The level 80 version of Warcraft Classic is about to open. Many friends who play hunters are very concerned about their career prospects. First of all, it is certain that the hunter’s DPS ability is weakened at level 80. TBC's outstanding beast king hunter almost turned into a scumbag at level 80, with almost no chance to play. If it weren't for the existence of ghost beasts, the Beast King Hunter would probably be on the verge of extinction.
In the early stage of level 80, because the armor-breaking equipment has not yet taken shape, survival hunters have more advantages than shooting hunters. Today we will talk about survival hunters.
Let’s talk about talents first. The most common talent points for survival hunting are 0-15-56.
The more controversial one is the trade-off between resourcefulness and armor-piercing weakness. The method I adopt is 2 points each.
For the large glyphs of survival hunting, it is recommended to choose the glyph of explosive shooting, glyph of serpent sting and glyph of explosive trap. You can choose any small glyph.
Then let’s talk about the attribute priority of survival hunters, hit > agility > critical hit > attack power > armor breaking > haste
First of all, you need to meet 8% of the hit rate, which is converted into a hit rating of 263. Then after passing the hit rate, you will pile up agility and critical hits like crazy. Except for the 2 gems with colorful gem effects, all the other stones will have red agility. Level entries give priority to equipment with high critical strike and attack power. Although the armor-breaking attribute is useful, it is difficult to accumulate in the early stage, so just let it go. The haste attribute has the lowest value for survival hunters and is the lowest priority.
After talking about attribute priority, the equipment is simple. Here is a set of graduation equipment for survival hunting in the P1 stage for your reference.
Head: Blue Dragon God Helmet.
25 people dropped the Eye of Eternity, item level 226, Hunter Graduation Helmet.
Necklace: Gift from the Red Dragon Queen.
25-person Eternal Eye mission item exchange, 226 equipment level, all physics department graduation necklaces.
Shoulders: T7 shoulders.
The T7 shoulder is the best shoulder for hunters, but the attributes of the hunter set are all average. A 2-piece set increases pet damage by 5%. Since pet damage only accounts for about 12%, the attribute improvement of this set is very average, and a 4-piece set is nothing. Yes, hunters rarely use Viper Guard.
Cloak: Extreme winter cloak.
Clothes dropped by multiple bosses in 25-player NAXX: Breastplate of Excellent Courage.
It drops from the 10-man Obsidian Temple. It is the same item level as the T7 chest, but T7 increases haste but does not increase critical strike, so it is better to choose this chest armor.
Bracers: Silt Bracers.
Dropped by 25-man NAXX Grobrus.
Gloves: Frost-sensitive gloves.
25 people dropped the Eye of Eternity, the equipment level is 226, and its attributes are much better than T7.
Belt: The Tormented Belt.
Dropped by 25-man NAXX Patchwick.
Pants: Legguards of the Glory.
The 25-man Obsidian Temple drops, the equipment level is 226, and the competition will be fierce.
Shoes: Neodragon boots.
25 people dropped the Eye of Eternity, equipment level 226.
Ring: Powerful Ring + Collision Heavy Ring.
The powerful ring is dropped by multiple bosses in 25-player NAXX.
The Ring of Collision is a drop from the 10-man Obsidian Temple and has one slot.
Accessories: Bandit's emblem + five-color dragon's wrath.
The bandit's emblem is dropped by 25-man NAXX Sapphiron.
Wrath of the Five-Colored Dragon is dropped by 25 people from the Eye of Eternity, has a permanent 320 AP points, and is a graduation accessory for all physics departments.
Weapons: Journey's End.
Dropped by 25-man NAXX Laoke, it is a 226-equipment two-handed weapon, very suitable for survival hunting.
Ranged Weapon: Bringer of Death.
Dropped by 25-man NAXX Laoke, with equipment level 226. It is the best long-range weapon for Hunter P1.
The above is the attribute panel of this set of equipment with no BUFF, full gems and full enchantments. The attack power is 4984, the hit rating is 265, the armor penetration level is 128, the armor ignores 9%, the critical hit rate is 38.09%, and the haste level is 273.
Finally, let’s talk about the output methods of survival hunting.
With Dragon Eagle Guardian, start with Hunter's Mark, then use Serpent Sting, Explosive Shot, Explosive Trap or Black Arrow and Aimed Shot in sequence. When the three skills of Explosive Shot, Explosive Trap, and Aimed Shot are all on CD, they need to be interspersed. 1-2 steady shots, otherwise you will be in a daze. Remember that if you want to reach the hunter's damage limit, you cannot be in a daze.
There are 2 details to note here.
1. The burst can be bound to the explosive shooting skill and used as a macro, which is more convenient.
2 is how to choose between the two skills of Explosive Trap and Black Arrow. Explosive Trap and Black Arrow share CD. The duration of Explosive Trap is 20 seconds. After adding the glyph, it can be critical. The duration of Black Arrow is 15 seconds. And Their continuous damage can trigger live ammunition. Taking into account the benefits of triggering live ammunition, explosive traps that last longer are more effective.
Therefore, in wooden stake BOSS battles and BOSS battles with AOE scenes, it is better to use explosion traps, and in mobile BOSS battles, use black arrows.
The CD of Viper Sting is 15 seconds, and the CD of adding glyph is 21 seconds. The CD of Explosive Trap and Black Arrow is 26 seconds. The CD of these two skills must be made up when the CD is up.
After the BOSS's blood volume drops below 20%, a killing shot needs to be added to the skill cycle. This skill is a new skill at level 80. The effect is equivalent to a small beheading and the damage is very high.
Due to different operating abilities, the upper and lower limits of the hunter profession at level 80 are relatively high. In the stake test, the damage per second I dealt was about 4000, which is about 10% lower than the damage of the T0 professional assassin thief in the P1 stage. Basically at the position of T1. As for shooting hunters, the damage of equivalent equipment is about 10% lower than that of survival hunters, so hunters in the P1 stage will basically choose to play survival hunters.
Finally, I wish all my hunter friends can achieve explosive damage, and I say goodbye.