With the rise of Magic Core Rock Bird and Death Song in the jungle in version 11.2, Rambo, an alternative Magic Core jungler who is not weaker than the former, is also quietly rising! Rambo's Q skill can easily wipe out F6 and Golem. W's shield field can help Rambo brush the jungle without too much damage in the early stage. Rambo's ultimate move has a short cooldown time, high damage and a built-in deceleration effect. When paired with controlled teammates such as Japanese Girl, Stone Man, and Ice Girl, the success rate of catching people will be very high, which is especially suitable for this fast-paced version. In mid-to-late team battles, the burning of Rambo's R skill can also be used very well against non-displacement ADCs such as popular female guns in the Poke version, Aphelios, and Jhin! Jungler Rambo is now an alternative magic core that is very suitable for scoring!
In version 11.2, jungler Rambo can also achieve very good results when facing different popular junglers.
Mechanical Enemy Rambo (latest changes in version 10.18)
The total damage of the Q skill has been increased, making it easier to kill wild monsters!
Q – Arson Feast
Total damage: 175/210/245/280/315 ⇒ 180/220/260/300/340
1. Rambo’s jungle clearing problem: Rambo’s jungle clearing speed is very fast after level 3, especially when clearing wild monsters such as F6, Three Wolves, and Stone Men. The Q skill’s continuous magic damage + 10% of the all-purpose blood-stealing power of the jungle knife + short CD of basic skills + shield of W skill, (during the jungle process, you can use the Red Fury skill to deal additional basic attack damage) so that Rambo can maintain his position in the early jungle. A very healthy blood volume, this is an important indicator to measure whether a hero can play in the jungle! Apparently Rambo is up to par!
2. Reasonableness of Rambo: Compared with the online play style of mid laner and top laner, jungler Rambo can develop very well without having to worry about jungle gank. Rambo's strongest point is actually his ultimate move to control the field. The ultra-high AOE damage ultimate move coupled with deceleration control is an artifact for mid-term team battles. A normally developed Rambo can bring huge benefits to his teammates in mid-term team battles. help.
Tips: The animation material comes from Penguin anchor De Yunse.
Let’s briefly introduce the attributes of the two mythical equipments for those who are not familiar with the equipment to review them:
The Night Reaper is a mythical piece of equipment. Judging from the panel attributes, it only has 50 health points less than the Rocket Belt. The Night Reaper's passive [Soul Tear], when it causes damage to the enemy hero for the first time, can gain a 1.5 second movement speed bonus and deal additional magic damage; and the most important thing is the Night Reaper's Mythic Passive: Each time you obtain a piece of legendary equipment, you can gain 5 points of skill haste, which allows Rambo to have a shorter ultimate move in the later period and better help the team do things!
The Rocket Belt is also a mythical piece of equipment. If we prefer team battles, then we choose Night Reaper, but if we want to do more for our online teammates in the early stage, then we choose Rocket Belt. The active effect of the rocket belt [Hexian Magic Bullet] releases magic bullets to create additional magic damage and move a small distance. In addition, when moving towards the enemy hero, it can gain a 1.5 second movement speed bonus, so there is no ultimate move in the early stage. Rambo can also gank enemy heroes at close range very well, creating an online advantage for his teammates. Let’s look at the mythical passive of Rocket Belt. Every time you get a piece of legendary equipment, you can gain 5 points of spell penetration. This allows Rambo to have higher output in the later period, but the time of the ultimate move is a little too long, so we need to be cautious. Unleash your ultimate move in a team fight.
Summoner Skills
Generally, we choose Punishment + Flash, which is the normal choice for junglers. If you think the enemy is a hero such as Mantis or Leopard Girl who will invade the jungle in the early stage, you can choose to Ignite to increase Rambo's jungle fighting ability.
Skill points
We choose to learn Q at the first level, E at the second level and W at the third level, with main Q and secondary E, R and R points.
