If the target dies, Fiona will change the target to the nearest enemy.
Brief discussion: Blade Waltz + Unparalleled Challenge, the new and old Sword Queens merged at this moment. There is recovery, real damage, and no additional triggering conditions. Isn't this just another Belvis?
Mordekaiser
Bond: Noxus + Judgment Warrior
Skills: Passive: Basic attacks cause 120/180/450 additional magic damage, which is increased to 300/450/1350 additional magic damage when "God of the Dead" is activated.
Active: Gain a shield value equal to 40% of maximum health and 1 block of attack range, lasting 5 seconds. Killing an enemy in this state will steal 10/10/25% of its health, attack power, spell power, armor and magic resistance until the end of the combat session.
Brief discussion: Generally this kind of skill mechanism is quite stretched, I hope Tetsuo will slap me in the face.
Hilko
Bond: Zuan + Mage
Skill: Throw a vial at nearby enemies, shrouding adjacent grids in low light for 8/8/12 seconds. Enemies affected by the shimmer take 300/450/1350 damage per second. Allies affected by Glimmer are healed for 50/75/225 health per second.
Brief discussion: Dou Du Luo, my father-in-law will not really be able to return with Dou Du.
5 fee card
Planck
Bond: Bilgewater + Gunner
Skill: Scimitar: Gain 30 armor and magic resistance. Basic attacks will ignite the target, causing a total of 225/225/2250% true damage for 3 seconds.
Pistol: Gain 3 range. Gain 5 mana per basic attack.
Active: Summon the "Dreadway" to sail across the entire board, crash into the first enemy hit and cause 600/900/9001 magic damage to enemies within 3 squares. When allies are passed by the "Dreadway" or hit by a collision, they will be strengthened by citrus, gaining 30/40/300% attack speed and control immunity for 4 seconds.
Brief discussion: It's too long. To put it simply, if you put it in the front row, you can deal real damage, and if you put it in the back row, you can recover mana quickly.
bilgewaterrez
Bond: Bilgewater + Mage
Skill: Generate a portal leading to "Bilgewater", summon a huge treasure box to fall from the sky, hit the most densely populated location of enemies, and cause X magic damage to enemies within 2 blocks. For every Y gold coins you own, the size of this treasure chest will be increased by Z%.
Each enemy hit has an N% chance of dropping loot and a M% chance of dropping gold coins. This chance is doubled on kill.
Ixtarez
Bond: Zuan + Mage
Skill: Generate a portal leading to [Ixtal], covering the ground near the current target with a clump of vines. After a short delay, it will cause X magic damage to the enemies in it and knock the enemies in the center of the area away for Y seconds.
Allied troops will be wrapped in the bark and gain N armor and M magic resistance that last for L seconds.
There are also updates on Yi Zi’s bond:
1-cost Ember Dead Eye Archer > Conqueror
2-cost Ashe Dead Eye Archer>Conqueror
4 Phoephelios Dead Eye Archer>Gunner
3 New addition to Ferexai: Judgment Warrior
4 Phoephelios Dead Eye Archer>Gunner
Delete a chess piece:
1 fee: Maokai, Foego, Tristana
2 fees: Kled, Teemo, Zed
3 fees: Lissandra, Galen, Akshan, Kalista
4 fees: Lux, Yasuo, Gwen, Urgot, Zeri
5 fees: Senna
2. Equipment changes
Add new equipment
Remove the portal, bird shield, Holy Grail, chess pieces, Ling Feng, and robes from ordinary equipment.
Removed Black Cut and Blue Shield from Ornn's equipment.
The above equipment is incorporated into the new equipment system - auxiliary equipment, and together with the useless big gems, form a new equipment system. Auxiliary equipment cannot be synthesized.
At the same time, four pieces of auxiliary equipment have been added, as follows:
Aegis of the Legion
Equipment effect: At the beginning of the battle, all allies in the rows behind the wearer are strengthened, providing 30% attack speed for 10 seconds, as well as 20 armor and magic resistance.
virtue of martyrdom
Equipment effect: Gives all allies a healing effect of 7% of their maximum health every 5 seconds. If the wearer dies, this healing effect will still last for 10 seconds and gain a 200% increase.
banshee veil
Equipment effect: At the beginning of the battle, it provides the wearer and allies in the same row with an immune control effect that lasts for 18 seconds.
Crown of Embers
Equipment effect: At the beginning of the battle, the "Crown of Embers" status will be applied to the wearer and allies in the same row. Each attack of the players with the "Crown of Embers" status will cause 7% burning and 33% damage to the target. %Seriously injured.
Ornn equipment added
Goldmaster's Staff
Equipment effect: Provides 1x the spell power of your gold coin deposit (up to 60). Whenever an enemy is killed, there is a 40% chance of dropping 2 gold coins.
Tycoon's Armor
Equipment effect: Each time the wearer takes damage, he will gain 1 armor, 1 magic resistance and 6 health points. This effect can be stacked up to 40 times. When the effect is full, 2 gold coins are provided.
Common equipment added
Robe of Dusk: Magic Resistance + Belt
Equipment effect: In the first 10 seconds of the battle, the wearer gains 15 armor and magic resistance. At the same time, enemies within 2 blocks will receive a 50% armor reduction.
Night Reaper: Armor + Gloves
Equipment effect: The wearer causes 15% extra damage. When the health value is lower than 60%, this damage bonus will be increased to 30%.
Adaptive Helmet: Tears + Magic Resistance
Equipment effect: At the beginning of the battle, when the wearer is in the first two rows, he will gain 15 spell power, and 35 armor and magic resistance; when he is in the last two rows, he will gain 25 spell power, and 15 mana recovery points every 2 seconds.
