How about the strength of Magician Croix in Final Oath and the strength of Magician Croix in Final Vow ? Today I will introduce to you the strength introduction of Magician Croix in Final Vow. If you need it Friends, don’t miss it
[Introduction to strength]
1. As the new general of the elements, low stars are not as good as foxes, while high stars are invincible. Let me talk about something that the fox can never compare to. A fully equipped magician can avoid injury for six rounds. Not only that, 90% of all damage received during the period will be shared with the opponent after three rounds (five talents). This What is the concept? I feel incredible just to avoid injury for six rounds, let alone this super high amount of counter-injury. Moreover, Lanqi ignores damage reduction, and the magician does not have damage reduction at all, so Lanqi cannot penetrate it. It is not as good as the fox. There are also points. The elemental damage +80% can only take effect once. If it is purified, it is equivalent to less passive.
2. Advantages
1. The burst is much higher than that of the fox. As long as three stars are needed, there will be a wave of small qualitative changes. Two random skills will be reduced by 5cd. What is the concept? This means that the magician can stably play five skills every round with the high-star Libra, ( 13214) means that not only does he have the fox's damage immunity, but he can also delay one or two more turns to let the opponent suffer dots.
2. The upper limit is very high. The pocket watch increases elemental damage infinitely. First, you can get 1 stably every round after awakening, and 2-4 per round for a skill. Before specializing in martial arts, you can stably increase elemental damage by about 20% in every round. If you are full of specializing in martial arts, In this case, the elemental damage will be directly increased by up to 50% per round. The reason why the pvp fox can't withstand it is that it can only avoid injury for 3 rounds, and it will die just after eating the mystery, but the magician is different. The basic injury-free for magicians is 4 rounds, and the special martial arts can even extend the injury-free for 2 rounds. In other words, except for Yagami, who has 6 skills in one round (but he can only unleash the ultimate burst in the first round. It is difficult to solo with the magician), the magician will be immortal. Not to mention PVE, it is normal for a fox to resist five or six rounds in Chapter 77. It is unimaginable to put this benefit on Gao Jue's magician.
3. What does it mean to perform counter-injury according to the original injury? Why doesn't the fox wear a counter-injury sleeve? Because the fox counter-injures according to the reduced damage, so it will be greatly reduced. But the magician is different. You originally planned to hit me as much as you want and I will counter-attack as much as you want, but I was opportunistic and avoided it. 90%, and even 90% can be returned to you. This is also one of the theoretical basis for my recommendation to replace Nivi with a magician.
3. Let’s talk about the shortcomings
1. As mentioned before, the low star is very weak. I even think that Jue Wu’s Magician can replace Jue San’s Fox. But Jue San's magician can replace Nivi, which shortens the development cycle to a certain extent. Elemental brothers, please do what you can. It can only be said that you are forcibly widening the gap between Kryptonians and civilians.
2. No shield. But in fact, it doesn't have much impact. There are many ways to break shields in PVP, so it's useless to have an extra round of shields to avoid damage.
3. Fear of purification