[Tips] Rambo's temperature will enter a dangerous temperature state when it is above 50%, which can increase the damage of our Q skill!
Equipment recommendations
Outfit selection: Blue Punishment Knife + Compound Potion.
When you go out, you can first buy jewelry eyes to defend the jungle, and then switch to scanning when you return home.
&
Early core three-piece set: Night Reaper + Golden Body + Ghost Book & Rocket Belt + Golden Body + Ghost Book
Night Reaper: When causing damage to a hero, Rambo can gain 25% movement speed to better pursue the enemy, and Night Reaper can also receive additional magic damage, increasing Rambo's burst damage.
Rocket Belt: Releases the active effect, allowing a small displacement to rush forward and obtain an acceleration effect to better stick to the enemy.
Golden Body: Increases Rambo's life-saving ability and improves the team's fault tolerance rate.
Ghost Book: When causing damage to the enemy, it can add a serious injury effect and limit the enemy's blood recovery.
The choice of equipment in the later stage can be determined based on the situation. Recommended equipment includes: Magic Penetration Rod, Devil's Embrace, Mage Hat, and Book of Murder.
Spell Penetration Rod: Increases our spell penetration and increases our skill damage.
Demon's Embrace: It can produce a percentage of magic damage while also increasing our own tankiness.
Mage Hat: It greatly increases the strength of our spells and further increases the damage of our skills.
Book of Killing: If we have a big advantage in the early stage, we can choose Book of Killing to roll the snowball down.
In terms of shoes, we give priority to French-style shoes; depending on the situation, you can also choose mercury shoes and cloth-armor shoes.
Rune points
In the early stage, Comet Rambo can better use his E skills to cooperate with Comet and Scorch Poke to increase the HP of the enemy jungler during the river crab fight in the early stage. Comet also has higher damage in the early stage.
Another talent is Dark Harvest. Dark Harvest is more geared towards skilled players. In the early stage, it can quickly add layers of Dark Harvest through gank targets. It will have higher burst damage in the later stage, paving the way for later carry games.
Core style of play
At level one, we choose to use the Q skill to activate the Buff, but because our ability to brush the Buff alone is relatively weak, we must coordinate with our teammates in positioning and warding to protect the jungle in the early stage to ensure that the bottom duo can help us activate the first Buff.
At the second level, we choose to use the E skill. We basically brush all 6 wild monsters in the first wave. We basically use a speed 6 gameplay, which is somewhat similar to Nightmare and Mantis.
At the third level, we click on the W skill. The refresh time of the river crab is also at the third level. If the enemy jungler is not in the same half zone as us, we can consider clearing the river crab. On the contrary, we should avoid fighting with junglers who are too strong in the early stage and clear the jungle with peace of mind.
After level 6, Rambo can directly target the opponent's enemies without flashing. The long-range ultimate skill slows down and then uses the W skill to speed up, and blue retribution to slow down and damage close targets. The burst damage in one set is very high, and with teammates, it can basically be taken away in one set. enemy.
Tips: The animation material comes from Penguin anchor De Yunse.
In team battles, we use the ultimate move to fight key neutral resource team battles. Our Rambo can scan around and find a position to cooperate with the teammates in front of us to attack from the front and back. We can also use the ultimate move to attack AOE first to slow down and retain people, and kill the enemy before starting the team battle. Fang's blood volume is suppressed, because the basic cooldown time of Rambo's third-level ultimate move is only 70 seconds. With the blessing of superior dragon, equipment, and talents, it can basically take 50-60 seconds for one ultimate move, and one ultimate move can last for 5 It burns in seconds, so we don’t need to be stingy with our ultimate move in team battles. As long as the ultimate move can hit the enemy’s back row C position, it can basically knock out half of the health, and the rest can be harvested by our teammates!
Tips: The animation material comes from Penguin anchor De Yunse.
Conclusion: Although Rambo is not a regular jungle hero, he is very suitable for scoring in single row. Interested friends can practice Rambo's small combos in the training mode!