Hello, dear viewers, welcome to this guide. The werewolf top laner is here. The werewolf jungle was quite popular when it first came online, but the popularity of werewolves has not been high during this period. Recently, Xiao Ha suddenly discovered that the strength of the top lane werewolf is not generally high. Werewolf has a good battery life, and has considerable advantages in both online consumption and duel. Let’s talk about it in detail below.
Raging Beast of Zaun - Warwick (Werewolf)
Vernacular skills analysis:
Passive skill (blood thirst): When a normal attack hits a local unit, it can cause an additional 12 magic damage (12+15% physical damage+10% spell power). When health is below 50%, healing is equivalent to 100% of the damage dealt.
Q skill (Beast's Mouth): Pounces forward, bites the target enemy, causing magic damage equal to 70 (120 physical damage + 100% spell power) plus 6% of the target's maximum health, and heals the damage caused. 37.5% health.
W skill (Blood Hunting): Passive: Mark local heroes with health below 50%, gain 40% movement speed when moving towards the marked target, and gain 60% attack speed when attacking any enemy with health below 50% . If the target's health is below 35%, the bonus effect is increased to 150% of its value. Actively sense all enemies for a short period of time and mark the nearest enemy hero for 8 seconds. Cannot be used while fighting heroes.
E skill (Ancestral Howl): Gain 35% damage reduction for 2.5 seconds. When the effect ends, it roars, causing nearby enemies to fear and flee from itself, lasting for 1 second. During this time, the movement speed of these enemies is reduced by 90%. Releasing this skill again will end early but the damage reduction will not end early.
R skill (Endless Binding): Pounce forward a large distance according to the movement speed, suppress the first hero it hits, and guide it for 1.5 seconds, attacking this hero 3 times during this period. Trigger special effects and cause 175 arcane damage (175+167 physical damage). During channeling, healing is equal to 100% of the damage dealt.
Talent combination:
Grasp of Eternity + Gathering Storm + Adjustment + Explosion
The Grasp of Immortality can provide more powerful endurance, and has a growing maximum health, providing a certain level of stability for the werewolf.
The attack power of Gathering Storm increases with the game time, which is very suitable for the werewolf's skills and is also the best choice for the top lane werewolf's talent.
The talent of Explosion is mainly used in conjunction with Shipbreakers.
Equipment recommendations:
Shipbreaker + Blade of the Ruined King + Black Cutter + Twin Guards of the Eternal Flower + Dance of Death + Mercury Boots Enchantment Protection Spirit Formation or Gargoyle, Push Stick
Here we focus on the Shipbreaker. First of all, the Shipbreaker is the piece of equipment that increases the attack power the most besides Dusk Blade and Infinity. The werewolf's skill damage is all added with extra attack power, so the Shipbreaker is the first to improve the attack power in the early stage. One of the most powerful equipment for werewolves. In addition, in the early stage, the increased armor and magic resistance of the Shipbreaker combined with the Werewolf's E skill are very frank, making it unbeatable to any hero in a one-on-one duel. The Dance of Death equipment can be replaced with other equipment such as defensive equipment or resurrection armor depending on the lineup and the game situation.
One thing to note is that werewolves are more afraid of heroes with long hands in the early stage. If the opponent uses heroes such as Teemo, Crab, and Vayne, you still have to think twice.
Today’s topic:
What do you think of the hero Werewolf? Which one is more suitable for jungle or top lane?
The above is the entire content of this issue. Thank you all viewers for watching.
Viewers who have different opinions or suggestions are welcome to leave a message in the comment area.