I believe everyone has experienced the new heroic profession DK in the WLK version of World of Warcraft. As the mainstream T in the WLK stage, DK is a strong competitor to other tank professions. Before the ICC version, warrior T has basically been rubbing on the floor. , DKT must be quite popular, so does everyone know how to play DKT? Today, we will systematically talk about how to play DKT.
Deep blood DKT, adding points to deep blood is the most common set of talents in DKT. Wither reduces CD + blood boil increases damage + heart strike, which greatly improves the group pulling ability. Of course, it is still a little worse than the T group pulling of other professions. of. Although Bloody Strike and Mograine's Power are fully charged, the damage can be increased a bit, but it is still relatively limited.
Of course, if you don’t want the ability to support groups and pursue extreme survivability, you can also abandon the disease and infection talents of the evil talent and switch to the frost-based lich body and cold evil armor, which are commonly known as the double halo talent, double halo. The talent is mainly suitable for 10-man tool players. It has the power of hatred of the blood talent which increases the attack power by 10%, and the enhanced cold claws of the ice talent which increases the melee acceleration by 20%. It is a proper 10-man tool player.
Dual-wielding ice DKT, dual-wielding ice is mainly used for upgrading before the raid and 5H version. Compared with deep-blood DKT, it sacrifices the survivability of deep-blood in exchange for a certain damage ability, early tasks and 5H version. The damage is high, which improves the efficiency of upgrades and capital clearing, but without the power of hatred of the blood talent and the will of the necropolis, it is not suitable for group play.
In terms of glyphs, the big glyph recommends Cold Touch, Vampire Blood and Contagion. Cold Touch has its own dispersion effect, which is very practical whether you are playing in a group or solo. Vampire Blood is the main recovery skill of DK, so choose this one. Glyphs can relieve a lot of pressure on nannies. The third one is recommended to everyone, Infection, mainly because DK’s group-building ability needs to be improved. I won’t recommend the small glyphs to everyone. You can configure them as you like. The small glyphs only have seven viewing functions.
Now that I have introduced talents and glyphs, I will finally tell you about the equipment selection of DKT. Here I will mainly explain the trend of equipment selection. I will not introduce the specific equipment selection. DK is similar to Bear T and cannot carry a shield. Everything is based on the basics. The first priority in the selection of equipment must be blood armor, and equipment that adds endurance and armor should be given priority. DK's hatred skill Cold Touch is a legal skill. The accuracy of all physical melee professions is only as important to DKT as May. , and finally, DKT does not have explosion-proof talent, so the defense level must be stacked above 540. The priority of selecting equipment attributes is like this: 540 defense level-stamina, armor-hit-dodge-others.
Finally, I wish everyone can play the most handsome DK and the hardest DKT in Azeroth. See you next time.