Another new Fontaine character, Femini, is online, and his combat skills come with powerful attacks. In addition, as a four-star ice element character, Femini's mechanism and damage are actually based on physics, supplemented by ice damage, which is also related to his subsequent training and team formation. Let’s talk about how to cultivate Femini one by one.
Additional suggestions: The recommended order of skill upgrades is basic attack = combat skill > ultimate move. There are many places where Femini needs to use basic attacks, not only for normal output, but also for stacking basic attacks after activating combat skills. Combat skills are also an important means of output for Femini. After upgrading, combat skills can deal high-pressure crushing damage. As for the ultimate move, its main function is to resist interruption and cooperate with combat skills. Damage is secondary, so it is placed last.
Selection of holy relics: Since it is the main target of physical damage, the optimal solution is naturally Pale; for transition, you can choose Pale plus Knight set, or Pale plus Gladiator (or other attack two-piece set). The main entry recommends attacking sand, object damage cup, and double head attack; for the sub-entry, just look for double attack and attack.
A special reminder, because Fimini does not have a mechanism to actively deduct blood, and does not rely entirely on combat skill output, Fontaine's two sets of new holy relics are not applicable to Fimini.
Weapon selection: Although the bell sword was used in the PV, Femini's damage does not have any life multiplier, so apart from appearance adaptation, Femini is not suitable for using the bell sword.
On the contrary, Fimini, a weapon that increases attack power, double violence and physical damage, can basically be used, so there are many choices. For five stars, you can choose Reed Sea Beacon, Song Lai, Lang Mo or Sky Sword; for four stars, we recommend Chi Bone Sword, Snow Burial's Star Silver or Feng Dan's forged weapon Langying Broad Sword.
Analysis of zodiac signs: Except for the recovery of 2 lives, Femini's other zodiac signs basically increase damage. 1 life combat skill adds 15% critical hit rate; 3 lives is the same as his brother Linny, and the basic attack level is increased. 4 lives means triggering freezing, crushing ice, and superconducting reactions to increase attack power; 6 lives means triggering the above reactions and adding critical damage. A simple summary is: 0 life is usable, 2 lives feel better, and 6 lives do significantly more damage.
Team selection: Fimini's team formation ideas mainly focus on three points: 1. He is the main output role on the field; 2. The team focuses on ice-related reactions, because Fimini's talent and zodiac sign have ice-type reactions. The damage-increasing effect, and the resistance reduction of the superconducting reaction can make Fimini's basic attacks and combat skills do more damage; 3. Teammates with characters that can provide blood recovery and resistance to interruptions.
There are three recommended team combinations: 1. Superconducting injured team: Femini + Mika + Fischer + Zhongli. Fischer can be replaced by Thor, Zhongli can be replaced by Rosalia, and Mika can also be replaced by Bennett who is not full of health; 2. Ice response team: Femini + Mika + Xingqiu + Beidou. Femini’s front desk is very full of ice and can achieve all three types of ice responses; 3. Frozen Bloom Team: Femini + Nasida + Xingqiu + Fischer. Femini can also be used as Cao Xingjiu's "driver".
Summary: As a character who mainly relies on physical output, Femini has a limited upper limit due to four stars, but while his damage is not low, his skill mechanism is very interesting, and his combat skills and ultimate moves also have excellent linkage; in addition, in addition to The physical injury genre and the ice injury genre (with Shen He) also have potential for development. If you can draw it, you can cultivate it to expand your experience and experience new characters and gameplay. I don’t recommend forcing it~