As a traditional long-range mage hero, Lux has the following advantages in the middle:
Strong control effects and damage skills. The Q skill has a two-second restraint, and the E skill also has a 1-second deceleration effect after being strengthened in the new version. The continuous control effect combined with the passive skill can deal decent damage. Ultra-long-distance consumption and support. Lux's skills have a long range, especially her E skill, which can be used at a long and safe distance. The ultra-long range of her ultimate skill of 3340 yards can also support teammates very well.But the disadvantages are also obvious:
The skill requires anticipation and has a long CD. Except for the E skill, all other skills are released in a straight line and are delayed, requiring a certain amount of prediction. The cooldown time of the early skills is very long, and it is easy for the opponent to seize the opportunity. Lack of mobility and low survivability. The hero lacks movement and is very afraid of explosive heroes with strong mobility. Once the skills fail to hit, the ability to save lives in the lane will be very low.Skill points: main E and deputy Q. The E skill has good damage and can be topped up at level 9. It can clear the enemy line and consume pokes faster. Now the slowing effect of the second stage of the E skill has been increased. After detonating the E skill, it can better help other skills to hit. Learning the Q skill at Level 2 online is a good choice whether it is to cooperate with your own teammates or to prevent sudden ganks from the opposite jungler. Learning W Shield at level 3 can increase your online survivability. Mid laner Lux is mainly output-oriented, which is different from the auxiliary position. Therefore, you only need to use level 1 of W skill in the early stage. After you have the ultimate move at level six, you can also support teammates in the jungle or other lines from a long distance.
Summoner skills choose Flash + Barrier or Flash + Heal. Flash increases the hero's mobility and can be used to chase down targets with residual health. It can also be used to avoid the opponent's skills. Choosing barrier or treatment can increase online survivability. Barrier can avoid fatal damage, and treatment can restore one's own health. It also increases online battery life.
Mid laner Lux's equipment is also mainly high-explosion AP equipment. Like other mage heroes, choose Dolan's Ring and potions as starting equipment. The spell strength and mana recovery provided by Dolan's Ring can allow Lux to survive the early stage better, and 60 health points can also increase online survivability. The first big item is Luden's Echo, which can greatly increase the damage and poke ability. The 10% cooldown reduction provided can also make the skills cool down faster.
The second piece of equipment is the Morello Codex (Book of Ghosts) . The serious damage effect caused by it is more advantageous when the opponent's hero has a recovery effect. It can also deal high damage with passive skills. The following equipment is selected according to the opponent's lineup. If the opponent rushes in or has many AD heroes, choose Zhongya to avoid damage and increase your own survivability. For subsequent output equipment, you can choose hats and magic penetration sticks to maximize the hero's output. Combining skills with super long-distance consumption in a safe position can cause a lot of trouble to the opponent. For shoes, choose magic penetration shoes, combined with magic penetration sticks and ghosts. Book, which can increase the damage to front row tank heroes.
For the main rune system, choose Arcane Comet, then click on Mana Flow Tie, Transcendence and Scorch. For the secondary system, choose Biscuit Delivery and Astral Insight. For the minor runes, choose cooldown, attack power and health. Arcane Comet has 30 points of AOE damage in the early stage. Combined with Lux's skill damage, it can cause good consumption in the early stage. In the later stage, the cooldown time is reduced to 8 seconds and the damage will also increase. It can be well matched with Lux's skill damage. harm. Lux uses more skills to consume, so the mana flow belt's mana increase and mana recovery are both necessary. The cooldown time of the early skills is also relatively long. You can get 10% of the cooldown by clicking Transcendence at level 10. Scorch can also cause more magic damage as the level increases. With the E skill and passive, you can also hit a very high level. harm.
Lux mainly relies on skills to consume her online. It is inevitable to face a shortage of mana. The secondary system uses the biscuit delivery in the enlightenment system to increase the online endurance. Clicking on Astral Insight can not only increase the cooldown reduction, but also increase the cooldown reduction of the summoner's skills and equipment, and increase the fault tolerance rate online. The hero itself is very fragile, so the small rune chooses a growth value and a fixed attack power. to increase output capabilities.
Lux chooses the above-mentioned runes and summoner skills. Without the cooperation of the jungler, it will be difficult to kill the opponent in the early stage. What needs to be done is to develop steadily and wait until the equipment is formed in the mid-to-late stage before properly utilizing its own advantages. At level 1, try not to push the line of troops. When the opposing hero is with the minions with residual health, use the E skill to replenish troops and cause damage to the hero at the same time. When the skill hits the enemy hero, remember to use a normal attack on the target to trigger Passive, can deal higher damage. Lasting hits is better than suppressing the opponent. Keep the line of troops in a safe position, control the consumption of mana, and have a good vision to prevent the opponent's jungler from ganking in advance. Pay special attention when the summoner's skills are on cooldown. At this time, there is no way to save life, and it will inevitably become the target of the opposite jungler.
It is safe to wait until the echo of Luden, the first large piece of equipment, comes out. The damage at this time will also increase to a higher level, and the line clearing ability will be faster. You can quickly clear the line of troops and observe the status of other enemy heroes. It is reasonable. Participate in a walk. The R skill can be used to launch an attack from a long distance. It can be used to harvest residual health or consume it first. It can consume the opponent's health first, so that teammates will have an advantage in the battle. If there are no opportunities on other lanes, you can continue to develop in the middle lane, find opportunities to control the opponent first, cooperate with the jungle, and use summoner skills even if you cannot kill.
When the laning period ends and the small-scale team battles begin in the mid-to-late period, you need to pay attention to your position. Since there is no movement, it is easy to be focused by the opponent. Just stand behind your teammates and throw skills to the opponent. The E skill can poke enemies from very far away, and the Q skill also has a range of 1175 yards, which is farther than ordinary skills. If the opponent is accidentally imprisoned while moving, he can be easily killed by cooperating with the damage of his teammates. The W skill can provide a shield for teammates in team battles and can also obtain assists. Don’t be greedy for passive damage in team battles. You need to ensure a safe output position. As long as Lux remains alive, she will have strong continuous combat capabilities. ability.
In the late stage, the skills cool down faster at this time. After using the skills to consume a certain amount of the opponent's health, you can first use the ultimate move to deal damage. Enemies with low health will not attack rashly. The third-level ultimate move The CD takes less than 40 seconds and cools down quickly, giving you the advantage again. When you are accidentally caught, you can flash away in time, or use Zhongya to avoid damage and delay the time, waiting for the support of your teammates. You must make full use of your own length of hands, use skill consumption from a distance, and do not easily allow the opponent to get close to you. opportunity.
Lux is relatively weak in the early stage and needs a certain amount of development time. When the equipment is formed, it will enter a strong period and can be consumed from a distance using skills. As shown in the picture above, as the game progresses, Lux's winning rate will also increase with time, and it will also play more roles in the mid-to-late team battles. It can be consumed first, and it can also be connected to control and provide shields. Provide output space for teammates. Therefore, it is necessary to stabilize the mentality, maintain stable development in the early stage, and wait until the middle and late stages to exert strength. The predictability required by skills can be increased by practicing more to increase proficiency. The new version of heroes has been strengthened and can play a better limiting role. Lux is also a good choice for stabilizing points in the current version.