For most players, practicing Draven to play A is a pain that they will never learn on the road to ADC. However, in the Brawl, a "high-difficulty" ADC like Draven has a winning rate of over 52%, and his appearance rate is not low, which is very surprising. If I tell you that to play Draven, you only need to "charge" the ax + scratch the ultimate move to kill someone instantly, and that novices can easily learn it, I believe you will also like this kind of gameplay.
[Hero Analysis]
Draven's Brawl has the buff of "damage output +5%, damage taken -5%" .
With a buffed ADC, and an ADC that can deal instant burst damage, the buff is even more powerful for Draven. As long as he is a tank hero or not, he can solve it in three ways.
To achieve the "Three Axes" without A soldiers, it is necessary to start with the skill rapidity.
The base CD of Draven's Q skill at full level is 8 seconds, and the maximum duration of the ax in hand after Q is activated is 6 seconds. And as long as you increase the skill haste to 40 points, the Q skill CD will be reduced to 5.72 seconds, and you can achieve dual axes without A soldiers.
If you can have two axes without a line of soldiers, it will be easier to save three axes with a line of soldiers. With three axes, three hits of Cluster Blade Light Speed A, and two bursts of damage from the big move, which non-tank hero can block Draven's burst?
【Rune】
Draven's Brawl Runes Sharing
Main runes: Cluster Blade + Taste of Blood + Eyeball Collector + Treasure Hunter
Secondary Rune: Triumph + Critical Strike
Rune analysis: The Cluster Blade helps Draven quickly fire out three axes, dealing all the damage in the shortest time possible.
Taste of Blood provides some recovery abilities.
Eye Collector increases damage.
Treasure Hunter + Draven's passive energy can quickly equip them to achieve damage crushing.
Triumph increases fault tolerance, and you get extra gold coins for participating in kills. Draven, the naked blue sword, will not be short of mana.
A critical hit will regenerate blood faster.
[Equipment and points addition]
Outfit: Blue Dagger + Dusk Blade + Collector + Axiom Arc + Dominic Lord's Greetings/Serelda's Grudge
Add points: main Q and secondary W, which is bigger.
Equipment analysis: Draven will frequently use the QW skill, which is very suitable for the attributes of the blue-sucking knife, and can also provide the mana life that Draven needs.
After the Dusk Blade comes out, Draven's skill will quickly reach 45 points. It is very easy to get stuck with the double axe. After the Dusk Blade comes out, he can boldly move forward to person A. After A dies, the Dusk Blade will be triggered to pull back, allowing him to move forward and retreat freely.
The Collector increases Draven's kill line.
Draven is a typical snowball hero. With his advantage, Axiom Arc can frequently reduce the CD of his ultimate move, making it easier for Draven to take the lead.
The last one is a tribute to Lord Dominic who has more health than the one in the front row. In other cases, Serelda's resentment is revealed.
Introduction to gameplay
The operation of the armor-piercing double-axe style Draven is very simple after it is formed. The difficulty lies in how to get the heads in the early stage to start the snowballing rhythm.
In fact, Draven is suitable for most lineups. No matter whether his teammates choose a system where all the teammates choose to throw monsters or a system that favors rushing, Delevingne can play it. If a teammate loses it, just wait for his teammate to lose the remaining health of the enemy, and then Draven will step forward and use an ax or a big move to directly collect the remaining health; if the teammate likes to charge, Draven will follow closely, as long as he is not charged to Draven's WAQ. Can eat meat and drink soup easily.
With the two-piece set, Draven can use the double ax without a line of soldiers. Once the non-tank enemy dares to move forward, Draven can drive W up to A, finish the cluster blade three times, and then R. . Note that because Draven's ultimate move has inertia, press the second stage of R in advance when the ultimate move is close to the target, so that the damage of the two stages of R can be instantly dealt, ensuring a kill.
When playing Armor-Piercing Draven, remember not to have the obsessive-compulsive disorder of picking up axes. Don't pick up the ax when it doesn't land well.
Draven relies on the basic attack with an ax to hit the burst output AD, rather than relying on the attack speed to increase the attack frequency to hit the output AD. Therefore, after A completes the cluster blade three times, you must use W's movement speed bonus to distance yourself from the enemy to ensure your own safety.
Before the team battle, as long as the crispy one is in the front, Draven will directly consume more. Once the crispy one has a lot of remaining health, it will be easier to harvest later. Be careful not to move forward without front row or auxiliary protection. Draven is most afraid of being controlled. Once he is controlled and has no movement, he will easily die suddenly and be snowballed by the opponent.
What do you think of Armor-Piercing Draven? Welcome to communicate~!