Hello everyone, a few days ago, on the day when the patch was first launched, I used Space Rogue to reach Legend. I used DH all the way to gain points. But there are really too few DH in the legend release segment. There are more balloon priests, cosmic magic and the newly emerged cosmic thief. This gave the long-lost Blue Dragon Thief room to rise.
This deck has gone through quite a lot of changes, and finally established the Blue Dragon Rogue with Darkheart Sage, Air Privateer, King and JK as the draw system.
The reason why the Blue Dragon Rogue can maintain a good winning rate is mainly because the priest's appearance rate has increased, and this set of Blue Dragon Rogue basically has no defeat against the Priest. When encountering many of the mage's freezing spells, the blue dragon thief can often kill with full health in an empty space.
The hunter also has a certain amount of resistance, relying on a hand of Phantom Thief Bully and making good use of followers can often empty the hunter's hand.
Then let’s introduce the construction ideas and game skills in detail~
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◆Let’s talk about the choice of checking system first
Some people think that the secret system of Thief is very powerful. Indeed, in my last article, Space Thief, I abandoned the stealth system and added a secret system. But this is an OTK deck, which requires strong card checking, and the mysterious evil strategy requires the opponent to use spells. If the opponent is fast attack, they will often use spells when they have the advantage on the field, and then return to the field. It's too late.
There are 5 stealth cards and 2 Darkheart Sages here. Overall, the probability of getting the stealth follower + Darkheart Sage is not low, and it is relatively easy to trigger. At the same time, 33 occupies the field to a certain extent and can clear the field when facing fast breaks.
One of the reasons why I only brought one waiting and shadow lurker in the whole set of cards instead of a full deck is that I always wanted to put a large van in the deck to resist Druid (Big Brother Druid, Treant Druid), but Druid The appearance rate was not high, so he did not join Dafan.
A Phantom Thief Bully was added in order to avoid being too stuck in the hand in the early stage, and at the same time, it can better cooperate with the king and avoid the embarrassment of never having a follower in the hand. At the same time, Phantom Thief Bully is a very good anti-aggro card, with a high upper limit and outstanding early performance.
◆Let’s talk about the methods of killing
There are 4 direct damage cards, 2 sneak attack and 2 piercing. When playing a deck like Priest or Defense that can stack a lot of armor or restore a lot of blood, it is often necessary to keep these 4 direct damage cards intact before killing them.
The total damage is: 4*5+4+4+3+3=34, regardless of the fact that the blue dragon is reduced to 0 cost, blue dragon + sneak attack + waiting for attack + biting + 3 lucky coins + shadow strike + biting . (JK prays as much as possible, and can still have a 5-2 knife)
However, since you can always take away a lot of the opponent's blood in the early stage, you often don't need to kill the opponent with full health, so it is easy to achieve. If you encounter a situation where your opponent is very stupid and you have to deal with Bones in the early stage,
The total damage is: 3*5+4+3+3=25, including JK’s knife, which can kill with full health.
◆Noteworthy
Even the blue dragon thief still has a good scene in the early stage, so he can easily wipe out a lot of the opponent's blood. In most cases, he will not use all the direct damage cards, sometimes only 2-3, so it is easy to It can be achieved.
Blue dragon + direct damage is only one method that can be carried out. Others, such as minion occupation + dragon hoof, can also be killed easily.
●Single card analysis
This card appears in all Rogue's builds. One is that stealth is difficult for the opponent to solve. The other is that the 1-fee card is easy to link with the combo. The third is that it cooperates with Darkheart Sage to complete the card check. . With 3 points of attack power, a phase stalker facing a hunter can be killed in one hit.
You don't have to be in a hurry to show off during use, because once there is no stealth, other professions can easily handle this single card with only 1 health point. Sometimes you can wait for the Darkheart Sage to get started.
This is a high-quality card that makes up for Rogue's lack of card draw. At the same time, 3-3 pressure is still good, but it is worth noting that if you draw this card in the middle and late stages, you have JK in your hand, there are too many cards in your hand, and the kill components are relatively complete. Throwing Darkheart Sage directly does not necessarily require him to produce an effect. The usage process is relatively flexible.
