The new character jump card pool of "Searching the World" has been online for some time. I believe that everyone here will be familiar with the [Five-star limited character Rakshasa] in the card pool, right? So in this issue, let’s talk to you about the training strategies and team formation ideas of this new powerful milk “Rakshasa”!
It has to be said that as the only three and only five-star level healing characters in [Honkai Star Railroad], Rakshasa's skill mechanism is quite excellent. Not only is the output ability outstanding in the auxiliary line, but the built-in three-axe of "removing control of one's own side, clearing the enemy's benefit, and automatically increasing blood" is even more difficult to refuse.
Therefore, in terms of whereabouts, we can continue to strengthen Rakshasa's skill panel according to the point-adding method of "Talent ≥ Combat Skills > Finishing Skills > Basic Attacks". We will not consider the star soul aspect. Zero krypton players have 0 lives as full lives.
However, success is also a mechanism, and failure is also a mechanism. This is because Rakshasa takes attack power and healing bonuses, but not defense and vitality bonuses. This leads to the fact that once Rakshasa himself is restrained in the game, the entire team's living environment will be quite bad. After all, his body is very fragile. Therefore, in terms of team composition, we can play characters with higher taunt value (such as Zingyun) depending on the situation.
Of course, you still need to be strong in order to make iron! After mastering it, the ordinary big world or simulated universe still has the Garden of Oblivion. We can also match it according to the "Quantum Imaginary Number Two-Color Team" or the "Thunder System Regular Team".
Plan 1: Xi'er's main output, Silver Wolf's placement of weak points to supplement damage, the latter's Lao Yang pushes bars to increase control, Rakshasa removes control and fades back to increase healing, taking a more radical output route, although the team's shield value is not enough, but As long as the Rakshasa is fine, it's basically fine.
Plan 2: Jingyuan's main output, Yaya pulls the bar to increase damage and acts as a shield, Rakshasa still releases control and eliminates the intention to return to increase healing, and stops the cloud to increase damage while still being beaten. As for why? Friends who have Tingyun will naturally know.
Let’s talk about the combination of Rakshasa’s relics and the selection of light cones.
As mentioned earlier, "Rakshasa prefers attack and healing bonuses." Therefore, the four-piece passerby set + the two-piece space set in Plan 1 is the graduation set that most players are pursuing. As for option two? It is to maximize the attack panel of Rakshasa, thereby obtaining more aggressive team benefits on the Rakshasa field.
In terms of main entries, Rakshasa is more suitable: "Clothes·Healing Bonus, Shoes·Speed, Link Rope·Energy Recovery Efficiency, Plane Ball·Attack Power/Imaginary Number Attributes". I don’t have to pick the adverbs, you can just take a look.
In terms of light cones, it is naturally best to have five-star martial arts. If not, choose [Same Mood] or [Equivalent Exchange]. The latter method of obtaining it is relatively simple, and there is almost no pressure. However, its effect depends on the triggering conditions. If you find a more suitable one, please replace it.
Except for the light cone, there are actually not many materials needed to develop Rakshasa. You can just look at the picture. Some friends may think it is too much, but after you reach level 50, there is actually not much pressure.
So, the content of this issue ends here, thank you for your attention and likes. This is cat language, see you in the next guide~