This Key of Time has become very popular, and many players are playing it. So how does the opening gameplay of Key of Time Warrior explain how to solve this problem? Users who encounter this problem are very troubled. The editor of Sourcecode.com can give users some advice below. Tell me about the solution to this problem.
1. For the starting warrior, choose Lucky + Reckless as a talent.
Initial attribute brush three red entries
Strength + crit + critical damage/damage amplification
Strength up to 15, critical hit up to 5%, critical damage up to 8%, damage amplification up to 5%
(I spent an hour grinding and got strength 15 + critical hit 5% + critical damage 8% + deepening 4%, which is already the limit)
2. Upgrade attributes and add points to choose full strength. With the plot recommendation, you will get: Elf Archer (turn into Marksman), Whitebeard Mage (turn into Fire), Dwarf Will (turn into Paladin), Female Warrior (turn into Mad Warrior)
3. Replace the elf shooter with Barry (a lizardman shooter, obtain it by completing the lizardman favorability achievement on the swamp map, and switch to a hunter), or buy Ottolin (a hunter to switch) with gold coins.
Whitebeard Mage replaces the Lucas (fire method) purchased with gold coins (friends who continue to earn gold can use ice method)
Dwarf Will replaced Karl purchased with gold coins (converted to Paladin)
The female warrior is replaced by Austin given by v5 (converted to Mad War)
4. The game’s enemy detection mechanism is that magic attacks have the highest speed and physical attacks have the highest resistance, so the Paladin chooses to add full endurance points to resist physical damage.
Front row pets increase their speed to resist magic damage
Therefore, the reason why it is not recommended to use spells as a protagonist is that spells deal magic damage and will be counter-killed by high-speed meat shield pets after controlling the skills. Also, after the second continent, there are all monsters with high magic resistance.