Today I would like to recommend to you the three major T1 mid laners in the Chinese server, to help you guys quickly rise to the top during MSI.
The Murloc is an assassin with a very powerful burst. Clicking on Electrocution can increase the burst of the Murloc. The Murloc's Q skill can activate the armor-piercing effect of a sudden impact, the Eyeball Collector can slowly stack the Murloc's damage higher and higher, and the Treasure Hunter can give the Murloc an economic bonus after killing it.
The secondary system points to precise critical strikes and triumphs. Critical strikes increase the harvesting ability of the murlocs, and triumph increases the recovery after killing.
The little murloc now chooses Luden as the mythical equipment. Luden provides an ability power bonus, which allows the little murloc to ensure mana consumption while also providing an ability power bonus. As the second piece of equipment, you can choose the golden body as protection. With the E skill and the golden body, the little murloc can show off even more. For the third piece of equipment, you can choose output equipment, a big hat or a lich to increase the output of the little murloc.
The little fish man points E at level 1, W at level 2, and then uses E as the main weapon and W as the secondary weapon.
The murloc is very weak before level 6. First of all, it is a melee hero and can easily be bullied by long-range heroes. Therefore, before level 6, it can only be replaced appropriately and cannot be fought forcefully. Use Q to open W and A for a few times, and then the E skill comes back. , W skill is very suitable for supplementing the long-range tower knife. Keep the blood volume above half blood. Since the longer the flying distance of the ultimate move, the higher the damage. Therefore, after reaching level 6, it is best to hit the ultimate move at a certain distance after the teammate's control skill hits first. This way, you can cooperate with your teammates to get the kill steadily at level 6.
When the murloc is not fully charged in the early stage to participate in a team fight, try not to use the ultimate move first, otherwise the equipment will not be fully formed and the damage will be insufficient. Do good deeds and wait for your teammates to control the opponent's key person before taking the big move, so that the opponent can be reduced in number. In the later stage, when the equipment molding CD is full, you can try to start a group with the ultimate move first. It doesn't matter if the ultimate move misses, because the squishy hero on the opposite side simply cannot withstand the damage of the normal skills of the murloc with the equipment molding.
Xerath is a hero with long hands, and his skills are more expensive, so he can use Arcane Comet to spend more time in the lane. The Mana Flow Tie provides a mana recovery effect, Transcendence increases CD reduction, and Scorch provides skill consumption.
The secondary system points out the Juggernaut's Ultimate Hunter and Malice. The Ultimate Hunter provides CD reduction for the ultimate move. Malice's Xerath can be triggered with the W skill.
Xerath chooses Luden for his mythical equipment. Luden's splash effect and passive magic power increase are very suitable for Zerath who consumes long hands. The second piece of equipment is Vision Focus. This piece of equipment is very suitable for Xerath's long-hand ability. The third piece of equipment can be chosen by you according to the game. You can choose the defensive golden body and the magic penetration rod. For the advantage of the game, you can choose a big hat to continue to increase the output.
Xerath points Q at level 1, W at level 2, and then main Q and secondary W.
Xerath's laning is mainly about consumption. The higher the hit rate of the Q skill, the greater the disadvantage of the enemy hero in the line. The use of W and E skills can effectively limit the enemy hero. During team battles, Xerath mainly stands behind his teammates in the front row to consume.
The combination of precision and determination can make the sword demon more stable on the road.
Conqueror can give the Sword Demon an attack power bonus and healing effect when fighting; Triumph can get a recovery after fighting or participating in a kill, so that it will not die of bleeding; Resilience can increase the Sword Demon's tankiness; Perseverance Not falling down allows the sword demon to deal more damage and recover when it is bleeding.
The secondary system resolutely points out the Wind of Resurgence and Resurgence to further increase the Sword Demon's recovery.
Choose the Bloodthirsty Battle Ax as your equipment, so that the Sword Demon can deal more damage in team battles, and it also has a recovery effect; if the opponent is AP on the road, or there are many AP heroes, you can use the Demon Drinking Sword as the Demon Demon's weapon. Resistance; choose Archangel as the third piece of equipment, so that after entering the field, the Sword Demon will have a life guaranteed.
Sword Demon learns Q at level 1 and E at level 2. After that, he will main Q and secondary E.
In the early stage, you can use the Q skill to consume or last up damage when lining up with long-range heroes. After level 3, QE can be used to close the distance and attack the enemy easily. Use the W skill to increase the hit rate of Q in the outer circle. Passive basic attacks behind the face combined with the effect of the Eternal Grasp can create blood-sucking effects. There is a big move at level 6 that can be used to destroy the enemy directly after releasing the skill. It can quickly stick to the face and cooperate with skills to deal damage. The powerful blood-sucking ability can also make the sword The magic recovers quickly, and the AOE damage will explode after the team battle equipment is available in the later stage. Be sure to pay attention to the hit rate of Q in the outer circle.
The above three heroes can all improve scores very well. Have all the students learned it?