Suggested guide for starship transformation. Many players have asked for this guide recently. Let’s explain it in detail for everyone. Let’s take a look. In this game, players can not only take risks alone, but also team up with friends online. Rich game content is waiting for you to experience. It not only tests operational skills, but also places great emphasis on strategy and tactics. It has high gameplay. If you don’t know how to play, you can come to this site to find relevant strategies. There are many strategies for this game, I believe it can help everyone.
[Preferred Module]:
2x1 habitation cabin (use the left and right keys to switch types). The habitation cabins of different manufacturers generally only differ in appearance and interior style...but individual habitation cabins are indeed a bit special.
-> Workshop type, this module can provide you with weapons, space suits, industrial workbenches and research terminals in a very centralized location
-> Living type, this module gives you a kitchen...just a kitchen.
-> Control room type, this module provides the largest crew capacity, but you need to increase the skill limit to put more crew members;
[Basic rules]:
The spacecraft can only have 1 reactor, 1 cockpit, 1 landing module, 1 docking port, 1 shield, and 1 gravity drive. These unique components should be selected from the category with the best data;
Weapons and engines are mainly affected by "maximum power" (that is, the upper limit of energy you can allocate to it). The maximum power of a single weapon slot is 12. The same type can hold up to 3 4-power weapons or 2 6-power weapons. , fill it as much as you can.
[Component level]:
From low to high: A->B->C, where both B and C require a "driving" level unlocked license to be authorized to drive. Components also have corresponding levels. A-level reactors cannot drive B-level components, and C-level reactors Can drive Class A and B components.
Although there does seem to be a clear division, ABC each has its own emphasis (also mentioned in the game description). A-level equipment tends to be lightweight, fast, and flexible, while C-level equipment tends to be large ships, bulky, and powerful (really Very heavy), but no one will care if you mix and match them. C-class reactors and thrusters are the best.
【arms】:
The ship has a total of five weapon types: ballistic, laser, electromagnetic, particle, and missile. Allocating energy to the weapon affects the recovery rate of the weapon and ammunition.
Ballistic: The damage to the hull is much higher than the shield. The range is insufficient and should be paired with laser weapons.
Laser: Does much more damage to shields than hulls, has a longer range, and should be paired with ballistic weapons.
Electromagnetic: A special type that can quickly paralyze "hull parts", which are various parts that appear when you lock on them. You can either block the enemy's weapons to reduce output, or you can paralyze the engine and seize the ship. You generally only Used when robbing a ship.
Particles: It is high on both hull and shield. Theoretically, the damage should not be as good as ballistics and lasers... But it is high on both sides. You can fill the weapon slot with particles and enjoy the joy of pressing the left button to kill the enemy instantly.
Missile: Same as particles, but with higher damage and lower efficiency. The missile needs a period of time to lock onto the enemy before it can hit the enemy normally. It also needs a period of time to fly. Although in theory the missile can be avoided by maneuvering, I haven't seen it yet. Enemies that can complete this set of operations... As for players, they will usually be washed by multiple enemies with missiles.
【engine】:
An engine has two points, thrust and maneuverability.
Thrust affects acceleration and maximum speed, and maneuverability affects rotational speed. Although engines can usually support two points at the same time, things get difficult when your ship weighs 1,000 or more. You can add more engines.
But my suggestion is to build a small boat specifically for air combat.
[Shield]:
The difference in shields among the three levels of ABC is most obvious. A-level shields have the fastest recovery speed, but the lowest shield value. C-level shields have the highest shield value, but the recovery speed is impressive. This depends on personal choice. Anyway, you still have it. A set of skills can strengthen it.
[Docking Port]: The only restriction on the docking port is that it must be at the farthest point, if it is an upward facing docking port, it must be at the highest position, if it is side facing, it must be at the farthest point on that side.
[Landing Gear]: The heavier your boat is, the greater the "landing push-off" it requires. In other words, it requires more, better and larger landing gear. Please note that the landing gear has a striped area. This area It must be located at the bottom of the ship. After all, you don't want your cabin to be used as a landing gear.
Cargo: The big problem with cargo warehouses is that if you want high capacity, you must carry high weight. High weight affects mobility and requires more landing gear support. The game does not allow multiple ships to carry resources separately. …Most people ended up choosing to make the ship very heavy, after all we really didn’t have much room to store the growing amount of materials and weaponry until the outpost was completed.
[Gravity Drive]: This actually only affects whether you jump from A to C at one time or from A to B and then to C. There is a certain relationship between fuel and gravity drive. The main thing is to reduce the loading time, which is the most important.
[Structure]: Except for the fact that there is no place to put the components due to design problems and special structural support is required, the structure only plays a role in appearance and weight. You can add some windows to the ship to make the space travel experience better.
Okay, that’s it for the starry sky spacecraft transformation suggestions and strategies shared by the editor of Source Code.com. Many friends may have other questions and don’t know where to find answers. In fact, you can pay attention to the starry sky area, and the editor of Source Code.com will continue to update. Various strategy content!