Many players don’t know where to build the Starry Sky Outpost. Here is a detailed strategy tutorial for you, let’s take a look. This game has become quite popular recently and is suitable for many types of people to play. It has a single-player mode and an online mode. It supports playing with your friends. The gameplay is upgraded and the happiness is doubled. Various strategies and problem solving for this game are available. There are methods. If you encounter various problems in the game, you can come here to find strategies. Friends who like it can follow us.
There are 24 outpost locations after clicking the perk. Pure mineral resources can currently be reduced to a total of 16 outposts. If you need to transport all resources to one outpost, the number of logistics links clicked on the social network will increase (from 3 to 16 outposts). 6) requires about 17 outposts, and 19 outposts if not selected. Considering that there are still breeding outposts that have not been completed, this perk will definitely be required in the later stage.
Note 1: Karoo americium has not been mined yet. It seems that it can only be mined by hand? All other non-breeding materials for the project should be available.
Note 2: Considering freight, Leviathan is best divided into two planets: helium trialuminum neodymium beryllium and helium trialuminum beryllium europium. Therefore, the total number of outposts has changed from 16 to 17. The specific location can be found in Tiancang 5. .
Note 3: After dysprosium was turned into a resource in the game, the translation was incorrect and turned into zinc.
If you click on the talent of Scan, you will find that the distribution of all resources on a planet is regular. Specifically, the distribution location of high-level resources will be wrapped in low-level resources, so a series of resources can rely on one outpost. All solved. Of course, this step requires constantly taking off and landing to find the location. If you have the scanning talent, it will be easier. If you don't, you can only try your luck. The point with the most resources I found is Tiancang 5. Iron, cobalt, platinum, palladium and ytterbium, two level three materials, a total of five materials all exist in one outpost, which is very comfortable. If you want to reduce the number of outposts, finding this kind of planet is the best.
At the same time, I have now discovered that there are a total of 6 4-star unique resources, all labeled in English. They should be found in only one place in the entire star field, so planets with these resources must be given priority. Look for resources that are not available outside of this.
The final result is the above table, which collects the locations of all grouped resources I found, distributed according to resource groups (that is to say, each group separated by a blank line is basically likely to be packaged together by an outpost), except for xenon , are all points that can obtain more than two unique resources in one outpost.
Regarding the specific construction of outposts, except for the planet where you want to gather all the resources in the end, all other planets will only build power stations, extractors, and cargo logistics. If they are not in the galaxy of the final planet, build cargo logistics-cross-system. Then right-click the extractor and connect the red line to the output end of the cargo logistics, and then set the transportation option of the cargo logistics to the final planet (or the corresponding transfer station). Due to the limited transportation capacity of cargo logistics, if there are too many goods, it will lead to the problem of backlog of goods. If the extractor efficiency is too high, it seems useless. I only use 4 lowest-level extractors for each resource.
Cargo Logistics-Cross-Galaxy requires helium-3 to start, and it is consumed all the time. The method of use is to connect the red line from the helium-3 extractor (or other container with helium-3) to the start-up end of Cargo Logistics-Cross-Galaxy (that is, output, input) (other than the third end), so it must be built on a planet that has its own helium three to be automated. However, as long as one end has helium three, it is fine, so it is recommended that the galaxy where the final planet is located has helium three. The efficiency of the helium three extractor is related to the freight efficiency, so it is best to use high-end ones.
Helium Trialuminum Neodymium Beryllium - Final Planet - 5 Cargo Logistics - 1 Common across the Galaxy
Chlorochlorosilane Lithium Cesium--3 common, output to the final planet
Helium Trialuminum Beryllium Europium - 5 Cargo Logistics - 1 Common Across Systems, Output to Chlorochlorosilane Lithium Cesium
Iron, cobalt, platinum, palladium and ytterbium - 1 common, exported to chlorochlorosilane, lithium and cesium
Mercury - 2 normal 1 across galaxies
Neon tantalum hydroxyl acid - 1 common, exported to amalgam
Chlorochlorosilane ad-1 common, output to amalgam
Aluminum beryllium le-1 across galaxies
nickel cobalt tsn - 1 common 1 across the galaxy
Uranium vanadium plutonium - 1 common, output to nickel cobalt tsn
Ferranane Rc-1 Normal 1 Across the Galaxy
Chloroxenon - 1 common, exported to Iron Alkane Rc
Helium Three Uranium Iridium Vy-1 Across the Galaxy
Argon Benzene Neon Vr-1 across galaxies
Jaffa: Lead, Tungsten, Titanium and Dysprosium - 1 across the galaxy
Fluoro Gold Antimony - 1 across the galaxy
Copper tetrafluoride ion solution - 1 across the galaxy
There are a total of 10 galaxies, and there will be 1 free inter-galactic system that can be used for cargo missions. Later, if there is breeding, we can continue to add outposts in Tiancang 5 for transit. Some low-level resources are repeated and may or may not be used.