In the LOL mobile game, Tristana's flat A combined with explosive sparks can provide a lot of AOE damage for team battles, and the Brawl mode is a mode where the team fights from the beginning to the end. What's interesting about the small cannon in this mode? What about the gameplay? Today I would like to share with you a small cannon with rune configuration in Brawl mode (damage report type)
Cannon shape wave ratio
runes
Deadly Rhythm: Increased Attack Speed (Core Rune)
Triumph/Vampire: Residual blood harvest/Vampire
Nullification Sphere: Increases survival rate when remaining in health
Cluster Hunter: Speed up the formation of equipment, pull and move
Rune talent
equipment
Blood-drinking sword: critical hit rate, damage, blood-sucking shield (guaranteed state before team battle)
Statik Electric Blade: Critical hit rate, 35% attack speed (very important, skill 3 detonates faster), AOE
Navoli Swift Blade: shorten the total cooldown time of skills 1&3 (core equipment, must be used)
Mercury Ribbon: Reduce Control
Mortal reminder: Choose armor-piercing equipment according to the situation
Endless: Or choose other equipment according to the situation
equipment
Game play
Production order: Blood Drinker>Electric Knife>Swift Blade>Mercury>Adjustable
When equipped with a three-piece set, the critical hit rate + rapid fire and fatal rhythm attack speed can greatly reduce the cooling rate of skills 1&3.
Skill points: Skills 1&3 have the highest priority, and skill 2 is used first for self-protection in a three-piece set.
The following is the data of Xiaopao after a big brawl mode. The KDA is 15/5/14, the damage is 47,000, and the damage conversion is 1.8. The data is still very eye-catching!
KDA
Damage/damage conversion rate
If you randomly get a small cannon in the Brawl, then try to play it according to this idea, it is guaranteed to be useful!