The derivative card of this card is a 665 permanent stealth, but the actual effect is not that strong. If the opponent does not throw too many cards in the early stage, it is easy to deal with this 665 permanent stealth. The main effect is to ensure that when Darkheart Sage is used, its battle cry effect will be triggered stably.
The opportunity to perform mainly occurs in the later stage when both sides are short of cards. 665 can mercilessly drain blood and may be able to kill without the blue dragon.
●Game ideas
◆Keep cards in the starting hand
Give priority to Stealth + Darkheart Sage, and keep Seal Destiny, Phantom Thief Bully, and King as secondary options.
This is an almost perfect matchup. Because the priest's minions have relatively weak ability to occupy the field and relatively low damage, they usually rely on quality removal cards to exhaust the opponent's resources. However, the rogue's early miscellaneous things often serve the purpose of draining blood + removing the board, which is not expected. How much blood can be drawn?
So at this point, the priest is completely defeated. The specific game is very easy to play. You can save the king in the early stage to speed up the cards. All you need to do is to pass the cards honestly and try to collect the components. JK can also be used after the prayers are full.
The only thing worth noting is that you must calculate the kill before using it. If a bunch of operations reduce the opponent to only 1 drop of blood, the opponent can quickly recover a lot of blood and persuade him to retreat.
◆Keep cards in the starting hand
Stealth + Darkheart Sage, Backstab, Seal Destiny, Phantom Thief Bully
It’s hard to say that hunting hunters is an advantage here, but in terms of resisting hunting, thieves always have their own skills.
One of the reasons why Monster Thief Bully was added to the Blue Dragon Thief build here is to increase aggro resistance. Since there are many minions in the stealth system, we can always kill the minions we want.
As mentioned before, the Lady can solve the Phase Stalker, plus the two backstabs and Seal Destiny in the build can handle the situation very well. The hunter weighs whether to show off his face, because sometimes he finds that his blood volume is only in single digits after he has solved it.
If there are more hunters in the environment, you can fill them with monster thieves, add a large range, or even add some taunts to protect your face.
◆Keep cards in the starting hand
Stealth + Darkheart Sage, Phantom Thief Bully, Flying Thorn
I still have a small advantage against the mage, but why I lose is that the explosion of the mage is faster than the explosion of the blue dragon thief. The mage can cost 6 fees to ride the dragon mage + the power of creation, and if you don’t have flying spurs, it will be difficult to get started. It relies on the scene to clear the board, and your kills usually exceed at least 2/3 of the card library, so it is very difficult.
The more important ones when facing a mage are dragon followers, taunt followers, and evolution followers. Dragon followers can transition to the mid-term scene. Finding some high-quality dragons may not necessarily create a scene advantage, but they can be interchanged, giving room for subsequent operations; taunting followers is left to protect the face before killing. The idea of evolving followers is the same as that of dragon followers. Evolve Spike, Deviant Fanatic, and other mid- to high-cost cards to create a scene.
◆Keep cards in the starting hand
Stealth + Darkheart Sage, Backstab, Seal Destiny, Phantom Thief Bully
It is at a disadvantage against DH, but there are few DH in the legendary stage. The idea of playing DH is the same as that of hunting hunters. You cannot win the game just by clearing the field. You must use Monster Thief Bully and some prayer cards to give Followers and taunting followers are even more important here. They must be given to followers with high health points instead of being evenly matched. The exile's upper limit is very high and can often be solved in many fields, so face protection is still very important.
Once there is a good scene, the opponent has to use his face to clear the field. We can make good use of the Shadow Strike and Evisceration in our hands, and often kill the opponent without using the blue dragon.
◆Keep cards in the starting hand
Stealth + Darkheart Sage, Backstab, Seal Destiny, Phantom Thief Bully
Fighting thieves is not a civil war, but whoever stands at home first wins the initiative. Thieves have a high appearance rate recently, so they have a small advantage to a certain extent. This is reflected in the fact that opponents generally do not go out of their way to maintain their health for the blue dragon.
They tend to pursue the advantage of the scene, and in the early stage, they will change the scene by selling their face. As long as you check the cards honestly and make sure your blood volume is high, you can directly kill them in a wave later on.
●Conclusion
Thank you all for watching. I am Da Shao. If you have any questions, you can leave a message in the comment area, and I will actively answer them for you, or if you have any different opinions on the construction, you can also discuss them together~