Straker's Challenge Gauntlets: Greatsword + Belt
Equipment effect: Once per battle: When the health is 60%, it increases the wearer's maximum health by 25% and provides 30% additional attack power, which lasts until the end of the battle.
Crownguard: bludgeon + armor
Equipment effect: When the battle starts, it provides a shield value of 30% of the maximum health for 8 seconds. When the shield is broken or invalid, 40 spell power is gained.
Nash's Fang: Attack Speed + Belt
Equipment effect: Every time the wearer casts a skill, he will gain 40% attack speed for 5 seconds.
3. Changes to strengthening runes
Added strengthening runes
Heart of Bilgewater
Your team will be considered to have 1 additional "Bilgewater" and receive 1 "Drizzt".
Emblem of Bilgewater
Obtain 1 "Bilgewater Crest" and 1 "Drizzt".
Crown of Bilgewater
Obtain 1 "Bilgewater Crest", 1 "Night Reaper" and 1 "Nautilus".
Heart of Ixtal
Your team will be considered to have 1 additional "Ixtal" and gain 1 "Qiyana".
Emblem of Ixtal
Obtain 1 "Ixtar Crest" and 1 "Qiyana".
Crown of Ixtal
Obtain 1 "Crest of Ixtal", 1 "Crown Guard" and 1 "Niko".
Conqueror's Heart
Your team will be considered to have 1 additional "Conqueror" and gain 1 "Ashe".
Conqueror's Emblem
Obtain 1 "Conqueror's Emblem" and 1 "Ashe".
Resurgence Warm Flame
Your own chessmen will recover 7% of their maximum health every 5 seconds, and when the battle starts, for every "Ixtal" chessman in the elemental grid, this amount will be +3%. Obtain 2 "Ixtal" chess pieces.
steal life
When your "Conquest" attack crits, that piece will steal 2% of the target's maximum health and transfer that health to the own piece with the lowest health. Obtain 2 "Conquerors".
Notoriety
At the beginning of the round: Get a level 1 treasure chest. Your cannon screen will permanently improve future treasure chests, earning 3 Bilgewater chess pieces. (Next level: 40 cannon shots)
Notorious+
At the beginning of the round: Get a level 2 treasure chest. Your cannon screen will permanently improve future treasure chests, earning 3 Bilgewater chess pieces. (Next level: 75 barrages)
Notoriety++
At the beginning of the round: Get a level 3 treasure chest. Your Cannon Screen will permanently improve future treasure chests, earning 3 Bilgewater tiles. (Next level: 75 cannon shots).
Auxiliary treasure house
Open an arsenal and choose from 1 of 5 unique support items.
Dummy Assistant I
Obtain 1 "Training Dummy". After 8 combat rounds with players, equip this dummy with 1 random auxiliary equipment that cannot be removed.
Dummy Assist II
Obtain 1 "Training Dummy" which will carry 1 random auxiliary equipment that cannot be removed.
Dummy Assist III
Get 1 "Training Dummy" which will carry 3 pieces of random support equipment that cannot be removed.
The Hex of Shining Scales has been removed.
Form a team I
Obtain 1 random auxiliary equipment and 1 gold coin.
Team Up II
Get 1 random auxiliary equipment and 6 gold coins.
Team up III
Get 2 random auxiliary equipment and 3 gold coins.
Crown of the Void
Obtain 1 "void emblem", 1 "adaptive helmet" and 1 "rek'sai".
Commander's Soul
Your team will be considered to have an additional "Commander". Get a "Night Reaper" and a "Swain".
4. Changes in city-states
New areas added:
Bilgewater
Rat Town:
Starting from Phase 2, the Lucky Shop will randomly appear at the beginning of the round, once per phase. The Lucky Shop will contain chess pieces tailored for your activated bonds.
Finn's Market:
Twice in each game, the "Bilgewater" merchant "Finn" will appear randomly and provide ready-made equipment, Ornn treasures, auxiliary equipment or light weapons. You can choose one for free.
Slaughter dock:
Get free store refreshes at the start of each stage equal to the current stage number + 1, these refreshes will only last until the stage in which you obtained them. (Note: The number of times in multiple stages will not be accumulated)
Ixtar
Python River:
Starting with Phase 2, every other draft phase will be converted into a voting round. Each player will receive a "Basic Equipment Forger" and winning rewards.
Iso Oken:
Whenever players upgrade a total of 20 chess pieces, all players will receive loot with increasing value.
Central tower:
You will always receive empowering runes in the order of Silver, Gold and Chromatic.
5. Changes in bonds
Add new bond
Bilgewater
Attacks and skills will mark the enemy, and then a cannonball will cause physical damage to the marked target, and this damage will be increased based on the damage done by the "Bilgewater" players to the marked enemy. The enemy is at 1.5 It will not be marked again within seconds.
(3) 200 + 25% of damage done
(4) 300 + 45% damage done
(5) 500 + 90% damage done
(6) 800 + 175% damage done
Ixtar
Obtain a number of "element grids", which will provide a different bonus in each game.
conqueror
The skill of "Conqueror" can critical hit, and the Conqueror gains critical hit chance and critical hit damage.
In addition, the three bonds of Yodle, Shadow Island, and Dead Eye Archer have been deleted.
How about it? The preview details of the s9.5 version of "The Battle of the Golden Shovel" brought to you. Did this guide help you solve the problem? If it is solved, I hope everyone will not be stingy with praise and leave lots of encouragement in the comment area, so that I can be more motivated to bring you more good strategies.