Earlier I introduced the mixed-damage Verus gameplay, and many friends responded that it was very easy to use, and the equipment was very good after it was formed. In fact, in addition to Varus, there is another mixed-damage ADC that cannot be ignored, and that is Big Mouth. Unlike Varus, who needs a skill to detonate to get percentage damage, Big Mouth activates W to get percentage damage. In this version where the Thousand Changers are rampant, Heartsteel is released, and heroes with percentage damage are the gods in the later stage!
[Hero Analysis]
Big Mouth Brawl has the debuff of "damage output -12%, damage received +10%" .
Why the Big Mouth debuff is so bad is because the AP Big Mouth was too arrogant and brainless before.
Like Wheel Mom/Ice Bow, they are all involved in the poke gameplay.
It is worth noting that the winning rates of AP and AD modes of Brawl with debuffs are almost the same.
Therefore, the gameplay of Big Mouth Brawl is not static. You need to choose the corresponding equipment and gameplay according to your own lineup.
The mixed-damage big mouth solves the problem of insufficient damage when the traditional shield bow big mouth damages the W skill CD, and it can suck blood better than the shield bow. It is worth a try.
Version 13.8 also strengthens Big Mouth's passive and QE skills, so that even if Big Mouth is cut to death, he can still deal "more damage" with passive self-destruction, ensuring that the remaining blood is collected or the line of troops is cleared.
【Rune】
Big Mouth Brawl Rune Sharing
Main runes: Fatal Rhythm + Triumph + Bloodline + Perseverance
Secondary Rune: Regulation + Overgrowth
Rune analysis: Heroes with attack speed have fatal rhythm to enhance their continuous output ability.
I brought Triumph because the special effect flow of Big Mouth has a higher blood volume, Triumph returns a good amount of blood, and there are gold coins. Moreover, the QW skill's mana consumption is not high, so there is no need to calm down and regain mana.
Bloodline increases battery life.
No matter what kind of outfit Big Mouth is, it is easy to be damaged by concentrated fire, which will cause residual health. Perseverance will increase the damage caused by residual health.
Adjustments are made to improve mid-term tankiness and make up for the shortcomings caused by debuffs.
Overgrowth increases the blood volume in the mid-to-late stage, and can also increase the damage of Jujiu.
[Equipment and points addition]
Equipment: Attack Speed Boots + Sheep Knife + Giant Nine + Canyon Maker + Hurricane + Ruined/Wisdom's End Blade
Add points: main W and deputy Q, which is bigger.
Summoner Skills: Flash + Sprint
Equipment analysis: The two-piece set of Sheep Knife + Jujiu is enough to support the output and frankness of Big Mouth in team battles. The Sheep Knife is released first because it is cheap, easy to use, and suitable for dealing special damage.
The third item is the mythical costume Canyon Maker, which allows the big mouth to output real damage. Even the front row without W can impress.
Coupled with the all-powerful blood-sucking ability of Canyon Maker, the recovery ability of Big Mouth is very terrifying.
Hurricane increases the AOE damage of Big Mouth team battles.
The last one has high AP damage on the opponent, so you need to pull out the Wisdom End Blade. There are many broken ones in the front row. If you are targeted, use corresponding defensive equipment.
When you get to the big mouth in the later stage, you can sell shoes to get defensive equipment.
Introduction to gameplay
Due to carrying debuffs, Big Mouth was very weak before the first sheep knife was made, and the runes were overgrown, so survival was the first priority.
If you live a long time, you can get the minion economy and experience. As long as there is no flash operation to take the head, it is easy to wait for the sheep knife by just replenishing the troops.
Of course, compared to the AP Big Mouth, the attack speed Big Mouth has higher operational requirements for players. Players who are not skilled in playing A should not try it easily, otherwise you will have a very uncomfortable game.
The main output of the special effects flow big mouth comes from the W skill.
Before turning on W, don't forget to use Q to hit the enemy hero to reduce double resistance. If you want to increase the hit rate of Q, use E to slow down first.
Big Mouth never lacks output, but what it lacks is the ability to save lives.
Therefore, even if the fault tolerance rate is improved in the equipment, you still need to be cautious when playing in a group with a big mouth.
After the opponent handed over the key skills, Big Mouth entered the field to output.
With the protection of soft assistants like Lulu, Big Mouth can catch the opponent's hero's mistake of moving forward and start sprinting + EQW to chase his A.
When chasing someone, you need to be careful not to pass over other people, that is, you can hit anyone you can.
The attack distance of W plus Fatal Rhythm is enough for Big Mouth to pull Xiu over to the other side.
What do you think of the mixed-injury big mouth? Welcome to communicate~!